
概述
Lifecycle 是用來管理感知生命周期的Jetpack基礎(chǔ)組件,主要是為了方便需要依賴生命周期來搭建的業(yè)務(wù)邏輯。其本質(zhì)原理是觀察者模式,即把生命周期組件作為被觀察的對象,通過注冊觀察者,構(gòu)建狀態(tài)或者事件變化通知,從而達(dá)到感知生命周期的。
生命周期感知型組件可執(zhí)行操作來響應(yīng)另一個組件(如 Activity 和 Fragment)的生命周期狀態(tài)的變化。這些組件有助于您編寫出更有條理且往往更精簡的代碼,此類代碼更易于維護(hù)。
Lifecycle 主要構(gòu)成
三個重要角色
通過Lifecycle-common的源碼,歸結(jié)Lifecycle的三個重要角色
- LifeCycleOwner 生命周期擁有者,即Activity與Fragment(也可自定義,但局限性大)
- LifeCycleObserver 生命周期觀察者,可以是任何類,常見的有mvp的p,自定義View等
- Lifecycle 是一個抽象類,其內(nèi)部不僅包括了添加和移除觀察者的方法,還包括了 Event 和 State 枚舉??梢钥吹?Event 中的事件和 Activity 的生命周期幾乎是對應(yīng)的,除了 ON_ANY,它可用于匹配所有事件。
public abstract class Lifecycle {
@MainThread
public abstract void addObserver(@NonNull LifecycleObserver observer);
@MainThread
public abstract void removeObserver(@NonNull LifecycleObserver observer);
@MainThread
@NonNull
public abstract State getCurrentState();
@SuppressWarnings("WeakerAccess")
public enum Event {
ON_CREATE,
ON_START,
ON_RESUME,
ON_PAUSE,
ON_STOP,
ON_DESTROY,
ON_ANY;
}
/**
* Lifecycle states. You can consider the states as the nodes in a graph and
* {@link Event}s as the edges between these nodes.
* 見下圖1
*/
@SuppressWarnings("WeakerAccess")
public enum State {
DESTROYED,
INITIALIZED,
CREATED,
STARTED,
RESUMED;
public boolean isAtLeast(@NonNull State state) {
return compareTo(state) >= 0;
}
}
}
state與event事件關(guān)系
state與event事件關(guān)系如下圖,您可以將狀態(tài)看作圖中的節(jié)點(diǎn),將事件看作這些節(jié)點(diǎn)之間的邊。

基本使用方法
-
引入Lifecycle-lib
基礎(chǔ)組件只需要通過appcompat, 無需再單獨(dú)引用某一個lib
implementation 'androidx.appcompat:appcompat:1.3.0'
-
以activity生命周期感知
以activity生命周期的感知舉例使用(lifecycle-runtime)
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getLifecycle().addObserver(new MainLifecycleObserver(getLifecycle()));
}
public class MainLifecycleObserver implements LifecycleObserver {
private static final String TAG = "MainLifecycleObserver";
Lifecycle lifecycle;
MainLifecycleObserver(Lifecycle lifecycle) {
this.lifecycle = lifecycle;
}
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
public void onActivityCreate() {
Log.d(TAG, "onActivityCreate");
}
...
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
public void onActivityDestroy() {
Log.d(TAG, "onActivityDestroy");
}
@OnLifecycleEvent(Lifecycle.Event.ON_ANY)
public void onActivityAny() {
Log.d(TAG, "onActivityAny : " + lifecycle.getCurrentState().name());
}
}
}

lifecycle-runtime 源碼分析
在上面的例子中,我們注冊的 MainLifecycleObserver 注冊的監(jiān)聽者如何保存、增刪的?到底是如何監(jiān)聽到activity生命周期變化的?事件又是如何分發(fā)的?接下來按照事件分發(fā)的流程逐步分析。
ReportFragment
Activity 生命周期的監(jiān)聽,是通過 ReportFragment向外傳遞的。
ComponentActivity | oncreate
在 androidx.activity.ComponentActivity 的oncreate方法中, 會調(diào)用ReportFragment.injectIfNeededIn
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
...
ReportFragment.injectIfNeededIn(this);
...
}
injectIfNeededIn
接入,在injectIfNeededIn() 方法中分為兩種情況來處理
- SDK_INT >= 29 此情況會向 Activity 注冊一個 LifecycleCallbacks ,以此來直接獲得各個生命周期事件的回調(diào)通知。但也會繼續(xù)執(zhí)行第二種情況。
- SDK_INT < 29 此情況會通過向 Activity 添加一個無 UI 界面的 Fragment(即 ReportFragment),間接獲得 Activity 的各個生命周期事件的回調(diào)通知
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
LifecycleCallbacks.registerIn(activity);
}
// Prior to API 29 and to maintain compatibility with older versions of
// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
// need to support activities that don't extend from FragmentActivity from support lib),
// use a framework fragment to get the correct timing of Lifecycle events
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
SDK_INT >= 29
直接通過注冊 activity.registerActivityLifecycleCallbacks
@RequiresApi(29)
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {
static void registerIn(Activity activity) {
activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
}
@Override
public void onActivityCreated(@NonNull Activity activity,
@Nullable Bundle bundle) {
}
@Override
public void onActivityPostCreated(@NonNull Activity activity,
@Nullable Bundle savedInstanceState) {
dispatch(activity, Lifecycle.Event.ON_CREATE);
}
....
}
SDK_INT < 29
向activity添加了一個fragment后,ReportFragment 本身的生命周期函數(shù)和所在的 Activity 是相關(guān)聯(lián)的,進(jìn)而實(shí)現(xiàn)間接監(jiān)聽activity生命周期,這里列出fragment部分生命周期方法
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
...
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
...
dispatch(Lifecycle.Event.ON_START);
}
此處會繼續(xù)對版本判斷,防止重復(fù)分發(fā)事件
private void dispatch(@NonNull Lifecycle.Event event) {
if (Build.VERSION.SDK_INT < 29) {
// Only dispatch events from ReportFragment on API levels prior
// to API 29\. On API 29+, this is handled by the ActivityLifecycleCallbacks
// added in ReportFragment.injectIfNeededIn
dispatch(getActivity(), event);
}
}
dispatch
兩種情況中,最終都會調(diào)到 dispatch方法
@SuppressWarnings("deprecation")
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) { // 廢棄了
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
在這個方法中最終通過 LifecycleRegistry.handleLifecycleEvent 來將事件傳遞出去,從而使得外部得到各個生命周期事件的通知。
LifecycleRegistry
拿到事件后,再來看下 LifecycleRegistry 是如何將 Event 值轉(zhuǎn)發(fā)給 LifecycleObserver 的
可以看到在 androidx.activity.ComponentActivity、androidx.fragment.app.Fragment 中都定義了 LifecycleRegistry
// 在ComponentActivity
private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
@NonNull
@Override
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
//在 Fragment
LifecycleRegistry mLifecycleRegistry;
...
private void initLifecycle() {
mLifecycleRegistry = new LifecycleRegistry(this);
....
}
...
@Override
@NonNull
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
...
handleLifecycleEvent
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
enforceMainThreadIfNeeded("handleLifecycleEvent");
moveToState(event.getTargetState());
}
moveToState
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
sync
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) { // 注釋1
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) { // 注釋2
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
// 注釋 3
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
// 注釋4
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
針對這個同步到各個觀察者重要方法,我們逐個拆解
- 注釋1 通過弱引用,判斷當(dāng)前的lifecycleowner是否已經(jīng)被回收,避免無效同步
- 注釋2 循環(huán)條件,是否已經(jīng)同步完成,具體判斷:當(dāng)前的狀態(tài)mState、第一個觀察者狀態(tài)eldestObserverState、最后一個觀察者狀態(tài)newestObserverState,三者否是相等,相等表明同步完成
private boolean isSynced() {
if (mObserverMap.size() == 0) { //無觀察者了
return true;
}
State eldestObserverState = mObserverMap.eldest().getValue().mState;
State newestObserverState = mObserverMap.newest().getValue().mState;
return eldestObserverState == newestObserverState && mState == newestObserverState;
}
- 如果這三個狀態(tài)值不相等進(jìn)入循環(huán),就需要判斷當(dāng)前狀態(tài)是向前還是向后,比如由 STARTED 到 RESUMED 是狀態(tài)向前,反過來就是狀態(tài)向后
- 注釋3 表明當(dāng)前狀態(tài)是在第一個觀察者前面,此時狀態(tài)是向后,故走到
backwardPass - 注釋4 表明當(dāng)前狀態(tài)在最后一個觀察者后面,此時狀態(tài)是向前,故走到
forwardPass
接下里我們選擇 forwardPass 分析,另一個類似,不在贅析
forwardPass
其實(shí)到這里,既然決定了同步狀態(tài)方向,那就要輪詢通知所有的觀察者了吧?
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
// 注釋1
Map.Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
// 注釋2
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
// 注釋3
pushParentState(observer.mState);
// 注釋4
final Event event = Event.upFrom(observer.mState);
if (event == null) {
throw new IllegalStateException("no event up from " + observer.mState);
}
// 注釋5
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
- 注釋1 進(jìn)入ascendingIterator循環(huán)遍歷,取出entry的value,即每一個觀察者
ObserverWithState - 注釋2 由于我們選取的是向前同步,此處的判定條件有三個
- 此處的小于0 ,表明觀察者狀態(tài)位于當(dāng)前狀態(tài)之前 ,所以需要向前同步
- 無新的事件發(fā)生
- 再次判斷map中依然含有此觀察者,防止被移除
- 注釋3 將 observer 已經(jīng)遍歷到的當(dāng)前的狀態(tài)值 mState 保存下來
- 注釋4 獲取當(dāng)前觀察者狀態(tài)向前同步后,對應(yīng)的事件
- 注釋5 確定事件后,此處真正的去分發(fā)給觀察者,即ObserverWithState
最終會調(diào)用到 ObserverWithState.dispatchEvent
ObserverWithState
這是LifecycleRegistry 一個內(nèi)部類,會對注冊進(jìn)來的觀察者會重新進(jìn)行一次包裝,成為 ObserverWithState
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver;
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = event.getTargetState();
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
}
dispatchEvent
這里主要做了兩件事
- 更新觀察者的當(dāng)前的狀態(tài)為最新的狀態(tài),即我們要同步的狀態(tài)
- 調(diào)用
LifecycleObserver.onStateChanged傳遞事件。這個LifecycleObserver 是在構(gòu)造方法中通過Lifecycling.``*lifecycleEventObserver*來統(tǒng)一包裝后的接口對象
其實(shí)到這里整個事件分發(fā)的流程已經(jīng)完成了,狀態(tài)也同步了,也分發(fā)到每個觀察者了,但可以注意到這里并沒有直接調(diào)用開頭示例中的那些注解方法?接下來我們繼續(xù)分析 Lifecycling的包裝流程
Lifecycling
如果在 LifecycleRegistry 中直接對外部傳入的 Observer 來進(jìn)行類型判斷、接口回調(diào)、反射調(diào)用等一系列操作的話,那勢必會使得 LifecycleRegistry 整個類非常的臃腫,所以 Lifecycling 的作用就是來將這一系列的邏輯給封裝起來,僅僅開放一個 onStateChanged 方法即可讓 LifecycleRegistry 完成整個事件分發(fā),從而使得整個流程會更加清晰明了且職責(zé)分明。
lifecycleEventObserver
@NonNull
static LifecycleEventObserver lifecycleEventObserver(Object object) {
boolean isLifecycleEventObserver = object instanceof LifecycleEventObserver;
boolean isFullLifecycleObserver = object instanceof FullLifecycleObserver;
//注釋1
if (isLifecycleEventObserver && isFullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object,
(LifecycleEventObserver) object);
}
// 注釋2
if (isFullLifecycleObserver) {
return new FullLifecycleObserverAdapter((FullLifecycleObserver) object, null);
}
if (isLifecycleEventObserver) {
return (LifecycleEventObserver) object;
}
// 注釋3
final Class<?> klass = object.getClass();
int type = getObserverConstructorType(klass);
if (type == GENERATED_CALLBACK) {
List<Constructor<? extends GeneratedAdapter>> constructors =
sClassToAdapters.get(klass);
if (constructors.size() == 1) {
GeneratedAdapter generatedAdapter = createGeneratedAdapter(
constructors.get(0), object);
return new SingleGeneratedAdapterObserver(generatedAdapter);
}
GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
for (int i = 0; i < constructors.size(); i++) {
adapters[i] = createGeneratedAdapter(constructors.get(i), object);
}
return new CompositeGeneratedAdaptersObserver(adapters);
}
return new ReflectiveGenericLifecycleObserver(object);
}
這里分為三種情況
- 注釋1 自定義觀察者:實(shí)現(xiàn)兩個接口LifecycleEventObserver、FullLifecycleObserver
- 注釋2 自定義觀察者:只實(shí)現(xiàn)接口FullLifecycleObserver或者 LifecycleEventObserver
- 注釋3 以注解的方式,此時就要通過反射來進(jìn)行回調(diào)注解的生命周期方法
這里三種case后續(xù)的邏輯不在贅述,主要是采用適配器的設(shè)計模式,對觀察者做onstatechange調(diào)用適配。
總結(jié)
這里總結(jié)一下整個事件分發(fā)的調(diào)用順序

更多應(yīng)用場景
你也可以單獨(dú)使用其他lib,這些都是官方提供的具體的應(yīng)用實(shí)現(xiàn)場景
- 如開頭示例使用,解耦監(jiān)聽與activity/fragment組件的綁定
- 引入lifecycle-process, 使用ProcessLifecycleOwner快速監(jiān)聽?wèi)?yīng)用前后臺,監(jiān)聽?wèi)?yīng)用生命周期
- 引入lifecycle-service, 解耦監(jiān)聽 Service 組件
- 可以使用lifecycle-viewmodel,lifecycle-livedata 等
https://developer.android.com/jetpack/androidx/releases/lifecycle

【參考文檔】
https://developer.android.com/topic/libraries/architecture/lifecycle
https://developer.android.com/jetpack/androidx/releases/lifecycle