關(guān)于高斯模糊的方式有很多種,但是如果需要模糊漸變,那么對(duì)這種高斯模糊算法的性能要求是比較高的,今天這里重點(diǎn)不討論算法,只是提供一個(gè)動(dòng)畫實(shí)現(xiàn)的思路。動(dòng)畫效果如下:

高斯模糊漸變動(dòng)畫
高斯模糊
-(UIImage *)boxblurImage:(UIImage *)image withBlurNumber:(CGFloat)blur
{
if (blur < 0.f || blur > 1.f) {
blur = 0.5f;
}
int boxSize = (int)(blur * 250);
boxSize = boxSize - (boxSize % 2) + 1;
CGImageRef img = image.CGImage;
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
void *pixelBuffer;
//從CGImage中獲取數(shù)據(jù)
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
//設(shè)置從CGImage獲取對(duì)象的屬性
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
if(pixelBuffer == NULL)
NSLog(@"No pixelbuffer");
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
if (error) {
NSLog(@"error from convolution %ld", error);
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate( outBuffer.data, outBuffer.width, outBuffer.height, 8, outBuffer.rowBytes, colorSpace, kCGImageAlphaNoneSkipLast);
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
//clean up CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
CFRelease(inBitmapData);
CGColorSpaceRelease(colorSpace);
CGImageRelease(imageRef);
return returnImage;
}
高斯模糊漸變
自動(dòng)漸變的過(guò)程需要加入一個(gè)定時(shí)器NSTimer,并且循環(huán)。每0.1秒循環(huán)一次,通過(guò)一個(gè)變量來(lái)計(jì)數(shù),以改變blur值。當(dāng)然,這里的參數(shù)根據(jù)需要來(lái)調(diào)整來(lái)滿足不同的需求。
[NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(changeImageView1) userInfo:nil repeats:YES];
-(void)changeImageView1
{
self.imageView1.image = [self boxblurImage:[UIImage imageNamed:@"login_bg_1"] withBlurNumber:self.count1/50.0];
if (self.count1++ == 15) {
[self.timer1 invalidate];
self.timer1 = nil;
self.count1 = 0;
self.imageView2.image = [UIImage imageNamed:@"login_bg_2"];
[UIView animateWithDuration:2 animations:^{
self.imageView1.alpha = 0;
self.imageView2.alpha = 1;
} completion:^(BOOL finished) {
[NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(imageView2AnimationStart) userInfo:nil repeats:NO];
}];
}
}
動(dòng)畫過(guò)渡
在第一張圖片模糊到一定程度時(shí),對(duì)其做漸變處理,改變其alpha值(從1到0),同時(shí)讓第二張圖顯現(xiàn)出來(lái)(從1到0)。至此,整個(gè)動(dòng)畫就基本完成了。
另外
需要對(duì)其他方面做些優(yōu)化,比如NSTimer的開啟與暫停,以及切換到其他頁(yè)面后需要關(guān)閉定時(shí)器等。