densityDpi表示一英寸有多少個(gè)像素點(diǎn)
| densityDpi | density | drawable目錄 | ic_launcher大小 |
|---|---|---|---|
| 640 | 4 | drawable-xxxhdpi | 192x192 |
| 480 | 3 | drawable-xxhdpi | 144x144 |
| 320 | 2 | drawable-xhdpi | 96x96 |
| 240 | 1.5 | drawable-hdpi | 72x72 |
| 160 | 1 | drawable-mdpi | 48x48 |
| 160 | 1 | drawable | - |
| - | - | drawable-nodpi | - |
xml布局使用R.drawable.xx相當(dāng)于代碼
BitmapFactory.decodeResource(getResources(), R.drawable.xx)
假設(shè)當(dāng)前設(shè)備的dpi是560,那么系統(tǒng)匹配drawable目錄的順序是:
- drawable-xxxhdpi
- drawable-nodpi
- drawable-xxhdpi
- drawable-xhdpi
- drawable-hdpi
- drawable-mdpi
- drawable
加載圖片會(huì)經(jīng)過(guò)縮放,內(nèi)存占用計(jì)算公式如下
float scale = (float) deviceDensityDpi / drawableDirDensityDpi;
int scaledWidth = (int) (imgWidth * scale + 0.5f);
int scaledHeight = (int) (imgHeight * scale + 0.5f);
// 這里為什么是一個(gè)像素點(diǎn)占4字節(jié),下面再說(shuō)
int byteCount = scaledWidth * scaledHeight * 4;
如果最終選擇的是drawable目錄,經(jīng)過(guò)測(cè)試,其實(shí)就和放在drawable-mdpi是一樣的,從上面的公式和表格,可以得出drawableDirDensityDpi越小,最終byteCount越大。所以最壞的情況就是本該放在drawable-xxxhdpi目錄的圖片放到了drawable目錄
如果最終選擇的是drawable-nodpi目錄,那么是不會(huì)經(jīng)過(guò)縮放的,也就是
int byteCount = imgWidth * imgHeight * 4
再說(shuō)下,為什么說(shuō)一個(gè)像素點(diǎn)是4個(gè)字節(jié)
其實(shí)加載圖片的時(shí)候還要根據(jù)BitmapFactory.Options,如果options.inPreferredConfig = Bitmap.Config.ARGB_8888那么一個(gè)像素就是占4字節(jié),而默認(rèn)就是ARGB_8888
ALPHA_8就是Alpha由8位組成=1字節(jié)
ARGB_4444就是由4個(gè)4位組成即16位=2字節(jié)
ARGB_8888就是由4個(gè)8位組成即32位=4字節(jié)
RGB_565就是R為5位,G為6位,B為5位共16位=2字節(jié)
ARGB_4444已經(jīng)不建議使用,質(zhì)量太差,官方有這樣一句注釋
@deprecated Because of the poor quality of this configuration, it is advised to use {@link #ARGB_8888} instead.
關(guān)于jpg和png
對(duì)于Android來(lái)說(shuō)并沒(méi)有區(qū)別,比如一張100x100的jpg,大小10k,一張100x100的png,大小15k,如果放在同一個(gè)drawable目錄下,它們加載進(jìn)來(lái)占用的內(nèi)存是一摸一樣的,只跟分辨率有關(guān)。通常jpg圖片的文件大小會(huì)比png圖片小,是因?yàn)閖pg是有損壓縮,而png是無(wú)損壓縮,而且jpg沒(méi)有alpha通道
Demo

public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
// 同一張圖片,每個(gè)目錄都存一份
// drawable-nodpi
Bitmap nodpi = BitmapFactory.decodeResource(getResources(), R.drawable.nodpi);
// drawable
Bitmap _default = BitmapFactory.decodeResource(getResources(), R.drawable._default);
// drawable-mhdpi
Bitmap mhdpi = BitmapFactory.decodeResource(getResources(), R.drawable.mhdpi);
// drawable-hdpi
Bitmap hdpi = BitmapFactory.decodeResource(getResources(), R.drawable.hdpi);
// drawable-xhdpi
Bitmap xhdpi = BitmapFactory.decodeResource(getResources(), R.drawable.xhdpi);
// drawable-xxhdpi
Bitmap xxhdpi = BitmapFactory.decodeResource(getResources(), R.drawable.xxhdpi);
// drawable-xxxhdpi
Bitmap xxxhdpi = BitmapFactory.decodeResource(getResources(), R.drawable.xxxhdpi);
Log.d("TEST", "nodpi=" + nodpi.getByteCount());
Log.d("TEST", "default=" + _default.getByteCount());
Log.d("TEST", "mhdpi=" + mhdpi.getByteCount());
Log.d("TEST", "hdpi=" + hdpi.getByteCount());
Log.d("TEST", "xhdpi=" + xhdpi.getByteCount());
Log.d("TEST", "xxhdpi=" + xxhdpi.getByteCount());
Log.d("TEST", "xxxhdpi=" + xxxhdpi.getByteCount());
int realDensityDpi = getResources().getDisplayMetrics().densityDpi;
// 根據(jù)densityDpi從不同的目錄加載圖片
int drawableDirDensityDpi;
if (realDensityDpi < 240) {
drawableDirDensityDpi = 160;
} else if (realDensityDpi < 320) {
drawableDirDensityDpi = 240;
} else if (realDensityDpi < 480) {
drawableDirDensityDpi = 320;
} else if (realDensityDpi < 560) {
drawableDirDensityDpi = 480;
} else {
drawableDirDensityDpi = 640;
}
float scale = (float) realDensityDpi / drawableDirDensityDpi;
// 默認(rèn)是Bitmap.Config.ARGB_8888,所以是4字節(jié)
// 我的設(shè)備dpi是560,所以是在xxxhdpi目錄下
int byteCount = (int) (192 * scale + 0.5) * (int) (192 * scale + 0.5) * 4;
Bitmap ic_launcher = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);
Log.d("TEST", ic_launcher.getByteCount() + " " + byteCount);
}
}