1.什么是AR
增強(qiáng)現(xiàn)實(shí)(Augmented Reality,簡(jiǎn)稱AR)
參考百度百科:AR
2.寫一個(gè)小demo
1.寫ARKit代碼之前我們要知道ARKit入門四大基礎(chǔ)知識(shí)點(diǎn):幾何,節(jié)點(diǎn),渲染,手勢(shì)
1.幾何。就是盛放我們AR元素的容器
2.節(jié)點(diǎn)。就是幾何要放置的位置
3.渲染。顧名思義就是對(duì)幾何進(jìn)行渲染
4.手勢(shì)。對(duì)AR元素的手勢(shì)操作,和UIView的手勢(shì)基本一樣
2.上代碼
首先創(chuàng)建一個(gè)AR工程,在viewdidload方法中添加如下代碼
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
// Show statistics such as fps and timing information
sceneView.showsStatistics = true
// Create a new scene
//方形幾何
let scene = SCNScene()
//1.創(chuàng)建幾何
//這里的坐標(biāo)系為右手三維坐標(biāo),即伸出右手大拇指向上,食指向
//右,中指指向自己,三根手指的指向分別為zxy的正方向
let box = SCNBox(width:0.1, height:0.1, length:0.1,chamferRadius:0)
//2.渲染
let material = SCNMaterial() //渲染器
material.diffuse.contents = UIColor.red
//box的渲染器為數(shù)組,可以添加多種渲染
box.materials = [material]
//3.創(chuàng)建節(jié)點(diǎn)
let boxNode = SCNNode(geometry:box)
boxNode.position = SCNVector3(0, 0, -0.2)
//把節(jié)點(diǎn)放進(jìn)根節(jié)點(diǎn)
scene.rootNode.addChildNode(boxNode)
sceneView.scene = scene
}
這里的效果是在正前方0.2米的位置放置一個(gè)紅色邊長(zhǎng)為0.1米的立方體,這里可以移動(dòng)手機(jī)感受一下AR的效果是怎樣的。
換一種幾何,并給幾何添加手勢(shì)。
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
//texts是保存渲染圖片名的數(shù)組
let texts = ["1", "2", "3", "4"]
var index = 0
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
// Show statistics such as fps and timing information
sceneView.showsStatistics = true
// Create a new scene
/*圓形*/
let scene = SCNScene()
//1.幾何
let spaere = SCNSphere(radius: 0.05)
//2.渲染
let material = SCNMaterial()
material.diffuse.contents = UIImage(named:"")
//3.節(jié)點(diǎn)
let sohereNode = SCNNode(geometry: spaere)
sohereNode.position = SCNVector3(0, 0, -1)
scene.rootNode.addChildNode(sohereNode)
sceneView.scene = scene
//4.手勢(shì)
self.registerGestureRecognizers()
}
//注冊(cè)手勢(shì)
func registerGestureRecognizers(){
let tap = UITapGestureRecognizer (target: self, action: #selector(tapped))
self.sceneView.addGestureRecognizer(tap)
}
@objc func tapped(rec:UIGestureRecognizer){
//
let scenView = rec.view as! ARSCNView
//點(diǎn)擊事件
let touchLocation = rec.location(in: scenView)
let hitResults = scenView.hitTest(touchLocation, options:[:])
if !hitResults.isEmpty {
if index == self.texts.count{
index = 0
}
//守護(hù) 取hitResults的第一個(gè)元素
guard let hitRersult = hitResults.first else {
return
}
//節(jié)點(diǎn)
let node = hitRersult.node
//渲染
node.geometry?.firstMaterial?.diffuse.contents = UIImage (named: texts[index])
//渲染完令下標(biāo)+1
index += 1
}
}
那么這里點(diǎn)擊圓形幾何將會(huì)切換幾何的渲染效果。
總結(jié)起來(lái)就是
1.創(chuàng)建場(chǎng)景scene
2.創(chuàng)建幾何(box,sphere)
3.給幾何添加渲染效果
4.創(chuàng)建節(jié)點(diǎn)(誰(shuí)的節(jié)點(diǎn),節(jié)點(diǎn)的位置)
5.添加手勢(shì)