UIView是如何顯示一個頁面的?
- CALayer通過代理,將需要繪制的信息傳遞給View
- UIView通過CoreGraphics進行繪制的操作
- 繪制好的內(nèi)容交給CALayer,方法有兩種
- layer.contents = image
- 存儲在CABackingStore
- 通過OpenGL ES/Metal(GPU)進行顯示
CALayer的調(diào)用流程
CALayer調(diào)用流程,分為布局和繪制兩部分。
布局部分,先會調(diào)用CALayer的layerSublayers方法,再調(diào)用view的layoutSubViews
繪制部分,通過設置layer的setNeedsDisplay標記需要刷新,然后調(diào)用CALayer的display方法,再判斷UIView的displayLayer:
方法是否實現(xiàn),如果實現(xiàn)走自定義繪制流程,否則進入系統(tǒng)繪制流程先調(diào)用drawLayer:InContext:,再執(zhí)行UIView的DrawRect
通過在drawRect進行斷點,查看函數(shù)調(diào)用棧
* thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
* frame #0: 0x0000000103de7317 CALayerProcessDemo`-[LCustomLayerView drawRect:](self=0x00007ff154508f80, _cmd="drawRect:", rect=(origin = (x = 0, y = 0), size = (width = 200, height = 200))) at LCustomLayerView.m:13:5
frame #1: 0x00000001083704d3 UIKitCore`-[UIView(CALayerDelegate) drawLayer:inContext:] + 550
frame #2: 0x00000001098f393d QuartzCore`-[CALayer drawInContext:] + 285
frame #3: 0x00000001097ee969 QuartzCore`CABackingStoreUpdate_ + 173 //后臺存儲區(qū)
frame #4: 0x00000001098fa3fc QuartzCore`___ZN2CA5Layer8display_Ev_block_invoke + 44
frame #5: 0x00000001098f3439 QuartzCore`-[CALayer _display] + 2443
frame #6: 0x0000000109904e77 QuartzCore`CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 359
frame #7: 0x000000010987424a QuartzCore`CA::Context::commit_transaction(CA::Transaction*) + 328
frame #8: 0x00000001098ab606 QuartzCore`CA::Transaction::commit() + 610
frame #9: 0x0000000107eab2c3 UIKitCore`__34-[UIApplication _firstCommitBlock]_block_invoke_2 + 128
frame #10: 0x0000000105081cbc CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 12
frame #11: 0x0000000105081480 CoreFoundation`__CFRunLoopDoBlocks + 336
frame #12: 0x000000010507bd04 CoreFoundation`__CFRunLoopRun + 1252
frame #13: 0x000000010507b4d2 CoreFoundation`CFRunLoopRunSpecific + 626
frame #14: 0x000000010d6bf2fe GraphicsServices`GSEventRunModal + 65
frame #15: 0x0000000107e91fc2 UIKitCore`UIApplicationMain + 140
frame #16: 0x0000000103de76a0 CALayerProcessDemo`main(argc=1, argv=0x00007ffeebe17ea8) at main.m:14:16
frame #17: 0x0000000106a00541 libdyld.dylib`start + 1
frame #18: 0x0000000106a00541 libdyld.dylib`start + 1
從調(diào)用棧中可以看到在調(diào)用drawRect之前,還會調(diào)用-[CALayer _display](視圖繪制)、-[CALayer drawInContext:](默認調(diào)用)、-[UIView(CALayerDelegate) drawLayer:inContext:](自定義繪制流程)等方法,我們試著實現(xiàn)drawLayer:inContext時,發(fā)現(xiàn)drawRect不會再走
下面我們通過自定義CALayer,來分析下系統(tǒng)的CALayer到底做了什么
@protocol LLayerDelegate <NSObject>
- (void)l_layoutSublayersOfLayer:(CALayer *)layer;
- (void)l_displayLayer:(CALayer *)layer;
- (void)l_drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx;
- (CGContextRef)l_beginDraw;
- (void)l_endDraw;
@end
@interface LLayer : CALayer
@end
@implementation LLayer
- (void)layoutSublayers { //這個會調(diào)用UIView layoutSubviews
__strong id <LLayerDelegate> delegate = (id<LLayerDelegate>)self.delegate;
if ([delegate respondsToSelector:@selector(l_layoutSublayersOfLayer:)]) {
//調(diào)用代理的實現(xiàn)
}
}
- (void)display {
//詢問代理繪制
__strong id <LLayerDelegate> delegate = (id<LLayerDelegate>)self.delegate;
CGContextRef context = [delegate l_beginDraw];
//如何繪制
[delegate l_drawLayer:self inContext:context];
[delegate l_displayLayer:self];
[delegate l_endDraw];
}
@end
@interface LCustomLayerView()<LLayerDelegate>
@end
@implementation LCustomLayerView
//下面我們模擬下layer的執(zhí)行流程
//layer走自定義的
+ (Class)layerClass {
return [LLayer class];
}
#pragma -mark LLayerDelegate
- (void)l_layoutSublayersOfLayer:(CALayer *)layer {
[self layoutSubviews];
}
- (CGContextRef)l_beginDraw {
//開始繪制,并返回context
UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.layer.opaque, self.layer.contentsScale);
CGContextRef cRef = UIGraphicsGetCurrentContext();
return cRef;
}
- (void)l_drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {
[[UIColor blueColor] set];
UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(self.bounds.size.width/2.0 - 30, self.bounds.size.height/2.0 - 30, 60, 60)];
CGContextAddPath(ctx, path.CGPath);
CGContextFillPath(ctx);
}
//自定義繪制
- (void)l_displayLayer:(CALayer *)layer {
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
dispatch_async(dispatch_get_main_queue(), ^{
layer.contents = (__bridge id _Nullable)(img.CGImage);
});
}
- (void)l_endDraw {
UIGraphicsEndImageContext();
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
[self.view addSubview:self.clView];
}
- (LCustomLayerView *)clView {
if (!_clView) {
_clView = [LCustomLayerView new];
_clView.frame = CGRectMake(50, 100, 200, 200);
_clView.backgroundColor = [UIColor orangeColor];
}
return _clView;
}
@end
重新布局方法,layoutSubviews調(diào)用時機
- 延時執(zhí)行
- 被添加到父視圖中
- 添加子控件
- 尺寸發(fā)生變化
- 子控件尺寸發(fā)生變化
- 滾動UIScrollView
- 旋轉屏幕
- setNeedsLayout,且有布局需要更新
- 立即執(zhí)行
- 調(diào)用layoutIfNeeded時且有變化會立即觸發(fā)
重新繪制方法,drawRect調(diào)用時機
- 在loadView,viewDidLoad方法之后調(diào)用
- View初始化時沒有設置rect大小,將直接導致drawRect不會被調(diào)用
- 在調(diào)用sizeThatFits后被調(diào)用,可以先調(diào)用sizeToFit計算出size,然后系統(tǒng)自動調(diào)用drawRect
- 通過設置contentMode為UIViewContentModeRedraw,每次設置或更改frame的時候自動調(diào)用drawRect
- rect不為0,調(diào)用setNeedsDisplay或setNeedsDisplayInRect會觸發(fā)
生活如此美好,今天就點到為止。。。