CAGradientLayer簡單的理解就是漸變層,圖層繪制通過GPU可以加速渲染速度,colors和locations是需要注意的地方,Colors填充的漸變顏色,locations是漸變位置結(jié)束的位置;漸變的區(qū)域通過startPoint和endPoint控制,采用單位坐標(biāo)系,位置從0到1,關(guān)于漸變層的介紹有很多,先來看一組基礎(chǔ)的漸變效果:

基礎(chǔ)漸變
最上面的圖層漸變
//FlyElephant
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame =CGRectMake(80, 80, 200, 80);
gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,
(__bridge id)[UIColor greenColor].CGColor,
(__bridge id)[UIColor yellowColor].CGColor,
(__bridge id)[UIColor blueColor].CGColor];
gradientLayer.locations = @[@(0.2), @(0.4), @(0.6),@(0.8)];
gradientLayer.startPoint = CGPointMake(0, 0);
gradientLayer.endPoint = CGPointMake(0, 1);
[self.view.layer addSublayer:gradientLayer];
第一種漸變比較明顯,下面的漸變顏色現(xiàn)金不會(huì)像最上面那么夸張:
//FlyElephant
CAGradientLayer *gradientLayer1 = [CAGradientLayer layer];
gradientLayer1.frame =CGRectMake(80, 170, 200, 40);
gradientLayer1.colors = @[(__bridge id)[UIColor redColor].CGColor,(__bridge id)[UIColor purpleColor].CGColor];
gradientLayer1.locations = @[@(0.5),@(1.0)];
gradientLayer1.type = kCAGradientLayerAxial;
gradientLayer1.startPoint = CGPointMake(0, 0);
gradientLayer1.endPoint = CGPointMake(0, 1);
[self.view.layer addSublayer:gradientLayer1];
中間一張諾維茨基的圖片其實(shí)是加了漸變顏色的,注意分割線第一個(gè)點(diǎn)是負(fù)數(shù):
self.personImgView.clipsToBounds=YES;
CAGradientLayer *gradientLayer3= [CAGradientLayer layer];
gradientLayer3.frame =self.personImgView.bounds;
gradientLayer3.colors = @[(__bridge id)[UIColor blackColor].CGColor,(__bridge id)[UIColor clearColor].CGColor];
gradientLayer3.locations = @[@(-2),@(1)];
gradientLayer3.type = kCAGradientLayerAxial;
gradientLayer3.startPoint = CGPointMake(0, 0);
gradientLayer3.endPoint = CGPointMake(0, 1);
gradientLayer3.type = kCAGradientLayerAxial;
[self.personImgView.layer addSublayer:gradientLayer3];
估計(jì)大家會(huì)對(duì)最后兩種彩色的漸變更有興趣一點(diǎn),Web網(wǎng)站和App有的會(huì)使用這兩種效果做進(jìn)度條顯示,第一種是通過mask控制顯示位置,第二種是通過Timer不斷的變換Layer的整體的變換顏色,有個(gè)小邏輯在里面是
①初始顏色:紅色→藍(lán)色→黃色
②顏色切換:黃色→紅色→藍(lán)色
self.progressLayer=[CAGradientLayer layer];
self.progressLayer.frame=CGRectMake(0, 500, [UIScreen mainScreen].bounds.size.width, 2);
[self setupProgress:self.progressLayer];
[self.view.layer addSublayer:self.progressLayer];
self.progressGradientLayer=[CAGradientLayer layer];
self.progressGradientLayer.frame=CGRectMake(0, 520, [UIScreen mainScreen].bounds.size.width, 2);
[self setupProgress:self.progressGradientLayer];
[self.view.layer addSublayer:self.progressGradientLayer];
self.progressMaskLayer=[CALayer layer];
self.progressMaskLayer.backgroundColor=[UIColor blackColor].CGColor;
self.progressMaskLayer.frame=CGRectMake(0, 0, 0, 2);
self.timer=[NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(updateProgress) userInfo:nil repeats:YES];
self.timer.fireDate=[[NSDate date] dateByAddingTimeInterval:1];
self.gradientTimer=[NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(progressGradient) userInfo:nil repeats:YES];
self.gradientTimer.fireDate=[[NSDate date] dateByAddingTimeInterval:1];
NSTimer更新:
-(void)setupProgress:(CAGradientLayer *)layer {
layer.startPoint=CGPointMake(0.0, 0.5);
layer.endPoint=CGPointMake(1.0, 0.5);
NSMutableArray *colors = [NSMutableArray array];
for (NSInteger hue = 0; hue <= 360; hue += 5)
{
UIColor * color = [UIColor colorWithHue:1.0 * hue / 360
saturation:1.0
brightness:1.0
alpha:1.0];
[colors addObject:(id)[color CGColor]];
}
layer.colors=[NSArray arrayWithArray:colors];
}
-(void)updateProgress {
self.progress+=0.1;
if (self.progress>=1) {
[self.timer invalidate];
return;
}
CGRect frame=self.progressLayer.bounds;
frame.size.width=frame.size.width*self.progress;
self.progressMaskLayer.frame=frame;
self.progressLayer.mask=self.progressMaskLayer;
}
-(void)progressGradient {
NSMutableArray * colorArray = [[self.progressGradientLayer colors] mutableCopy];
UIColor * lastColor = [colorArray lastObject];
[colorArray removeLastObject];
[colorArray insertObject:lastColor atIndex:0];
NSArray * shiftedColors = [NSArray arrayWithArray:colorArray];
[self.progressGradientLayer setColors:shiftedColors];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"colors"];
[animation setToValue:shiftedColors];
[animation setDuration:0.1];
[animation setFillMode:kCAFillModeForwards];
[animation setDelegate:self];
[self.progressGradientLayer addAnimation:animation forKey:@"animateGradient"];
}
特殊效果

第一種類似于push推動(dòng)的效果:
-(void)setupGradientPush {
self.pushLayer= [CAGradientLayer layer];
self.pushLayer.backgroundColor = [UIColor blueColor].CGColor;
self.pushLayer.frame =CGRectMake(240, 80, 120, 100);
//顏色分割線
self.pushLayer.locations = @[@(self.pushProgress-0.1), @(self.pushProgress-0.05), @(self.pushProgress)];
// 顏色
self.pushLayer.colors = @[(__bridge id)[UIColor yellowColor].CGColor,
(__bridge id)[UIColor purpleColor].CGColor,
(__bridge id)[UIColor redColor].CGColor];
self.pushLayer.startPoint = CGPointMake(0, 0);
self.pushLayer.endPoint = CGPointMake(1, 0);
[self.view.layer addSublayer:self.pushLayer];
self.pushTimer=[NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(gradientPush) userInfo:nil repeats:YES];
self.pushTimer.fireDate=[[NSDate date] dateByAddingTimeInterval:3];
}
-(void)gradientPush {
self.pushProgress+=0.1;
if (self.pushProgress >= 1)
{
self.pushLayer.locations = @[@(-0.1), @(-0.05), @(0)];
[self.pushTimer invalidate];
return;
}
self.pushLayer.locations = @[@(self.pushProgress-0.1), @(self.pushProgress-0.05), @(self.pushProgress)];
}
第二個(gè)那個(gè)圓的漸變?nèi)绻堑谝淮尾⒉荒芰⒓聪氲绞菨u變色完成的效果,如果思路不是很清楚,先看下下面這張圖:

默認(rèn)的漸變是有顏色,其實(shí)和結(jié)束是一種顏色,中間是白色,我們通過mask將矩形的輪廓設(shè)置為空心圓,就可以看到第一張圖的效果:
-(void)setupCircle {
CGFloat width=120;
CGFloat radius=width/2;
CAGradientLayer *circleLayer = [CAGradientLayer layer];
circleLayer.frame =CGRectMake(20, 200, width+4, width+4);
circleLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,
(__bridge id)[UIColor whiteColor].CGColor,
(__bridge id)[UIColor redColor].CGColor];
// 顏色分割點(diǎn)
circleLayer.locations = @[@(-0.2), @(-0.1), @(0)];
circleLayer.startPoint = CGPointMake(0, 0);
circleLayer.endPoint = CGPointMake(1, 0);
CAShapeLayer *shapelayer = [CAShapeLayer layer];
shapelayer.frame=circleLayer.bounds;
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(radius+2, radius+2)
radius:radius
startAngle:0
endAngle:M_PI*2
clockwise:YES];
shapelayer.path = path.CGPath;
// 設(shè)置填充顏色為透明,若設(shè)置為其他顏色將顯示漸變層的顏色
shapelayer.fillColor = [UIColor clearColor].CGColor;
shapelayer.strokeColor = [UIColor redColor].CGColor;
shapelayer.strokeEnd = 1.0f;
[self.view.layer addSublayer:circleLayer];
circleLayer.mask = shapelayer;
self.circleLayer=circleLayer;
self.circleTimer=[NSTimer scheduledTimerWithTimeInterval:CircleDuration target:self selector:@selector(gradientCircle) userInfo:nil repeats:YES];
self.circleTimer.fireDate=[[NSDate date] dateByAddingTimeInterval:2];
}
-(void)gradientCircle{
CABasicAnimation *rotationAnim = [CABasicAnimation animationWithKeyPath:@"locations"];
rotationAnim.fromValue = @[@(-0.2), @(-0.1), @(0)];
rotationAnim.toValue = @[@(1.0), @(1.1), @(1.2)];
rotationAnim.duration = CircleDuration;
[self.circleLayer addAnimation:rotationAnim forKey:@"rotationAnim"];
}
最后一個(gè)圖也非常有意思,這個(gè)有點(diǎn)躲貓貓的意思,兩張圖片在同一個(gè)位置,第一個(gè)圖片是荷葉,第二個(gè)裸背,通過mask只顯示第二張圖片,加入動(dòng)畫,改變漸變層的位置:
-(void)setupGirl {
CGSize screenSize=[[UIScreen mainScreen] bounds].size;
CGRect imgRect=CGRectMake(0, 360,screenSize.width, screenSize.height-360);
self.bgImageView=[[UIImageView alloc]initWithFrame:imgRect];
self.bgImageView.image=[UIImage imageNamed:@"Girl"];
self.bgImageView.contentMode=UIViewContentModeScaleAspectFill;
self.bgImageView.clipsToBounds=YES;
[self.view addSubview:self.bgImageView];
self.frontImgView=[[UIImageView alloc]initWithFrame:imgRect];
self.frontImgView.image=[UIImage imageNamed:@"Girl1"];
self.frontImgView.contentMode=UIViewContentModeScaleAspectFill;
self.frontImgView.clipsToBounds=YES;
[self.view addSubview:self.frontImgView];
self.imgMaskLayer= [CAGradientLayer layer];
self.imgMaskLayer.frame =self.frontImgView.bounds;
self.imgMaskLayer.backgroundColor=[UIColor clearColor].CGColor;
self.frontImgView.layer.mask=self.imgMaskLayer;
self.imgLeftLayer=[CAGradientLayer layer];
self.imgLeftLayer.frame = CGRectMake(0, 0, screenSize.width/2, screenSize.height*3);
self.imgLeftLayer.colors = @[(__bridge id)[UIColor clearColor].CGColor,
(__bridge id)[UIColor blackColor].CGColor];
self.imgLeftLayer.locations =@[@(0.5)];
self.imgLeftLayer.startPoint =CGPointMake(0.5, 0.3);
self.imgLeftLayer.endPoint = CGPointMake(0.5, 0.6);
[self.imgMaskLayer addSublayer:self.imgLeftLayer];
self.imgRightLayer=[CAGradientLayer layer];
self.imgRightLayer.frame = CGRectMake(screenSize.width/2, 0, screenSize.width/2, screenSize.height*3);
self.imgRightLayer.colors = @[(__bridge id)[UIColor clearColor].CGColor,
(__bridge id)[UIColor blackColor].CGColor];
self.imgRightLayer.locations =@[@(0.5)];
self.imgRightLayer.startPoint =CGPointMake(0.5, 0.3);
self.imgRightLayer.endPoint = CGPointMake(0.5, 0.6);
[self.imgMaskLayer addSublayer:self.imgRightLayer];
[self setupShimmer];
}
-(void)setupShimmer {
CGSize screenSize=[[UIScreen mainScreen] bounds].size;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(CircleDuration * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
CABasicAnimation *basicAnimation=[CABasicAnimation animationWithKeyPath:@"position"];
basicAnimation.fromValue=[NSValue valueWithCGPoint:self.imgLeftLayer.position];
basicAnimation.toValue=[NSValue valueWithCGPoint:CGPointMake(self.imgLeftLayer.position.x,-screenSize.height)];
basicAnimation.duration=1.5f;
basicAnimation.removedOnCompletion=false;
basicAnimation.fillMode=kCAFillModeForwards;
[self.imgLeftLayer addAnimation:basicAnimation forKey:@"LeftPosition"];
});
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)((CircleDuration+1.5)* NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
CABasicAnimation *basicAnimation=[CABasicAnimation animationWithKeyPath:@"position"];
basicAnimation.fromValue=[NSValue valueWithCGPoint:self.imgRightLayer.position];
basicAnimation.toValue=[NSValue valueWithCGPoint:CGPointMake(self.imgRightLayer.position.x,-screenSize.height/2)];
basicAnimation.duration=1.5;
basicAnimation.removedOnCompletion=false;
basicAnimation.fillMode=kCAFillModeForwards;
[self.imgRightLayer addAnimation:basicAnimation forKey:@"RightPosition"];
});
}
基本上常見的CAGradientLayer已經(jīng)實(shí)現(xiàn),如果有其他效果歡迎探討
GitHub地址:FELayerAnimation-FlyElephant