轉(zhuǎn)載請注明出處:http://www.itdecent.cn/p/ed17f00a3d23
2017/09/22 更新:為了同步Tinker官方,故將github上的Demo中的Tinker版本升級到了1.8.1(不要使用1.8.0的版本,該版本不支持加固)。
前言
上個(gè)月我們的產(chǎn)品又更新了一個(gè)版本,當(dāng)一個(gè)測試把產(chǎn)品上傳了十幾個(gè)應(yīng)用市場的時(shí)候,另外一個(gè)測試突然測出一個(gè)重要bug。項(xiàng)目經(jīng)理就說把全部渠道上傳的先退回來,重新改好bug再發(fā)布。這時(shí)候我們就苦逼了,又要走一遍 簽名打包->加固->簽名->上傳應(yīng)用市場的流程。要知道我們的渠道有接近20個(gè),整個(gè)流程又要花上2,3小時(shí)。只能全部加班加點(diǎn)了。。。
為了解決有一個(gè)bug又要重新發(fā)布版本的問題,項(xiàng)目經(jīng)理就叫我趕緊把熱修復(fù)集成到項(xiàng)目中去。一開始覺得3天就能搞定,就跟項(xiàng)目經(jīng)理要了4天時(shí)間。結(jié)果是整整搞了5天!集成tinker Demo確實(shí)一天可以搞定,但是還要自定義Application類(我們項(xiàng)目的Application還比較復(fù)雜),集成美團(tuán)Walle多渠道打包(我們以前多渠道打包是采用productFlavors實(shí)現(xiàn)的),與后臺溝通接口的設(shè)計(jì)(補(bǔ)丁包的存放),svn的分支管理,測試整個(gè)流程等等就花了很多時(shí)間了。這其中遇到了很多坑和問題。這個(gè)系列文章都會一一講解,新手看了肯定會少走很多彎路。
Tinker是什么
Tinker是微信官方的Android熱補(bǔ)丁解決方案,它支持動態(tài)下發(fā)代碼、So庫以及資源,讓應(yīng)用能夠在不需要重新安裝的情況下實(shí)現(xiàn)更新。當(dāng)然,你也可以使用Tinker來更新你的插件。
為什么使用Tinker
當(dāng)前市面的熱補(bǔ)丁方案有很多,其中比較出名的有阿里的AndFix、美團(tuán)的Robust以及QZone的超級補(bǔ)丁方案。但它們都存在無法解決的問題,這也是正是我們推出Tinker的原因。
總的來說:
1、AndFix作為native解決方案,首先面臨的是穩(wěn)定性與兼容性問題,更重要的是它無法實(shí)現(xiàn)類替換,它是需要大量額外的開發(fā)成本的;
2、Robust兼容性與成功率較高,但是它與AndFix一樣,無法新增變量與類只能用做的bugFix方案;
3、Qzone方案可以做到發(fā)布產(chǎn)品功能,但是它主要問題是插樁帶來Dalvik的性能問題,以及為了解決Art下內(nèi)存地址問題而導(dǎo)致補(bǔ)丁包急速增大的。
特別是在Android N之后,由于混合編譯的inline策略修改,對于市面上的各種方案都不太容易解決。而Tinker熱補(bǔ)丁方案不僅支持類、So以及資源的替換,它還是2.X-7.X的全平臺支持。利用Tinker我們不僅可以用做bugfix,甚至可以替代功能的發(fā)布。Tinker已運(yùn)行在微信的數(shù)億Android設(shè)備上,那么為什么你不使用Tinker呢?
Tinker的已知問題
由于原理與系統(tǒng)限制,Tinker有以下已知問題:
1、Tinker不支持修改AndroidManifest.xml,Tinker不支持新增四大組件;
2、由于Google Play的開發(fā)者條款限制,不建議在GP渠道動態(tài)更新代碼;
3、在Android N上,補(bǔ)丁對應(yīng)用啟動時(shí)間有輕微的影響;
4、不支持部分三星android-21機(jī)型,加載補(bǔ)丁時(shí)會主動拋出"TinkerRuntimeException:checkDexInstall failed";
5、對于資源替換,不支持修改remoteView。例如transition動畫,notification icon以及桌面圖標(biāo)。
以上關(guān)于Tinker的介紹來自Tinker官方Wiki
Tinker集成
一、配置gradle
1,在項(xiàng)目的gradle.properties文件中添加Tinker的版本號
#Tinker版本號
TINKER_VERSION=1.7.11
2,在項(xiàng)目的build.gradle中,添加tinker-patch-gradle-plugin的依賴
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.2'
//tinker
classpath "com.tencent.tinker:tinker-patch-gradle-plugin:${TINKER_VERSION}"
}
}
3,在app的gradle文件app/build.gradle,添加tinker的庫依賴(有注釋的3個(gè))
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:23.1.1'
// 多dex 打包的類庫
compile 'com.android.support:multidex:1.0.1'
//tinker的核心庫
compile("com.tencent.tinker:tinker-android-lib:${TINKER_VERSION}") { changing = true }
//用于生成application類
provided("com.tencent.tinker:tinker-android-anno:${TINKER_VERSION}") { changing = true }
}
4,在app的gradle文件app/build.gradle,添加tinker的相關(guān)配置
下面就把整個(gè)app/build.gradle配置貼出來,其中標(biāo)有Tinker相關(guān)配置即為tinker的相關(guān)配置,其中比較重要的屬性都標(biāo)有中文注釋,其余屬性解釋可以自行參考 Tinker 接入指南
apply plugin: 'com.android.application'
android {
compileSdkVersion 23
buildToolsVersion "23.0.2"
//recommend Tinker相關(guān)配置
dexOptions {
jumboMode = true
}
//簽名信息配置
signingConfigs {
release {
storeFile file("./keystore/wildmatinker.jks")
keyAlias "wildmatinker"
storePassword "123456"
keyPassword "123456"
}
debug {
storeFile file("./keystore/debug.keystore")
}
}
defaultConfig {
applicationId "com.wildma.wildmatinker"
minSdkVersion 14
targetSdkVersion 22
versionCode 1
versionName "1.0.0"
//Tinker相關(guān)配置start======================================
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
/**
* you can use multiDex and install it in your ApplicationLifeCycle implement
*/
multiDexEnabled true
/**
* buildConfig can change during patch!
* we can use the newly value when patch
*/
buildConfigField "String", "MESSAGE", "\"I am the base apk\""
// buildConfigField "String", "MESSAGE", "\"I am the patch apk\""
/**
* client version would update with patch
* so we can get the newly git version easily!
*/
buildConfigField "String", "TINKER_ID", "\"${getTinkerIdValue()}\""
buildConfigField "String", "PLATFORM", "\"all\""
//Tinker相關(guān)配置end======================================
}
buildTypes {
release {
minifyEnabled true
signingConfig signingConfigs.release
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
debug {
debuggable true
minifyEnabled false
signingConfig signingConfigs.debug
}
}
sourceSets {
main {
jniLibs.srcDirs = ['libs']
}
}
}
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:23.1.1'
// 多dex 打包的類庫
compile 'com.android.support:multidex:1.0.1'
//tinker的核心庫
compile("com.tencent.tinker:tinker-android-lib:${TINKER_VERSION}") { changing = true }
//用于生成application類
provided("com.tencent.tinker:tinker-android-anno:${TINKER_VERSION}") { changing = true }
}
//Tinker相關(guān)配置start======================================
def gitSha() {
try {
// String gitRev = 'git rev-parse --short HEAD'.execute(null, project.rootDir).text.trim()
String gitRev = '1.0.0' //tinkerID,每次發(fā)布新版本都需要修改!
if (gitRev == null) {
throw new GradleException("can't get git rev, you should add git to system path or just input test value, such as 'testTinkerId'")
}
return gitRev
} catch (Exception e) {
throw new GradleException("can't get git rev, you should add git to system path or just input test value, such as 'testTinkerId'")
}
}
def javaVersion = JavaVersion.VERSION_1_7
def bakPath = file("${buildDir}/bakApk/")
/**
* you can use assembleRelease to build you base apk
* use tinkerPatchRelease -POLD_APK= -PAPPLY_MAPPING= -PAPPLY_RESOURCE= to build patch
* add apk from the build/bakApk
*/
ext {
//是否打開tinker的功能
tinkerEnabled = true
//old apk地址
tinkerOldApkPath = "${bakPath}/app-release-0708-21-59-49.apk"
//old apk 混淆文件地址
tinkerApplyMappingPath = "${bakPath}/app-release-0708-21-59-49-mapping.txt"
//old apk R 文件地址
tinkerApplyResourcePath = "${bakPath}/app-release-0708-21-59-49-R.txt"
//only use for build all flavor, if not, just ignore this field
tinkerBuildFlavorDirectory = "${bakPath}/app-1018-17-32-47"
}
def getOldApkPath() {
return hasProperty("OLD_APK") ? OLD_APK : ext.tinkerOldApkPath
}
def getApplyMappingPath() {
return hasProperty("APPLY_MAPPING") ? APPLY_MAPPING : ext.tinkerApplyMappingPath
}
def getApplyResourceMappingPath() {
return hasProperty("APPLY_RESOURCE") ? APPLY_RESOURCE : ext.tinkerApplyResourcePath
}
def getTinkerIdValue() {
return hasProperty("TINKER_ID") ? TINKER_ID : gitSha()
}
def buildWithTinker() {
return hasProperty("TINKER_ENABLE") ? TINKER_ENABLE : ext.tinkerEnabled
}
def getTinkerBuildFlavorDirectory() {
return ext.tinkerBuildFlavorDirectory
}
if (buildWithTinker()) {
apply plugin: 'com.tencent.tinker.patch'
tinkerPatch {
/**
* necessary,default 'null'
* the old apk path, use to diff with the new apk to build
* add apk from the build/bakApk
*/
oldApk = getOldApkPath()
/**
* optional,default 'false'
* there are some cases we may get some warnings
* if ignoreWarning is true, we would just assert the patch process
* case 1: minSdkVersion is below 14, but you are using dexMode with raw.
* it must be crash when load.
* case 2: newly added Android Component in AndroidManifest.xml,
* it must be crash when load.
* case 3: loader classes in dex.loader{} are not keep in the main dex,
* it must be let tinker not work.
* case 4: loader classes in dex.loader{} changes,
* loader classes is ues to load patch dex. it is useless to change them.
* it won't crash, but these changes can't effect. you may ignore it
* case 5: resources.arsc has changed, but we don't use applyResourceMapping to build
*/
ignoreWarning = false
/**
* optional,default 'true'
* whether sign the patch file
* if not, you must do yourself. otherwise it can't check success during the patch loading
* we will use the sign config with your build type
*/
useSign = true
/**
* optional,default 'true'
* whether use tinker to build
*/
tinkerEnable = buildWithTinker()
/**
* Warning, applyMapping will affect the normal android build!
*/
buildConfig {
/**
* optional,default 'null'
* if we use tinkerPatch to build the patch apk, you'd better to apply the old
* apk mapping file if minifyEnabled is enable!
* Warning:
* you must be careful that it will affect the normal assemble build!
*/
applyMapping = getApplyMappingPath()
/**
* optional,default 'null'
* It is nice to keep the resource id from R.txt file to reduce java changes
*/
applyResourceMapping = getApplyResourceMappingPath()
/**
* necessary,default 'null'
* because we don't want to check the base apk with md5 in the runtime(it is slow)
* tinkerId is use to identify the unique base apk when the patch is tried to apply.
* we can use git rev, svn rev or simply versionCode.
* we will gen the tinkerId in your manifest automatic
*/
tinkerId = getTinkerIdValue()
/**
* if keepDexApply is true, class in which dex refer to the old apk.
* open this can reduce the dex diff file size.
*/
keepDexApply = false
//是否開啟加固
isProtectedApp = false
}
dex {
/**
* optional,default 'jar'
* only can be 'raw' or 'jar'. for raw, we would keep its original format
* for jar, we would repack dexes with zip format.
* if you want to support below 14, you must use jar
* or you want to save rom or check quicker, you can use raw mode also
*/
dexMode = "jar"
/**
* necessary,default '[]'
* what dexes in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
*/
pattern = ["classes*.dex",
"assets/secondary-dex-?.jar"]
/**
* necessary,default '[]'
* Warning, it is very very important, loader classes can't change with patch.
* thus, they will be removed from patch dexes.
* you must put the following class into main dex.
* Simply, you should add your own application {@code tinker.sample.android.SampleApplication}
* own tinkerLoader, and the classes you use in them
*
*/
loader = [
//use sample, let BaseBuildInfo unchangeable with tinker
"tinker.sample.android.app.BaseBuildInfo"
]
}
lib {
/**
* optional,default '[]'
* what library in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
* for library in assets, we would just recover them in the patch directory
* you can get them in TinkerLoadResult with Tinker
*/
pattern = ["lib/*/*.so"]
}
res {
/**
* optional,default '[]'
* what resource in apk are expected to deal with tinkerPatch
* it support * or ? pattern.
* you must include all your resources in apk here,
* otherwise, they won't repack in the new apk resources.
*/
pattern = ["res/*", "assets/*", "resources.arsc", "AndroidManifest.xml"]
/**
* optional,default '[]'
* the resource file exclude patterns, ignore add, delete or modify resource change
* it support * or ? pattern.
* Warning, we can only use for files no relative with resources.arsc
*/
ignoreChange = ["assets/sample_meta.txt"]
/**
* default 100kb
* for modify resource, if it is larger than 'largeModSize'
* we would like to use bsdiff algorithm to reduce patch file size
*/
largeModSize = 100
}
packageConfig {
/**
* optional,default 'TINKER_ID, TINKER_ID_VALUE' 'NEW_TINKER_ID, NEW_TINKER_ID_VALUE'
* package meta file gen. path is assets/package_meta.txt in patch file
* you can use securityCheck.getPackageProperties() in your ownPackageCheck method
* or TinkerLoadResult.getPackageConfigByName
* we will get the TINKER_ID from the old apk manifest for you automatic,
* other config files (such as patchMessage below)is not necessary
*/
configField("patchMessage", "tinker is sample to use")
/**
* just a sample case, you can use such as sdkVersion, brand, channel...
* you can parse it in the SamplePatchListener.
* Then you can use patch conditional!
*/
configField("platform", "all")
/**
* patch version via packageConfig
*/
configField("patchVersion", "1.0")
}
//or you can add config filed outside, or get meta value from old apk
//project.tinkerPatch.packageConfig.configField("test1", project.tinkerPatch.packageConfig.getMetaDataFromOldApk("Test"))
//project.tinkerPatch.packageConfig.configField("test2", "sample")
/**
* if you don't use zipArtifact or path, we just use 7za to try
*/
sevenZip {
/**
* optional,default '7za'
* the 7zip artifact path, it will use the right 7za with your platform
*/
zipArtifact = "com.tencent.mm:SevenZip:1.1.10"
/**
* optional,default '7za'
* you can specify the 7za path yourself, it will overwrite the zipArtifact value
*/
// path = "/usr/local/bin/7za"
}
}
List<String> flavors = new ArrayList<>();
project.android.productFlavors.each {flavor ->
flavors.add(flavor.name)
}
boolean hasFlavors = flavors.size() > 0
def date = new Date().format("MMdd-HH-mm-ss")
/**
* bak apk and mapping
*/
android.applicationVariants.all { variant ->
/**
* task type, you want to bak
*/
def taskName = variant.name
tasks.all {
if ("assemble${taskName.capitalize()}".equalsIgnoreCase(it.name)) {
it.doLast {
copy {
def fileNamePrefix = "${project.name}-${variant.baseName}"
def newFileNamePrefix = hasFlavors ? "${fileNamePrefix}" : "${fileNamePrefix}-${date}"
def destPath = hasFlavors ? file("${bakPath}/${project.name}-${date}/${variant.flavorName}") : bakPath
from variant.outputs.outputFile
into destPath
rename { String fileName ->
fileName.replace("${fileNamePrefix}.apk", "${newFileNamePrefix}.apk")
}
from "${buildDir}/outputs/mapping/${variant.dirName}/mapping.txt"
into destPath
rename { String fileName ->
fileName.replace("mapping.txt", "${newFileNamePrefix}-mapping.txt")
}
from "${buildDir}/intermediates/symbols/${variant.dirName}/R.txt"
into destPath
rename { String fileName ->
fileName.replace("R.txt", "${newFileNamePrefix}-R.txt")
}
}
}
}
}
}
project.afterEvaluate {
//sample use for build all flavor for one time
if (hasFlavors) {
task(tinkerPatchAllFlavorRelease) {
group = 'tinker'
def originOldPath = getTinkerBuildFlavorDirectory()
for (String flavor : flavors) {
def tinkerTask = tasks.getByName("tinkerPatch${flavor.capitalize()}Release")
dependsOn tinkerTask
def preAssembleTask = tasks.getByName("process${flavor.capitalize()}ReleaseManifest")
preAssembleTask.doFirst {
String flavorName = preAssembleTask.name.substring(7, 8).toLowerCase() + preAssembleTask.name.substring(8, preAssembleTask.name.length() - 15)
project.tinkerPatch.oldApk = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release.apk"
project.tinkerPatch.buildConfig.applyMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release-mapping.txt"
project.tinkerPatch.buildConfig.applyResourceMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-release-R.txt"
}
}
}
task(tinkerPatchAllFlavorDebug) {
group = 'tinker'
def originOldPath = getTinkerBuildFlavorDirectory()
for (String flavor : flavors) {
def tinkerTask = tasks.getByName("tinkerPatch${flavor.capitalize()}Debug")
dependsOn tinkerTask
def preAssembleTask = tasks.getByName("process${flavor.capitalize()}DebugManifest")
preAssembleTask.doFirst {
String flavorName = preAssembleTask.name.substring(7, 8).toLowerCase() + preAssembleTask.name.substring(8, preAssembleTask.name.length() - 13)
project.tinkerPatch.oldApk = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug.apk"
project.tinkerPatch.buildConfig.applyMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug-mapping.txt"
project.tinkerPatch.buildConfig.applyResourceMapping = "${originOldPath}/${flavorName}/${project.name}-${flavorName}-debug-R.txt"
}
}
}
}
}
}
//Tinker相關(guān)配置end======================================
二、自定義Application類
程序啟動時(shí)會加載默認(rèn)的Application類,這導(dǎo)致補(bǔ)丁包無法對它做修改。所以Tinker官方說不建議自己去實(shí)現(xiàn)Application,而是由Tinker自動生成。即需要創(chuàng)建一個(gè)SampleApplication類,繼承DefaultApplicationLike,然后將我們自己的MyApplication中所有邏輯放在SampleApplication中的onCreate中。最后需要將我們項(xiàng)目中之前的MyApplication類刪除。如下:
package com.wildma.wildmatinker;
import android.annotation.TargetApi;
import android.app.Application;
import android.content.Context;
import android.content.Intent;
import android.os.Build;
import android.support.multidex.MultiDex;
import com.tencent.tinker.anno.DefaultLifeCycle;
import com.tencent.tinker.lib.tinker.Tinker;
import com.tencent.tinker.lib.tinker.TinkerInstaller;
import com.tencent.tinker.loader.app.DefaultApplicationLike;
import com.tencent.tinker.loader.shareutil.ShareConstants;
import com.wildma.wildmatinker.tinker.MyLogImp;
import com.wildma.wildmatinker.tinker.TinkerManager;
@SuppressWarnings("unused")
@DefaultLifeCycle( application = "com.wildma.wildmatinker.MyApplication",// 自定義生成
flags = ShareConstants.TINKER_ENABLE_ALL,
loadVerifyFlag = false)
public class SampleApplication extends DefaultApplicationLike {
public static SampleApplication sampleApplication;
public SampleApplication(Application application, int tinkerFlags, boolean tinkerLoadVerifyFlag,
long applicationStartElapsedTime, long applicationStartMillisTime, Intent tinkerResultIntent) {
super(application, tinkerFlags, tinkerLoadVerifyFlag, applicationStartElapsedTime, applicationStartMillisTime, tinkerResultIntent);
}
@Override
public void onCreate() {
super.onCreate();
sampleApplication = this;
//將我們自己的MyApplication中的所有邏輯放在這里,例如初始化一些第三方
}
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
@Override
public void onBaseContextAttached(Context base) {
super.onBaseContextAttached(base);
// 其原理是分包架構(gòu),所以在加載初要加載其余的分包
MultiDex.install(base);
// Tinker管理類,保存當(dāng)前對象
TinkerManager.setTinkerApplicationLike(this);
// 崩潰保護(hù)
TinkerManager.initFastCrashProtect();
// 是否重試
TinkerManager.setUpgradeRetryEnable(true);
//Log 實(shí)現(xiàn),打印加載補(bǔ)丁的信息
TinkerInstaller.setLogIml(new MyLogImp());
// 運(yùn)行Tinker ,通過Tinker添加一些基本配置
TinkerManager.installTinker(this);
Tinker tinker = Tinker.with(getApplication());
}
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
public void registerActivityLifecycleCallbacks(Application.ActivityLifecycleCallbacks callback) {
// 生命周期,默認(rèn)配置
getApplication().registerActivityLifecycleCallbacks(callback);
}
/**
* 獲取SampleApplication實(shí)例
* @return
*/
public static SampleApplication getSampleApplication(){
return sampleApplication;
}
}
其中DefaultLifeCycle中的MyApplication為我們真正的Application,清單文件中的Application的name改為MyApplication的全路徑。如下:
<application
android:name="com.wildma.wildmatinker.MyApplication"
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
三、添加Tinker相關(guān)類
這些類主要是加載補(bǔ)丁包過程的回調(diào),打印log,崩潰保護(hù)等。具體見 Tinker 自定義擴(kuò)展
四、在清單文件添加讀寫sd卡的權(quán)限
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
五、加載補(bǔ)丁包代碼
package com.wildma.wildmatinker;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//加載補(bǔ)丁包
TinkerInstaller.onReceiveUpgradePatch(getApplicationContext(), Environment.getExternalStorageDirectory().getAbsolutePath() + "/patch_signed_7zip");
}
//Tinker相關(guān)配置
protected void onResume() {
super.onResume();
Utils.setBackground(false);
}
//Tinker相關(guān)配置
@Override
protected void onPause() {
super.onPause();
Utils.setBackground(true);
}
}
其中第9行代碼的路徑為我們放在sd卡中的補(bǔ)丁包路徑。
測試Tinker熱修復(fù)
這里只講release版本。
一、按正常流程打包出帶簽名的APK,并裝到手機(jī)上
打包完成,會自動在項(xiàng)目的app/build文件夾下生成bakAPK文件夾并有三個(gè)文件(基礎(chǔ)包的一些文件),如圖:
二、將上面的三個(gè)文件路徑復(fù)制到app.build中對應(yīng)的位置,如圖
三、修復(fù)bug(測試的時(shí)候隨便改動一點(diǎn)代碼)
四、運(yùn)行補(bǔ)丁命令獲取補(bǔ)丁包
運(yùn)行補(bǔ)丁命令,單擊AS右側(cè)頂部gradle-->雙擊tinkerPatchRelease,如圖:
(也可以直接在Android studio中的Terminal中輸入命令gradlew tinkerPatchRelease)
運(yùn)行完成會在build->outputs->tinkerPatch->release文件夾中生成一個(gè)名為patch_signed_7zip.apk的補(bǔ)丁包,如圖:
五、將該補(bǔ)丁包復(fù)制到之前加載補(bǔ)丁包中對應(yīng)的SD卡路勁即可。
注意:該補(bǔ)丁包需要重新命名,不要以.apk結(jié)尾,因?yàn)橛行┻\(yùn)營商會挾持以.apk結(jié)尾的資源,名字要與之前加載補(bǔ)丁包的名字相同,例如Demo中命名為patch_signed_7zip。
六、運(yùn)行項(xiàng)目發(fā)現(xiàn)bug并沒有修復(fù),因?yàn)閠inker是不支持即時(shí)修復(fù)的,關(guān)掉APP重啟。恭喜你!bug已修復(fù)!
注意事項(xiàng):
Tinker集成在這里講的已經(jīng)非常詳細(xì)了,有不足的地方希望指出。遇到不懂的問題都可以直接在博客下評論問我,只要我遇到過并且能回答出來的都會樂意回答。
Demo下載地址:https://github.com/wildma/WildmaTinker
如果對你有幫助請點(diǎn)贊,star支持下哈~