Flutter - setState更新機(jī)制

基于Flutter 1.22.3的源碼刨析,分析Flutter的StatefulWidget的UI更新機(jī)制,相關(guān)源碼:

  widgets/framework.dart
  widgets/binding.dart
  scheduler/binding.dart
  lib/ui/window.dart
  flutter/runtime/runtime_controller.cc

一、概述

對(duì)于Flutter來說,萬物皆為Widget,常見的Widget子類為StatelessWidget(無狀態(tài))和StatefulWidget(有狀態(tài));

  • StatelessWidget:內(nèi)部沒有保存狀態(tài),界面創(chuàng)建后不會(huì)發(fā)生改變;
  • StatefulWidget:內(nèi)部有保存狀態(tài),當(dāng)狀態(tài)發(fā)生改變,調(diào)用setState()方法會(huì)觸發(fā)StatefulWidget的UI發(fā)生更新,對(duì)于自定義繼承自StatefulWidget的子類,必須要重寫createState()方法。

接下來看看setState()究竟干了哪些操作。

二、Widget更新流程

2.1 setState

[-> framework.dart::state]

abstract class State<T extends StatefulWidget> with Diagnosticable {
StatefulElement _element;
  /// It is an error to call this method after the framework calls [dispose].
  /// You can determine whether it is legal to call this method by checking
  /// whether the [mounted] property is true.
  @protected
  void setState(VoidCallback fn) {
   ...
    _element.markNeedsBuild();
  }
}

這里需要注意setState()方法要在dispose()方法調(diào)用前調(diào)用,可以通過mounted屬性值來判斷父Widget是否還包含該Widget.

2.2 markNeedsBuild

[->framework.dart::Element]

abstract class Element extends DiagnosticableTree implements BuildContext {
  /// Marks the element as dirty and adds it to the global list of widgets to
  /// rebuild in the next frame.
  ///標(biāo)記元素為臟元素,然后添加到list集合里 等下一幀刷新
    void markNeedsBuild() {
      if (!_active)
        return;
      if (dirty)
        return;
      _dirty = true;
      owner.scheduleBuildFor(this);
    }
}

設(shè)置 Element的 _dirty 為 true

2.3 scheduleBuildFor

[->framework.dart::BuildOwner]

abstract class Element extends DiagnosticableTree implements BuildContext {
  /// Adds an element to the dirty elements list so that it will be rebuilt
  /// when [WidgetsBinding.drawFrame] calls [buildScope].
 void scheduleBuildFor(Element element) {  
  ...
   if (element._inDirtyList) { //是否在集合里面
        _dirtyElementsNeedsResorting = true;
        return;
      }
      if (!_scheduledFlushDirtyElements && onBuildScheduled != null) {
        _scheduledFlushDirtyElements = true;
        onBuildScheduled();
      }
      _dirtyElements.add(element);//記錄所有臟元素
      element._inDirtyList = true;
  }
}

將element添加到臟element集合,之后會(huì)被重建

2.4 _handleBuildScheduled

[-> binding.dart:: WidgetsBinding]


/// The glue between the widgets layer and the Flutter engine.
mixin WidgetsBinding on BindingBase, ServicesBinding, SchedulerBinding, GestureBinding, RendererBinding, SemanticsBinding {
  @override
  void initInstances() {
    super.initInstances();
    _instance = this;
    // Initialization of [_buildOwner] has to be done after
    // [super.initInstances] is called, as it requires [ServicesBinding] to
    // properly setup the [defaultBinaryMessenger] instance.
    _buildOwner = BuildOwner();
    buildOwner.onBuildScheduled = _handleBuildScheduled;
    window.onLocaleChanged = handleLocaleChanged;
    window.onAccessibilityFeaturesChanged = handleAccessibilityFeaturesChanged;
    SystemChannels.navigation.setMethodCallHandler(_handleNavigationInvocation);
    FlutterErrorDetails.propertiesTransformers.add(transformDebugCreator);
  }

  void _handleBuildScheduled() {
    ensureVisualUpdate();
 }

在Flutter應(yīng)用啟動(dòng)過程初始化WidgetsBinding時(shí),賦值onBuildScheduled等于_handleBuildScheduled()。

2.5 ensureVisualUpdate

[ -> binding.dart::SchedulerBinding]

mixin SchedulerBinding on BindingBase {
  @override
  void initInstances() {
    super.initInstances();
    _instance = this;
  }

  void ensureVisualUpdate() {
    switch (schedulerPhase) {
      case SchedulerPhase.idle:
      case SchedulerPhase.postFrameCallbacks:
        scheduleFrame();
        return;
      case SchedulerPhase.transientCallbacks:
      case SchedulerPhase.midFrameMicrotasks:
      case SchedulerPhase.persistentCallbacks:
        return;
    }
  }

schedulerPhase的初始值為SchedulerPhase.idle。SchedulerPhase是一個(gè)enum枚舉類型,有以下5個(gè)可取值:

狀態(tài) 含義
idle 沒有正在處理的幀,可能正在執(zhí)行的是WidgetsBinding.scheduleTask,scheduleMicrotask,Timer,事件handlers,或者其他回調(diào)等
transientCallbacks SchedulerBinding.handleBeginFrame過程, 處理動(dòng)畫狀態(tài)更新
midFrameMicrotasks 處理transientCallbacks階段觸發(fā)的微任務(wù)(Microtasks)
persistentCallbacks WidgetsBinding.drawFrame和SchedulerBinding.handleDrawFrame過程,build/layout/paint流水線工作
postFrameCallbacks 主要是清理和計(jì)劃執(zhí)行下一幀的工作

2.6 scheduleFrame

   void scheduleFrame() {
    //只有當(dāng)APP處于用戶可見狀態(tài)才會(huì)準(zhǔn)備調(diào)度下一幀方法
    if (_hasScheduledFrame || !framesEnabled)
      return;
    ensureFrameCallbacksRegistered();
    window.scheduleFrame();
    _hasScheduledFrame = true;
  }

2.7 scheduleFrame

[ -> lib/ui/window.dart::Window]

  void scheduleFrame() native 'PlatformConfiguration_scheduleFrame';

window是Flutter引擎中跟圖形相關(guān)接口打交道的核心類,這里是一個(gè)native方法

2.7.1 ScheduleFrame(C++)

[->引擎庫 lib/ui/window/platform_configuration.cc]

  void ScheduleFrame(Dart_NativeArguments args) {
  UIDartState::ThrowIfUIOperationsProhibited();
  UIDartState::Current()->platform_configuration()->client()->ScheduleFrame();
}

通過RegisterNatives()完成native方法的注冊(cè),“PlatformConfiguration_scheduleFrame”所對(duì)應(yīng)的native方法如上所示。

2.7.2 RuntimeController::ScheduleFrame

[->runtime/runtime_controller.cc]

  // |PlatformConfigurationClient|
void RuntimeController::ScheduleFrame() {
  client_.ScheduleFrame();
}

2.7.3 Engine::ScheduleFrame

[->flutter/shell/common/engine.cc]

  void Engine::ScheduleFrame(bool regenerate_layer_tree) {
  animator_->RequestFrame(regenerate_layer_tree);
}

Engine::ScheduleFrame()經(jīng)過層層調(diào)用,最終會(huì)注冊(cè)Vsync回調(diào)。 等待下一次vsync信號(hào)的到來,然后再經(jīng)過層層調(diào)用最終會(huì)調(diào)用到Window::BeginFrame()。這里不展開解釋了。

2.8 Window::BeginFrame

[-> flutter/lib/ui/window/window.cc]

  void Window::BeginFrame(fml::TimePoint frameTime) {
  std::shared_ptr<tonic::DartState> dart_state = library_.dart_state().lock();
  if (!dart_state)
    return;
  tonic::DartState::Scope scope(dart_state);

  int64_t microseconds = (frameTime - fml::TimePoint()).ToMicroseconds();

  DartInvokeField(library_.value(), "_beginFrame",
                  {
                      Dart_NewInteger(microseconds),
                  });

  //執(zhí)行MicroTask
  UIDartState::Current()->FlushMicrotasksNow();

  DartInvokeField(library_.value(), "_drawFrame", {});
}

Window::BeginFrame()過程主要工作:

  • 執(zhí)行_beginFrame
  • 執(zhí)行FlushMicrotasksNow
  • 執(zhí)行_drawFrame

可見,Microtask位于beginFrame和drawFrame之間,那么Microtask的耗時(shí)會(huì)影響ui繪制過程。

2.9handleBeginFrame

[-> lib/src/scheduler/binding.dart:: SchedulerBinding]

  void handleBeginFrame(Duration rawTimeStamp) {
  Timeline.startSync('Frame', arguments: timelineWhitelistArguments);
  _firstRawTimeStampInEpoch ??= rawTimeStamp;
  _currentFrameTimeStamp = _adjustForEpoch(rawTimeStamp ?? _lastRawTimeStamp);
  if (rawTimeStamp != null)
    _lastRawTimeStamp = rawTimeStamp;

  profile(() {
    _profileFrameNumber += 1;
    _profileFrameStopwatch.reset();
    _profileFrameStopwatch.start();
  });

  //此時(shí)階段等于SchedulerPhase.idle;
  _hasScheduledFrame = false;
  try {
    Timeline.startSync('Animate', arguments: timelineWhitelistArguments);
    _schedulerPhase = SchedulerPhase.transientCallbacks;
    //執(zhí)行動(dòng)畫的回調(diào)方法
    final Map<int, _FrameCallbackEntry> callbacks = _transientCallbacks;
    _transientCallbacks = <int, _FrameCallbackEntry>{};
    callbacks.forEach((int id, _FrameCallbackEntry callbackEntry) {
      if (!_removedIds.contains(id))
        _invokeFrameCallback(callbackEntry.callback, _currentFrameTimeStamp, callbackEntry.debugStack);
    });
    _removedIds.clear();
  } finally {
    _schedulerPhase = SchedulerPhase.midFrameMicrotasks;
  }
}

該方法主要功能是遍歷_transientCallbacks,執(zhí)行相應(yīng)的Animate操作,可通過scheduleFrameCallback()/cancelFrameCallbackWithId()來完成添加和刪除成員,再來簡單看看這兩個(gè)方法。

2.10 handleDrawFrame

[-> lib/src/scheduler/binding.dart:: SchedulerBinding]

  void handleDrawFrame() {
  assert(_schedulerPhase == SchedulerPhase.midFrameMicrotasks);
  Timeline.finishSync(); // 標(biāo)識(shí)結(jié)束"Animate"階段
  try {
    _schedulerPhase = SchedulerPhase.persistentCallbacks;
    //執(zhí)行PERSISTENT FRAME回調(diào)
    for (FrameCallback callback in _persistentCallbacks)
      _invokeFrameCallback(callback, _currentFrameTimeStamp);

    _schedulerPhase = SchedulerPhase.postFrameCallbacks;
    // 執(zhí)行POST-FRAME回調(diào)
    final List<FrameCallback> localPostFrameCallbacks = List<FrameCallback>.from(_postFrameCallbacks);
    _postFrameCallbacks.clear();
    for (FrameCallback callback in localPostFrameCallbacks)
      _invokeFrameCallback(callback, _currentFrameTimeStamp);
  } finally {
    _schedulerPhase = SchedulerPhase.idle;
    Timeline.finishSync(); //標(biāo)識(shí)結(jié)束”Frame“階段
    profile(() {
      _profileFrameStopwatch.stop();
      _profileFramePostEvent();
    });
    _currentFrameTimeStamp = null;
  }
}

該方法主要功能:

  • 遍歷_persistentCallbacks,執(zhí)行相應(yīng)的回調(diào)方法,可通過addPersistentFrameCallback()注冊(cè),一旦注冊(cè)后不可移除,后續(xù)每一次frame回調(diào)都會(huì)執(zhí)行;
  • 遍歷_postFrameCallbacks,執(zhí)行相應(yīng)的回調(diào)方法,可通過addPostFrameCallback()注冊(cè),handleDrawFrame()執(zhí)行完成后會(huì)清空_postFrameCallbacks內(nèi)容。

三、小結(jié)

可見,setState()過程主要工作是記錄所有的臟元素,添加到BuildOwner對(duì)象的_dirtyElements成員變量,然后調(diào)用scheduleFrame來注冊(cè)Vsync回調(diào)。 當(dāng)下一次vsync信號(hào)的到來時(shí)會(huì)執(zhí)行handleBeginFrame()和handleDrawFrame()來更新UI。

本文參考了gityan大佬的博客,感謝大佬分享!

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