一.棧
1.getmin棧
class MyStack{
public MyStack(Stack<Integer> stackData, Stack<Integer> stackMin) {
this.stackData = stackData;
this.stackMin = stackMin;
}
private Stack<Integer> stackData; //存所有值的
private Stack<Integer> stackMin;//始終存存的是最小值
public void push(int num){
if(this.stackMin.empty()){
this.stackMin.push(num);
}else if (num< this.getMin()){
this.stackMin.push(num);
}
this.stackData.push(num);
}
public int pop(){
if(this.stackData.empty()){
throw new RuntimeException("empty stack");
}
int value=this.stackData.pop();
if(this.getMin()==value){
this.stackMin.pop();
}
return value;
}
public int getMin(){
if(this.stackMin.empty()){
throw new RuntimeException("empty stack");
}
return this.stackMin.peek();
}
}

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2.貓狗隊列
public static class Pet {
private String type;
public Pet(String type) {
this.type = type;
}
public String getPetType() {
return this.type;
}
}
public static class Dog extends Pet {
public Dog() {
super("dog");
}
}
public static class Cat extends Pet {
public Cat() {
super("cat");
}
}
public static class PetEnterQueue {
private Pet pet;
private long count;
public PetEnterQueue(Pet pet, long count) {
this.pet = pet;
this.count = count;
}
public Pet getPet() {
return this.pet;
}
public long getCount() {
return this.count;
}
public String getEnterPetType() {
return this.pet.getPetType();
}
}
public static class DogCatQueue {
//queue的方法
//尾部添加
//boolean add(E e);
//boolean offer(E e);
//他們的共同之處是建議實現(xiàn)類禁止添加 null 元素,否則會報空指針 NullPointerException;
//不同之處在于 add() 方法在添加失敗(比如隊列已滿)時會報 一些運行時錯誤 錯;而 offer() 方法即使在添加失敗時也不會奔潰,只會返回 false。
//刪除返回頭部
//E remove();
//E poll();
//當(dāng)隊列為空時 remove() 方法會報 NoSuchElementException 錯; 而 poll() 不會奔潰,只會返回 null。
//返回頭部
//E element();
//E peek();
//當(dāng)隊列為空時 element() 拋出異常;peek() 不會奔潰,只會返回 null。
private Queue<PetEnterQueue> dogQ;
private Queue<PetEnterQueue> catQ;
private long count;
//1.add方法將cat類或dog類的實例放入隊列中
//2.pollAll方法,將隊列中所有的實例按照進隊列的先后順序依次彈出;
//3.pollDog方法,將隊列中dog類的實例按照進隊列的先后順序依次彈出;
//4.pollCat方法,將隊列中cat類的實例按照進隊列的先后順序依次彈出;
//5.isEmpty方法,檢查隊列中是否還有dog或cat的實例;
//6.isDogEmpty方法,檢查隊列中是否有dog類的實例;
//7.isCatEmpty方法,檢查隊列中是否有cat類的實例。
public DogCatQueue() {
this.dogQ = new LinkedList<PetEnterQueue>();
this.catQ = new LinkedList<PetEnterQueue>();
this.count = 0;
}
public void add(Pet pet) {
if (pet.getPetType().equals("dog")) {
this.dogQ.add(new PetEnterQueue(pet, this.count++));
} else if (pet.getPetType().equals("cat")) {
this.catQ.add(new PetEnterQueue(pet, this.count++));
} else {
throw new RuntimeException("err, not dog or cat");
}
}
public Pet pollAll() {
if (!this.dogQ.isEmpty() && !this.catQ.isEmpty()) {
//總是數(shù)量多的那個后入隊列的
if (this.dogQ.peek().getCount() < this.catQ.peek().getCount()) {
return this.dogQ.poll().getPet();
} else {
return this.catQ.poll().getPet();
}
} else if (!this.dogQ.isEmpty()) {
return this.dogQ.poll().getPet();
} else if (!this.catQ.isEmpty()) {
return this.catQ.poll().getPet();
} else {
throw new RuntimeException("err, queue is empty!");
}
}
public Dog pollDog() {
if (!this.isDogQueueEmpty()) {
return (Dog) this.dogQ.poll().getPet();
} else {
throw new RuntimeException("Dog queue is empty!");
}
}
public Cat pollCat() {
if (!this.isCatQueueEmpty()) {
return (Cat) this.catQ.poll().getPet();
} else
throw new RuntimeException("Cat queue is empty!");
}
public boolean isEmpty() {
return this.dogQ.isEmpty() && this.catQ.isEmpty();
}
public boolean isDogQueueEmpty() {
return this.dogQ.isEmpty();
}
public boolean isCatQueueEmpty() {
return this.catQ.isEmpty();
}
}
3.一個棧實現(xiàn)另外棧的排序
public static void sortStackByStack(Stack<Integer> stack) {
Stack<Integer> help = new Stack<Integer>();
while (!stack.isEmpty()) {
int cur = stack.pop();
while (!help.isEmpty() && help.peek() < cur) {
stack.push(help.pop());
}
help.push(cur);
}
while (!help.isEmpty()) {
stack.push(help.pop());
}
}
二.鏈表
1.print 2個有序鏈表的公共部分
class Node{
public int value;
public Node next;
public Node(int data){
this.value=data;
}
}
public class NodeTest {
public void printCommonPart(Node head1,Node head2){
while(head1!=null&&head2!=null){
if (head1.value<head2.value){
head1=head1.next;
}else if (head1.value>head2.value){
head2=head2.next;
}else{
System.out.println(head1.value);
head1=head1.next;
head2=head2.next;
}
}
}
}
2.單雙鏈表刪除倒數(shù)第k個節(jié)點
//單
//類似差值
public static Node removeLastKthNode(Node head, int lastKth) {
if (head == null || lastKth < 1) {
return head;
}
Node cur = head;
while (cur != null) {
lastKth--;
cur = cur.next;
}
if (lastKth == 0) {
head = head.next;
}
if (lastKth < 0) {
cur = head;
while (++lastKth != 0) {
cur = cur.next;
}
cur.next = cur.next.next;
}
return cur;
}
//棧
//雙指針
class Solution {
public ListNode getKthFromEnd(ListNode head, int k) {
ListNode fast = head;
ListNode slow = head;
// 讓快指針先走k步,和慢指針相差k個距離
for (int i = k; i > 0; i--) {
fast = fast.next;
}
// 此時讓慢指針和快指針同時走,知道快指針到達鏈表末尾為null時,慢指針就在倒數(shù)第k個位置上了
while (fast != null) {
fast = fast.next;
slow = slow.next;
}
// 直接返回慢指針即為答案
return slow;
}
}
class Solution {
public ListNode getKthFromEnd(ListNode head, int k) {
ListNode fast = head;
ListNode slow = head;
// 讓快指針先走k步,和慢指針相差k個距離
for (int i = k; i > 0; i--) {
fast = fast.next;
}
// 此時讓慢指針和快指針同時走,知道快指針到達鏈表末尾為null時,慢指針就在倒數(shù)第k個位置上了
while (fast != null) {
fast = fast.next;
slow = slow.next;
}
// 直接返回慢指針即為答案
return slow;
}
}
//作者:linzeliang1222
//鏈接:https://leetcode-cn.com/problems/lian-biao-zhong-dao-shu-di-kge-jie-dian-lcof/solution/jian-zhi-offer-22-lian-biao-zhong-dao-sh-ixsa/
//來源:力扣(LeetCode)
//著作權(quán)歸作者所有。商業(yè)轉(zhuǎn)載請聯(lián)系作者獲得授權(quán),非商業(yè)轉(zhuǎn)載請注明出處。
public static class DoubleNode {
public int value;
public DoubleNode last;
public DoubleNode next;
public DoubleNode(int data) {
this.value = data;
}
}
public static DoubleNode removeLastKthNode(DoubleNode head, int lastKth) {
if (head == null || lastKth < 1) {
return head;
}
DoubleNode cur = head;
while (cur != null) {
lastKth--;
cur = cur.next;
}
if (lastKth == 0) {
head = head.next;
head.last = null;
}
if (lastKth < 0) {
cur = head;
while (++lastKth != 0) {
cur = cur.next;
}
DoubleNode newNext = cur.next.next;
cur.next = newNext;
if (newNext != null) {
newNext.last = cur;
}
}
return head;
}
3.刪除鏈表的中間節(jié)點和a/b處的節(jié)點
4.反轉(zhuǎn)單向和雙向鏈表
5.反轉(zhuǎn)部分單向鏈表
6.環(huán)形單鏈表約瑟夫
7.判斷一個表是否是回文結(jié)構(gòu)
8.兩個單鏈表組成相加鏈表
9.刪除無序單鏈表中重復(fù)出現(xiàn)的節(jié)點
10.單鏈表刪除指定節(jié)點
11.單鏈表的選擇排序
12.一種怪異的節(jié)點刪除方式
13.有序環(huán)形單鏈表中插入新節(jié)點
14.合并兩個有序單鏈表
15.按照左右半?yún)^(qū)的方式重新組合單鏈表
三.二叉樹
1.二叉樹的序列化和反序列化
2.判斷t1樹是否包含t2樹的全部拓?fù)浣Y(jié)構(gòu)
3.判斷二叉樹是否為平衡二叉樹
4.根據(jù)后續(xù)數(shù)組重建搜索二叉樹
5.判斷一顆二叉樹是否為搜索二叉樹和完全二叉樹
6.通過有序數(shù)組生成平衡搜索二叉樹
7.通過先序和中序生成后序列數(shù)組