關于scala的Actor和經(jīng)常配合使用的Future
Actor
Creating Actor & best practice
- 步驟一:實現(xiàn)trait
akka.actor.Actor即可創(chuàng)建一個Actor類型,其中的receive()方法,即處理接受信息的方法。
object Main {
def main(args: Array[String]):Unit = {
import akka.actor.Actor
class MyActor extends Actor {
override def receive: Unit = {
case "hello" => println("hello")
case _ => println("error mesg")
}
}
}
}
步驟二:通過
akka.actor.Props申明actor的構造函數(shù)步驟三:通過
akka.actor.ActorSystem或akka.actor.ActorContext創(chuàng)建actor:
import akka.actor._
class MyActor(param: Int) extends Actor {
override def receive: Receive = {
case _ => {
// 2. create with ActorContext within a Actor
context.actorOf(MyActor.props(param))
}
}
}
object MyActor {
// Best Practice:
// to declare what messages an Actor can receive in the companion object of the Actor
case class Message1(content:String)
case object Message2
// Best Practice:
// provide factory methods on the companion object of each Actor
// which help keeping the creation of suitable Props as close to the actor definition as possible
def props(param: Int): Props = {
Props(new MyActor(param))
}
def main(args: Array[String]): Unit = {
val props = Props(new MyActor(1))
// 1. create top level Actor with ActorSystem
// ActorSystem is a heavy object: create only one per application
val system = ActorSystem("mySystem")
val myActor1 = system.actorOf(props, "myactor")
}
}
-
ActorSystem是重量級組件,一個應用最好只創(chuàng)建一個。他創(chuàng)建的Actor都是top level的 -
ActorContext用于在Actor內(nèi)部創(chuàng)建子actor -
actorOf返回的是immutable的ActorRef,他是對actor的引用。 -
actorOf的第二個參數(shù)是對actor的標示,該標示不能為空,不能以$開頭,但是可以包含URL encode的字符
Best Practice
- 在class的companion中創(chuàng)建
props方法,返回對應actor class的Props對象 - 在class的companion中創(chuàng)建
case class或case object,用于枚舉actor的信息類型
- Dependency Injection可以用來解決創(chuàng)建actor的依賴問題,具體還沒研究。
Actor API
常用的api有如下幾個
-
self,返回對自己的引用 -
sender,返回給當前actor發(fā)信息的引用,可以通過sender() ! "hello"回復信息。如果當前actor是被其他actor調(diào)用,則sender為調(diào)用的actor,如果不是actor調(diào)用,則sender為默認的deadLetteractor。 -
supervisorStrategy,可被用戶重寫,以實現(xiàn)對子actor的監(jiān)控策略 -
context,ActorContext
還有一些lifecycle hook如下
def preStart(): Unit = ()
def postStop(): Unit = ()
def preRestart(reason: Throwable, message: Option[Any]): Unit = {
context.children foreach { child ?
context.unwatch(child)
context.stop(child)
}
postStop()
}
def postRestart(reason: Throwable): Unit = {
preStart()
}
Actor Selection (local/remote)
當actor由ActorContext一級級往下創(chuàng)建時,就會形成一個類似目錄的父子關系,如/parent/child/grandchild。其中可以是相對路徑(../myActor)或者絕對路徑(/user/myActor)。
- 絕對路徑的起點是
/user
import akka.actor.{Actor, ActorSystem, Props}
import akka.util.Timeout
import scala.concurrent.duration._
class MyActor extends Actor {
override def receive: Receive = {
case MyActor.Greeting => {
sender() ! "hello"
}
}
}
object MyActor {
case object Greeting
def props(): Props = {
Props(new MyActor())
}
def main(args: Array[String]): Unit = {
import akka.pattern.ask
implicit val timeout = Timeout(5 seconds)
val system = ActorSystem("mySys")
system.actorOf(MyActor.props(), "myactor")
import system.dispatcher
system.actorSelection("/user/myactor").resolveOne().onSuccess {
case ma => {
val future = ask(ma, MyActor.Greeting).mapTo[String]
future onSuccess {
case result => println(result)
}
}
}
Thread.sleep(1000)
system.terminate()
}
}
// output
// hello
具體參考:http://doc.akka.io/docs/akka/2.4/scala/actors.html#Identifying_Actors_via_Actor_Selection
Become/Unbecome
become(PartialFunction[Any, Unit])會用參數(shù)中的行為替換當前的行為,而unbecome()會還原成上一個行為。
這一對方法相當于壓棧/出棧,所以需要注意棧溢出。
參考:http://doc.akka.io/docs/akka/2.4/scala/actors.html#Become_Unbecome
Send Message
可以通過下面兩個方法發(fā)送信息:
-
!,fire-forget,即tell。這種方式不會被block住 -
?,send-and-receive-future,即ask。他會返回一個類似javaFuture的引用。信息的接受者必須通過!返回消息以結束Future。ask操作也需要創(chuàng)建一個handler來接受回復,以及一個timeout來處理超時后的資源回收。
timeout可以分兩種方式定義:
顯式:
import scala.concurrent.duration._
import akka.pattern.ask
val future = myActor.ask("hello")(5 seconds)
隱式:
import scala.concurrent.duration._
import akka.util.Timeout
import akka.pattern.ask
implicit val timeout = Timeout(5 seconds)
val future = myActor ? "hello"
同步ask
import akka.actor.{Actor, ActorSystem, Props}
import akka.pattern.ask
import akka.util.Timeout
import scala.concurrent.duration._
import scala.concurrent.Await
class MyActor extends Actor {
override def receive: Receive = {
case MyActor.Greeting => {
sender() ! "hello"
}
}
}
object MyActor {
case object Greeting
def props(): Props = {
Props(new MyActor())
}
def main(args: Array[String]): Unit = {
val mySystem = ActorSystem("mySys")
val ma = mySystem.actorOf(MyActor.props(), "myactor")
implicit val timeout = Timeout(5 seconds)
// use asInstanceOf
val future = ma ? MyActor.Greeting
val reply = Await.result(future, timeout.duration).asInstanceOf[String] // this will block until future finishes
println("waiting")
println(reply)
println("I m here")
// using mapTo is better
// val future = ask(ma, MyActor.Greeting).mapTo[String]
// val reply = Await.result(future, timeout.duration)
mySystem.terminate()
}
}
// output:
// waiting
// hello
// I m here
- Await.result將會block住,知道future結束,或者timeout
- Actor返回的future是Future[Any],所以這里需要
asInstanceOf?;蛘咄ㄟ^mapTo返回一個指定類型的Future
Forward Message
可以通過target forward message來轉發(fā)消息,這樣的話,中間actor就相當與一個router
Receive Message
通過實現(xiàn)akka.actor.Actor的receive方法來接受信息。該方法返回PartialFunction,如case/match
type Receive = PartialFunction[Any, Unit]
def receive: Actor.Receive
Stop Actor
通過ActorSystem和ActorContext的stop方法可以停止一個actor,stop方法是異步的。
一個actor執(zhí)行stop分三個步驟:
- actor掛起自己的mailbox,不再處理消息,并且給自己的子actor發(fā)送stop命令;
- actor會開始等待子actor的停止通知,直到所有的actor都停止;
- 最終停止自己
- 如果某個子actor沒能停止成功,則停止過程會被stuck。
ActorSystem.terminate會停止ActorSystem
graceful stop:http://doc.akka.io/docs/akka/2.4/scala/actors.html#Graceful_Stop
Future
future是用來獲取同步操作結果的,類似java
mapTo
如上面的例子,可以通過mapTo將Future[Any]轉換成Future[String]等其他類型。
pipeTo
可以將Future的結果轉發(fā)給一個Actor
import akka.pattern.pipe
import mySystem.dispatcher // ExecutionContext
future pipeTo ma
// or
pipe(future) to ma
-
ExecutionContext是Future運行需要的環(huán)境,類似java的Executor,每個Actor都被配置了MessageDispatcher,他也是一個ExecutionContext。所以可以通過import他來提供:
import mySystem.dispatcher // the created ActorSystem
// or
import myContext.dispatcher // the Actor's ActorContext
也可以自己創(chuàng)建:
import scala.concurrent.{ ExecutionContext, Promise }
implicit val ec = ExecutionContext.fromExecutorService(yourExecutorServiceGoesHere)
// Do stuff with your brand new shiny ExecutionContext
val f = Promise.successful("foo")
// Then shut your ExecutionContext down at some
// appropriate place in your program/application
ec.shutdown()
Use Directly
直接創(chuàng)建使用
import scala.concurrent.Await
import scala.concurrent.Future
import scala.concurrent.duration._
val future = Future {
"Hello" + "World"
}
future foreach println
Callback
future支持設置對結果的handler
object Main {
def main(args: Array[String]): Unit = {
import scala.concurrent.Future
import scala.util.Success
import scala.util.Failure
import scala.concurrent.ExecutionContext.Implicits.global
val future = Future {
val result = "hello"
result + "world"
}
future onSuccess {
case "hello" => println("sucess")
case x => println("success: " + x)
}
future onSuccess {
case "hello" => println("sucess")
case x => println("success: " + x)
}
future onFailure {
case ise: IllegalStateException if ise.getMessage == "OHNOES" =>
case e: Exception =>
}
future onComplete {
case Success(result) => println("complete with success: " + result)
case Failure(exception) => println("complete with failure: " + exception)
}
Thread.sleep(1000)
}
}
// output:
// complete with success: helloworld
// success: helloworld
// success: helloworld
Future in Order
通過andThen實現(xiàn)future序列,前面的future的結果會陸續(xù)作為后續(xù)future的輸入
object Main {
def main(args: Array[String]): Unit = {
import scala.concurrent.Future
import scala.util.Success
import scala.util.Failure
import scala.concurrent.ExecutionContext.Implicits.global
Future {
val result = "hello"
result + "world"
} andThen {
case Success(result) => println("complete with success: " + result)
case Failure(exception) => println("complete with failure: " + exception)
} andThen {
case result => println("here: " + result)
}
Thread.sleep(1000)
}
}
// output:
// complete with success: helloworld
// here: Success(helloworld)
flow
fallbackTo返回一個新的future,當?shù)谝粋€future失敗,則拿第二個future的結果
object Main {
def main(args: Array[String]): Unit = {
import scala.concurrent.Future
import scala.util.Success
import scala.concurrent.ExecutionContext.Implicits.global
case class CustomException(message: String = "", cause: Throwable = null)
extends Exception(message, cause)
val future1 = Future {
throw new CustomException("whatever")
}
val future2 = Future {
"hello"
}
val future = future1 fallbackTo future2
future onComplete {
case Success(result) => println(result)
}
Thread.sleep(1000)
}
}
// outut:
// hello
zip返回一個新的future,可以將兩個future的結果綁定到一個tuple
object Main {
def main(args: Array[String]): Unit = {
import scala.concurrent.Future
import scala.concurrent.ExecutionContext.Implicits.global
val future1 = Future {
"hello"
}
val future2 = Future {
"world"
}
val future = future1 zip future2
future foreach println
Thread.sleep(1000)
}
}
// output
// (hello,world)
Exception
recover可以catch future拋出的異常
object Main {
def main(args: Array[String]): Unit = {
import scala.concurrent.Future
import scala.util.Success
import scala.concurrent.ExecutionContext.Implicits.global
case class CustomException(message: String = "", cause: Throwable = null)
extends Exception(message, cause)
val futureFail = Future {
throw new CustomException("whatever")
} recover {
case e => "catch: " + e
}
futureFail onComplete {
case Success(result) => println(result)
}
Thread.sleep(1000)
val futureSucc = Future {
"ok"
} recover {
case e => "catch: " + e
}
futureSucc onComplete {
case Success(result) => println(result)
}
Thread.sleep(1000)
}
}
// output
// catch: com.study.concurrency.actor.future.Main$CustomException$3: whatever
// ok
也可以用recoverWith返回一個新的future
object Main {
def main(args: Array[String]): Unit = {
import scala.concurrent.Future
import scala.util.Success
import scala.concurrent.ExecutionContext.Implicits.global
case class CustomException(message: String = "", cause: Throwable = null)
extends Exception(message, cause)
val futureFail = Future {
throw new CustomException("whatever")
} recoverWith {
case e => Future.failed[Int](new CustomException("fail")) // use method of Future companion to create a future
case _ => Future.successful("succ")
}
futureFail onComplete {
case Success(result) => println(result)
}
Thread.sleep(1000)
}
}
After
after可以給future一個timeout,超時返回指定的值
// TODO after is unfortunately shadowed by ScalaTest, fix as part of #3759
// import akka.pattern.after
val delayed = akka.pattern.after(200 millis, using = system.scheduler)(Future.failed(
new IllegalStateException("OHNOES")))
val future = Future { Thread.sleep(1000); "foo" }
val result = Future firstCompletedOf Seq(future, delayed)