陰影的顏色:
view.layer.shadowColor =[UIColor grayColor].CGColor;
陰影透明度:
view.layer.shadowOpacity = 0.4f;
陰影的圓角:
view.layer.shadowRadius = 4.f;
陰影的偏移量:
view.layer.shadowOffset = CGSizeMake(0,0);
路徑陰影:
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(-5, -5)];
添加直線:
[path addLineToPoint:CGPointMake(paintingWidth /2, -15)];
[path addLineToPoint:CGPointMake(paintingWidth +5, -5)];
[path addLineToPoint:CGPointMake(paintingWidth +15, paintingHeight /2)];
[path addLineToPoint:CGPointMake(paintingWidth +5, paintingHeight +5)];
[path addLineToPoint:CGPointMake(paintingWidth /2, paintingHeight +15)];
[path addLineToPoint:CGPointMake(-5, paintingHeight +5)];
[path addLineToPoint:CGPointMake(-15, paintingHeight /2)];
[path addLineToPoint:CGPointMake(-5, -5)];
設(shè)置陰影路徑:
view.layer.shadowPath = path.CGPath;