有個項目需求,如下:
- 界面基本是App風(fēng)格
- 顯示內(nèi)容時需要用到3D模型,而且需要可操作3D對象
如果只用Unity來做,也能做出UI界面,但風(fēng)格與原生App還是有些差異,模擬實現(xiàn)起來工作量也比較大。
想著用ReactNative結(jié)合Unity來做,網(wǎng)上查找了一些資料,的確有這么做的,但有些在現(xiàn)有版本上并沒有成功,如react-native-unity-view,只到發(fā)現(xiàn)Unity官方支持原生應(yīng)用與Unity結(jié)合,但是沒有發(fā)現(xiàn)與ReactNative結(jié)合比較好的,考慮在這些人的經(jīng)驗上自己實現(xiàn)一套。
第一步:環(huán)境準(zhǔn)備
機(jī)器上nvm管理了nodejs6、nodejs8,但看到nodejs到12了,準(zhǔn)備用最新版的試試,先裝好nodejs。
yarn & react-native-cli
Chaim:workspace Chaim$ sudo npm install -g yarn react-native-cli
初始化項目
Chaim:react-native Chaim$ react-native init ReactNativeUnitylib
This will walk you through creating a new React Native project in /Users/Chaim/Documents/workspace/react-native/ReactNativeUnitylib
Using yarn v1.21.1
Installing react-native...
yarn add v1.21.1
......
info Installing required CocoaPods dependencies
Run instructions for iOS:
? cd /Users/Chaim/Documents/workspace/react-native/ReactNativeUnitylib && npx react-native run-ios
- or -
? Open ReactNativeUnitylib/ios/ReactNativeUnitylib.xcworkspace in Xcode or run "xed -b ios"
? Hit the Run button
Run instructions for Android:
? Have an Android emulator running (quickest way to get started), or a device connected.
? cd /Users/Chaim/Documents/workspace/react-native/ReactNativeUnitylib && npx react-native run-android
這次為什么不用nvm,而直接裝呢?那是因為有些命令會直接打開命令行啟動node,給這些命令一個可用的node吧!
說明一下,編譯Xcode項目啟動的Packages Server, 是在Build Phases中腳本設(shè)置的。
第二步:原生與Unity結(jié)合
初始項目修改下簽名,正常就能運(yùn)行起來,這步是將RN生成的項目與Unity結(jié)合,先在原生代碼中顯示Unity內(nèi)容。
根據(jù)官方示例生成的UnityProject項目,build ios版本。
添加UnityFramwork.framework時XCode就崩潰,解決了很長時間,最終通過在Build Phases中拷貝framework的方法解決。
原生顯示不管RN時比較簡單,如下:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self initRNandUnity];
UIWindow* unityWindow = [[[self ufw] appController] window];
self.window = unityWindow;
[self.window makeKeyAndVisible];
return YES;
}
- (bool)unityIsInitialized { return [self ufw] && [[self ufw] appController]; }
// Method to initialize RN and Unity
- (void)initRNandUnity
{
/////////////////
// Unity bundle loading
if([self unityIsInitialized]) { // safeguard for unity bundle dynamic load/unload example (not in use)
// showAlert(@"Unity already initialized", @"Unload Unity first");
return;
}
[self setUfw: UnityFrameworkLoad()];
// Set UnityFramework target for Unity-iPhone/Data folder to make Data part of a UnityFramework.framework and uncomment call to setDataBundleId
// ODR is not supported in this case, ( if you need embedded and ODR you need to copy data )
[[self ufw] setDataBundleId: "com.unity3d.framework"];
// [[self ufw] registerFrameworkListener: self];
// [NSClassFromString(@"FrameworkLibAPI") registerAPIforNativeCalls:self];
[[self ufw] runEmbeddedWithArgc: gArgc argv: gArgv appLaunchOpts: appLaunchOpts];
self.unityView = [[[self ufw] appController] rootView]; // set view to root
}
將Unity window直接賦值給self.window顯示即可。
同時還要注意下全局變量,在main.mm中定義,在AppDelegate.mm中使用,如下:
// keep arg for unity init from non main
extern int gArgc;
extern char** gArgv;
否則runEmbeddedWithArgc()又會異常。
處理這個時間完全超出預(yù)計,本來以為加上RN控件一天搞定,結(jié)果估計還得一天...
第三步、Unity上顯示RN
可以按此處一樣,在Unity上顯示RN控件:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self initRNandUnity];
self.window = [[[self ufw] appController] window];
RCTBridge *bridge = [[RCTBridge alloc] initWithDelegate:self launchOptions:launchOptions];
RCTRootView *rootView = [[RCTRootView alloc] initWithBridge:bridge
moduleName:@"ReactNativeUnitylib"
initialProperties:nil];
// rootView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:1.0f blue:1.0f alpha:1];
rootView.frame = CGRectMake(0, 0, self.unityView.frame.size.width, 400); // React
rootView.backgroundColor = UIColor.clearColor; // transparent view on ios, only items set in react can be seen
[self.unityView addSubview:rootView]; // to-do: adding an animation
[self.window makeKeyAndVisible];
return YES;
}
當(dāng)然也可以Unity是一個單獨的窗口,顯示在RN窗口前面,如下:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
RCTBridge *bridge = [[RCTBridge alloc] initWithDelegate:self launchOptions:launchOptions];
RCTRootView *rootView = [[RCTRootView alloc] initWithBridge:bridge
moduleName:@"ReactNativeUnitylib"
initialProperties:nil];
rootView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:1.0f blue:1.0f alpha:1];
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
UIViewController *rootViewController = [UIViewController new];
rootViewController.view = rootView;
self.window.rootViewController = rootViewController;
[self.window makeKeyAndVisible];
[self initRNandUnity];
UIWindow* unityWindow = [[[self ufw] appController] window];
CGRect viewRect = CGRectMake(0, 0, self.window.rootViewController.view.frame.size.width, 400);
UIView* unityView = [[[self ufw] appController] rootView];
unityView.frame = viewRect;
[unityWindow makeKeyAndVisible];
return YES;
}
但是發(fā)現(xiàn)無論怎么設(shè)置Unity窗口高度,Unity都是全屏!這樣怎么才能把Unity做為一個組件加載呢?麻煩了!
查找了些資料,發(fā)現(xiàn)在Untiy啟動時設(shè)置frame尺寸可能可以,可以用子類化來做,先簡單直接改Unity啟動代碼吧!
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
......
CGRect viewRect = CGRectMake(0, 0, 300, 400);
_window = [[UIWindow alloc] initWithFrame: viewRect];
// _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];
_unityView = [self createUnityView];
......
}

還真是可以,下一步當(dāng)做組件來顯示看來有戲了!
~好吧,我考慮復(fù)雜了,一直在改rootView的尺寸,其實應(yīng)該修改window尺寸即可修改unity窗口尺寸,如下:
UIWindow* unityWindow = [[[self ufw] appController] window];
CGRect viewRect = CGRectMake(100, 100, 400, 400);
unityWindow.frame = viewRect;
第四步、實現(xiàn)ReactNative的Unity組件
先參考ReactNative原生UI組件實現(xiàn)一個原生組件。
RCTUnityView.h
//
// RCTUnityView.h
// ReactNativeUnitylib
//
// Created by Chaim on 2019/12/23.
// Copyright ? 2019 Facebook. All rights reserved.
//
#ifndef RCTUnityView_h
#define RCTUnityView_h
#import <UIKit/UIKit.h>
@interface RCTUnityView : UIView
@property (nonatomic, strong) UIView* uView;
@end
#endif /* RCTUnityView_h */
RCTUnityView.mm
//
// RCTUnityView.m
// ReactNativeUnitylib
//
// Created by Chaim on 2019/12/23.
// Copyright ? 2019 Facebook. All rights reserved.
//
#import "RCTUnityView.h"
#import "AppDelegate.h"
@implementation RCTUnityView
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self){
// UIView *cellView = [[UIView alloc] init];
// cellView.backgroundColor = [[UIColor alloc] initWithRed:1.0f green:0.0f blue:0.0f alpha:1];
AppDelegate * appDelegate = (AppDelegate*)[UIApplication sharedApplication].delegate;
UIView* unityView = [[[appDelegate ufw] appController] window];
self.uView = (UIView*)unityView;
}
return self;
}
-(void)layoutSubviews
{
[super layoutSubviews];
[self.uView removeFromSuperview];
self.uView.frame = self.bounds;
[self insertSubview:self.uView atIndex:0];
[self.uView setNeedsLayout];
}
@end
RCTUnityViewManager.h
//
// RCTUnityViewManager.h
// ReactNativeUnitylib
//
// Created by Chaim on 2019/12/23.
// Copyright ? 2019 Facebook. All rights reserved.
//
#ifndef RCTUnityViewManager_h
#define RCTUnityViewManager_h
#import <React/RCTViewManager.h>
@interface RCTUnityViewManager : RCTViewManager
@end
#endif /* RCTUnityViewManager_h */
RCTUnityViewManager.m
//
// RCTUnityViewManager.h
// ReactNativeUnitylib
//
// Created by Chaim on 2019/12/23.
// Copyright ? 2019 Facebook. All rights reserved.
//
#ifndef RCTUnityViewManager_h
#define RCTUnityViewManager_h
#import <React/RCTViewManager.h>
@interface RCTUnityViewManager : RCTViewManager
@end
#endif /* RCTUnityViewManager_h */
RCTUnityView.js
import { requireNativeComponent } from 'react-native';
export default requireNativeComponent('RCTUnityView');
App.js
import RCTUnityView from './RCTUnityView.js';
<ScrollView>
<RCTUnityView style={{left:50, top: 0, width: 300, height: 500 }} />
</ScrollView>
最終結(jié)果如下,和其它控件一起,也可以滾動:

非常感謝此文的指引!
參考
https://forum.unity.com/threads/integration-unity-as-a-library-in-native-ios-app.685219
https://github.com/CGS-Canada/react-native-unity
https://docs.unity3d.com/2020.1/Documentation/Manual/UnityasaLibrary-iOS.html
https://blog.mutoo.im/2015/09/make-subclass-from-unityappcontroller/
https://twnkls.com/blogs/howto-native-ios-plugins-for-unity3d/
附
解決Embed UnityFramework.framework崩潰問題
1:首先需要在“ 構(gòu)建階段”選項卡下添加“ 新建副本文件”階段。

2: Second change the name of the added phase to Embed Frameworks

3: Change the destination to Frameworks.

4: Add the framework for which the error occurred.
