Glide源碼解析(一)源碼流程

依賴庫(kù)

implementation 'com.github.bumptech.glide:glide:4.9.0'

基本用法

Glide.with(this)
    .load(url)
    .into(imageView);

過(guò)程

  1. 創(chuàng)建request
  2. 執(zhí)行加載
  3. 回調(diào)刷新UI

源碼分析

Glide#with

獲得RequestManager:請(qǐng)求管理類,創(chuàng)建RequestBuilder。控制整個(gè)界面的生命周期監(jiān)聽。

傳入不同的Context處理

  1. applicationContext
    不做任何特殊處理,通過(guò)RequestManagerFactory來(lái)build出一個(gè)RequestManager。Application對(duì)象的生命周期即應(yīng)用程序的生命周期,因此Glide并不需要做什么特殊的處理,它自動(dòng)就是和應(yīng)用程序的生命周期是同步的,如果應(yīng)用程序關(guān)閉的話,Glide的加載也會(huì)同時(shí)終止。
  2. Activity
public RequestManager get(@NonNull Activity activity) {
    if (Util.isOnBackgroundThread()) {
      return get(activity.getApplicationContext());
    } else {
      assertNotDestroyed(activity);
      android.app.FragmentManager fm = activity.getFragmentManager();
      return fragmentGet(
          activity, fm, /*parentHint=*/ null, isActivityVisible(activity));
    }
}

RequestManagerRetriever#fragmentGet

@Deprecated
@NonNull
private RequestManager fragmentGet(@NonNull Context context,
  @NonNull android.app.FragmentManager fm,
  @Nullable android.app.Fragment parentHint,
  boolean isParentVisible) {
RequestManagerFragment current = getRequestManagerFragment(fm, parentHint, isParentVisible);
RequestManager requestManager = current.getRequestManager();
if (requestManager == null) {
  Glide glide = Glide.get(context);
  requestManager =
      factory.build(
          glide, current.getGlideLifecycle(), current.getRequestManagerTreeNode(), context);
          // RequestManagerFragment和RequestManager綁定起來(lái)
          //監(jiān)聽Activity的生命周期來(lái)管理圖片加載
  current.setRequestManager(requestManager);
}
return requestManager;
}

Activity中添加沒(méi)有UI的Fragment。需要這個(gè)Fragment來(lái)監(jiān)聽Activity的生命周期。Fragment的生命周期和Activity是同步的,如果Activity被銷毀了,F(xiàn)ragment是可以監(jiān)聽到的,這樣Glide就可以捕獲這個(gè)事件并停止圖片加載了。
3.非主線程使用Glide
如果我們是在非主線程當(dāng)中使用的Glide,那么不管你是傳入的Activity還是Fragment,都會(huì)被強(qiáng)制當(dāng)成Application來(lái)處理。

如何進(jìn)行生命周期綁定的

RequestManagerFragment中ActivityFragmentLifecycle管理生命周期,注冊(cè)了一些回調(diào)接口,當(dāng)Activity,F(xiàn)ragment調(diào)用回調(diào)方法,去處理圖片加載請(qǐng)求。當(dāng)圖片加載到一半,Activity切走,就會(huì)停止加載。

 @Override
  public void onStop() {
    super.onStop();
    lifecycle.onStop();
  }

Glide#load

public RequestBuilder<Drawable> load(@Nullable String string) {
    return asDrawable().load(string);
}

RequestManager#asDrawable

@NonNull
@CheckResult
public RequestBuilder<Drawable> asDrawable() {
    return as(Drawable.class);
}

return new RequestBuilder<>(glide, this, resourceClass, context);

RequestBuilder#load

@NonNull
private RequestBuilder<TranscodeType> loadGeneric(@Nullable Object model) {
    this.model = model;
    isModelSet = true;
    return this;
}

Glide#into

RequestBuilder#into

@NonNull
public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {
    // into要在主線程中調(diào)用
    Util.assertMainThread();
    // 對(duì)傳進(jìn)來(lái)的ImageView做是否為空的判斷
    Preconditions.checkNotNull(view);

    // 配置圖片加載設(shè)置
    BaseRequestOptions<?> requestOptions = this;
    if (!requestOptions.isTransformationSet()
        && requestOptions.isTransformationAllowed()
        && view.getScaleType() != null) {
        // options保存四種scaleType規(guī)格
      switch (view.getScaleType()) {
        case CENTER_CROP:
          requestOptions = requestOptions.clone().optionalCenterCrop();
          break;
        case CENTER_INSIDE:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case FIT_CENTER:
        case FIT_START:
        case FIT_END:
          requestOptions = requestOptions.clone().optionalFitCenter();
          break;
        case FIT_XY:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case CENTER:
        case MATRIX:
        default:
      }
    }

// 這個(gè)transcodeClass是指的drawable或bitmap
// glideContext#buildImageViewTarget,這個(gè)方法會(huì)構(gòu)建出一個(gè)Target對(duì)象,Target對(duì)象則是用來(lái)最終展示圖片用的
    return into(
        glideContext.buildImageViewTarget(view, transcodeClass),
        /*targetListener=*/ null,
        requestOptions,
        Executors.mainThreadExecutor());
 }

GlideContext#buildImageViewTarget

實(shí)際里面調(diào)用了ImageViewTargetFactory#buildTarget

public class ImageViewTargetFactory {
  @NonNull
  @SuppressWarnings("unchecked")
  // 返回展示Bimtap/Drawable資源的目標(biāo)對(duì)象
  // 這個(gè)Class是之前l(fā)oad方法,調(diào)用as(Class class)傳入的
  public <Z> ViewTarget<ImageView, Z> buildTarget(@NonNull ImageView view,
      @NonNull Class<Z> clazz) {
    if (Bitmap.class.equals(clazz)) {
      return (ViewTarget<ImageView, Z>) new BitmapImageViewTarget(view);
    } else if (Drawable.class.isAssignableFrom(clazz)) {
      return (ViewTarget<ImageView, Z>) new DrawableImageViewTarget(view);
    } else {
      throw new IllegalArgumentException(
          "Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
    }
  }
}

RequestBuilder#into

/**
* 將資源加載到傳入的target
*/
private <Y extends Target<TranscodeType>> Y into(
  @NonNull Y target,
  @Nullable RequestListener<TranscodeType> targetListener,
  BaseRequestOptions<?> options,
  Executor callbackExecutor) {
    Preconditions.checkNotNull(target);
    // 這個(gè)變量load時(shí)置
    if (!isModelSet) {
      throw new IllegalArgumentException("You must call #load() before calling #into()");
    }
    
    // 創(chuàng)建Request,request是用來(lái)發(fā)出加載圖片請(qǐng)求的
    // 實(shí)例化對(duì)象是SingleRequest
    Request request = buildRequest(target, targetListener, options, callbackExecutor);
    // 獲取當(dāng)前target所綁定的request對(duì)象,舊的request
    Request previous = target.getRequest();
    // 當(dāng)前請(qǐng)求和上次請(qǐng)求一致的話就返回相應(yīng)的target對(duì)象
    // isSkipMemoryCacheWithCompletePreviousRequest看options中是否設(shè)置不支持內(nèi)存緩存以及之前的請(qǐng)求是否以及完成。
    if (request.isEquivalentTo(previous)
        && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
      request.recycle();
      
      if (!Preconditions.checkNotNull(previous).isRunning()) {
        previous.begin();
      }
      return target;
    }

    // 清除舊的Target
    requestManager.clear(target);
    // target綁定新的request對(duì)象
    target.setRequest(request);
    // 執(zhí)行request
    requestManager.track(target, request);
    
    return target;
}

1.創(chuàng)建加載圖片的Request
2.對(duì)舊的Target綁定進(jìn)行刪除
3.交給requestManager進(jìn)行相應(yīng)的request處理

RequestBuilder#buildRequest

最終執(zhí)行到buildThumbnailRequestRecursive方法。
buildRequest - buildRequestRecursive - buildThumbnailRequestRecursive
buildThumbnailRequestRecursive有多個(gè)分支前面都是和縮略圖有關(guān),實(shí)際創(chuàng)建Request請(qǐng)求是最后一行調(diào)用obtainRequest方法。

private Request obtainRequest(
  Target<TranscodeType> target,
  RequestListener<TranscodeType> targetListener,
  BaseRequestOptions<?> requestOptions,
  RequestCoordinator requestCoordinator,
  TransitionOptions<?, ? super TranscodeType> transitionOptions,
  Priority priority,
  int overrideWidth,
  int overrideHeight,
  Executor callbackExecutor) {
  // 進(jìn)行初始化,返回Request對(duì)象
return SingleRequest.obtain(
    context,
    glideContext,
    model,
    transcodeClass,
    requestOptions,
    overrideWidth,
    overrideHeight,
    priority,
    target,
    targetListener,
    requestListeners,
    requestCoordinator,
    glideContext.getEngine(),
    transitionOptions.getTransitionFactory(),
    callbackExecutor);
}

RequestManager#track

synchronized void track(@NonNull Target<?> target, @NonNull Request request) {
    // 添加target進(jìn)目標(biāo)集合
    targetTracker.track(target);
    requestTracker.runRequest(request);
}

RequestTraker#runRequest

public void runRequest(@NonNull Request request) {
    requests.add(request);
    // 是否有正在進(jìn)行的request請(qǐng)求
    if (!isPaused) {
      request.begin();
    } else {
      // 加入待執(zhí)行隊(duì)列
      request.clear();
      pendingRequests.add(request);
    }
}

SingleRequest#begin

@Override
public synchronized void begin() {
    assertNotCallingCallbacks();
    stateVerifier.throwIfRecycled();
    startTime = LogTime.getLogTime();
    // model就是我們?cè)趌oad()方法中傳入的資源
    // 會(huì)先去獲取一個(gè)error的占位圖,如果獲取不到的話會(huì)再去獲取一個(gè)loading占位圖,然后調(diào)用target.onLoadFailed(error)方法并將占位圖傳入
    if (model == null) {
      if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        width = overrideWidth;
        height = overrideHeight;
      }

      int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
      onLoadFailed(new GlideException("Received null model"), logLevel);
      return;
    }
   ...
    status = Status.WAITING_FOR_SIZE;
    // 是否使用了override() API為圖片指定了一個(gè)固定的寬高
    if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
      onSizeReady(overrideWidth, overrideHeight);
    } else {
      target.getSize(this);
    }
    
    if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
        && canNotifyStatusChanged()) {
      target.onLoadStarted(getPlaceholderDrawable());
    }
    if (IS_VERBOSE_LOGGABLE) {
      logV("finished run method in " + LogTime.getElapsedMillis(startTime));
    }
}

SingleRequest#onSizeReady

public synchronized void onSizeReady(int width, int height) {
    ...
    /**
    * 當(dāng)前圖片需要裁剪的倍數(shù),得出需要加載圖片的寬,高
    */
    float sizeMultiplier = requestOptions.getSizeMultiplier();
    this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
    this.height = maybeApplySizeMultiplier(height, sizeMultiplier);

    // 根據(jù)給定的配置進(jìn)行加載,engine是一個(gè)負(fù)責(zé)加載、管理活躍和緩存資源的引擎類
    loadStatus =
        engine.load(...);
...
}

Engine#load

/**
* 該方法負(fù)責(zé)管理活動(dòng)和緩存資源
*/
public synchronized <R> LoadStatus load(...) {
      // 生成緩存key
   EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
        resourceClass, transcodeClass, options);
   
    // 內(nèi)存采用了一個(gè)HashMap進(jìn)行內(nèi)存的緩存,使用了弱引用ResourceWeakReference持有了Resource
    // 從Map<Key, ResourceWeakReference> activeEngineResources這個(gè)緩存中取EngineResource里面主要維護(hù)了acquire int,資源被使用加1,被釋放-1,資源沒(méi)有被使用時(shí),則會(huì)調(diào)用onResourceReleased,將資源存儲(chǔ)到MemoryCache中。
    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
      cb.onResourceReady(active, DataSource.MEMORY_CACHE);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from active resources", startTime, key);
      }
      return null;
    }

    // 沒(méi)有再?gòu)拇疟P內(nèi)存中查找,有的話會(huì)取出并放到ActiveResources(內(nèi)部維護(hù)的弱引用緩存map)里面
    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
      cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from cache", startTime, key);
      }
      return null;
    }

// 當(dāng)前Request是否正在執(zhí)行
    EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
    if (current != null) {
      current.addCallback(cb, callbackExecutor);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }

// 創(chuàng)建engineJob,創(chuàng)建后臺(tái)任務(wù)執(zhí)行
    EngineJob<R> engineJob =
        engineJobFactory.build(
            key,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache);

 // 創(chuàng)建解析工作對(duì)象
    DecodeJob<R> decodeJob =
        decodeJobFactory.build(
            glideContext,
            model,
            key,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            onlyRetrieveFromCache,
            options,
            engineJob);

 // 放在Jobs內(nèi)部維護(hù)的HashMap中
    jobs.put(key, engineJob);

    engineJob.addCallback(cb, callbackExecutor);
      // 內(nèi)部開啟線程去執(zhí)行decodeJob的run方法
    engineJob.start(decodeJob);

    if (VERBOSE_IS_LOGGABLE) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    // 開始一個(gè)新加載
    return new LoadStatus(cb, engineJob);
}

EngineJob#start

public synchronized void start(DecodeJob<R> decodeJob) {
    this.decodeJob = decodeJob;
    // //這里根據(jù)緩存策略,決定使用哪個(gè)Executor。默認(rèn)情況返回diskCacheExecutor。
    //共三種執(zhí)行器:diskCacheExecutor、sourceExecutor、sourceUnlimitedExecutor
    GlideExecutor executor = decodeJob.willDecodeFromCache()
        ? diskCacheExecutor
        : getActiveSourceExecutor();
    // 正式開啟子線程進(jìn)行資源加載,線程也從主線程切換到子線程
    executor.execute(decodeJob);
}

DecodeJob#run

里面執(zhí)行到runWrapped方法

private void runWrapped() {
    switch (runReason) {
      // 第一次加載,DecodeJob調(diào)用init方法就會(huì)置成這個(gè)狀態(tài)
      case INITIALIZE:
        // 獲取下一階段狀態(tài)
        stage = getNextStage(Stage.INITIALIZE);
        // 獲取下一階段的Generator對(duì)象
        currentGenerator = getNextGenerator();
        // 內(nèi)部會(huì)調(diào)用相應(yīng)Generator的startNext()
        // 真正的去加載網(wǎng)絡(luò)資源
        runGenerators();
        break;
      case SWITCH_TO_SOURCE_SERVICE:
        runGenerators();
        break;
      case DECODE_DATA:
        // 將獲取的數(shù)據(jù)解碼成對(duì)應(yīng)的資源
        decodeFromRetrievedData();
        break;
      default:
        throw new IllegalStateException("Unrecognized run reason: " + runReason);
    }
  }

DecodeJob#getNextStage

INITIALIZE:初始化、RESOURCE_CACHE:讀取轉(zhuǎn)換后的緩存、DATA_CACHE:讀取原文件緩存、SOURCE:原文件加載、FINISHED:結(jié)束狀態(tài)。

private Stage getNextStage(Stage current) {
    switch (current) {
      case INITIALIZE:
        return diskCacheStrategy.decodeCachedResource()
            ? Stage.RESOURCE_CACHE : getNextStage(Stage.RESOURCE_CACHE);
      case RESOURCE_CACHE:
        return diskCacheStrategy.decodeCachedData()
            ? Stage.DATA_CACHE : getNextStage(Stage.DATA_CACHE);
      case DATA_CACHE:
        return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
      case SOURCE:
      case FINISHED:
        return Stage.FINISHED;
      default:
        throw new IllegalArgumentException("Unrecognized stage: " + current);
    }
}

DecodeJob#getNextGenerator

private DataFetcherGenerator getNextGenerator() {
    switch (stage) {
      case RESOURCE_CACHE:
        //從轉(zhuǎn)換后的緩存中讀取文件
        return new ResourceCacheGenerator(decodeHelper, this);
      case DATA_CACHE:
        //從原文件緩存中讀取文件
        return new DataCacheGenerator(decodeHelper, this);
      case SOURCE:
       //沒(méi)有緩存,重新加載資源(比如:網(wǎng)絡(luò)圖片、本地文件)
        return new SourceGenerator(decodeHelper, this);
      case FINISHED:
        return null;
      default:
        throw new IllegalStateException("Unrecognized stage: " + stage);
    }
  }

SourceGenerator#startNext

@Override
public boolean startNext() {
    ...
    while (!started && hasNextModelLoader()) {
     // getLoadData()方法內(nèi)部會(huì)在modelLoaders里面找到ModelLoder對(duì)象
     // 并使用modelLoader.buildLoadData方法返回一個(gè)loadData列表
      loadData = helper.getLoadData().get(loadDataListIndex++);
      if (loadData != null
          && (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
          || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
        started = true;
        // 通過(guò)loadData對(duì)象的fetcher對(duì)象的loadData方法來(lái)獲取圖片數(shù)據(jù)
        // 最終是通過(guò)HttpUrlFetcher調(diào)用loadData方法獲取數(shù)據(jù)
        // 內(nèi)部是通過(guò)HttpURLConnection網(wǎng)絡(luò)請(qǐng)求數(shù)據(jù)
        loadData.fetcher.loadData(helper.getPriority(), this);
      }
    }
    return started;
}

DecodeHelper#getLoadData

List<LoadData<?>> getLoadData() {
    if (!isLoadDataSet) {
      isLoadDataSet = true;
      loadData.clear();
      // Registry類是一個(gè)組件管理類,它的主要用途是擴(kuò)展和替換Glide組件,這些組件包括加載,編碼,解碼等邏輯。
      // Registry并不是承當(dāng)所有模塊的注冊(cè)工作,而是把各個(gè)模塊分配的不同的Registry當(dāng)中。
      // ModelLoader主要工作是將復(fù)雜數(shù)據(jù)模型轉(zhuǎn)通過(guò)DataFetcher轉(zhuǎn)換成需要的Data
      List<ModelLoader<Object, ?>> modelLoaders = glideContext.getRegistry().getModelLoaders(model);
      //noinspection ForLoopReplaceableByForEach to improve perf
      for (int i = 0, size = modelLoaders.size(); i < size; i++) {
        ModelLoader<Object, ?> modelLoader = modelLoaders.get(i);
        // 注意:這里最終是通過(guò)HttpGlideUrlLoader的buildLoadData獲取到實(shí)際的loadData對(duì)象
        LoadData<?> current =
            modelLoader.buildLoadData(model, width, height, options);
        if (current != null) {
          loadData.add(current);
        }
      }
    }
    return loadData;
}

HttpGlideUrlLoader#buildLoadData

@Override
public LoadData<InputStream> buildLoadData(@NonNull GlideUrl model, int width, int height,
      @NonNull Options options) {
    // GlideUrls memoize parsed URLs so caching them saves a few object instantiations and time
    // spent parsing urls.
    GlideUrl url = model;
    if (modelCache != null) {
      url = modelCache.get(model, 0, 0);
      if (url == null) {
        // 使用LruCache來(lái)對(duì)解析后的url來(lái)進(jìn)行緩存,以便后續(xù)可以省去解析url的時(shí)間
        modelCache.put(model, 0, 0, model);
        url = model;
      }
    }
    int timeout = options.get(TIMEOUT);
    // HttpUrlFetcher實(shí)際上就是最終的請(qǐng)求執(zhí)行者
    return new LoadData<>(url, new HttpUrlFetcher(url, timeout));
}

HttpUrlFetcher#load

@Override
public void loadData(@NonNull Priority priority,@NonNull DataCallback<? super InputStream> callback) {
    long startTime = LogTime.getLogTime();
    try {
      // loadDataWithRedirects內(nèi)部是通過(guò)HttpURLConnection網(wǎng)絡(luò)請(qǐng)求數(shù)據(jù)
      // 當(dāng)code是2xx,會(huì)調(diào)用getStreamForSuccessfulRequest()方法獲取到了最終的圖片流
      InputStream result = loadDataWithRedirects(glideUrl.toURL(), 0, null, glideUrl.getHeaders());
      callback.onDataReady(result);
    } catch (IOException e) {
      if (Log.isLoggable(TAG, Log.DEBUG)) {
        Log.d(TAG, "Failed to load data for url", e);
      }
      callback.onLoadFailed(e);
    } finally {
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Finished http url fetcher fetch in " + LogTime.getElapsedMillis(startTime));
      }
    }
}

DecodeJob#runWrapped

得到數(shù)據(jù)流需要將其變成我們想要的資源。最終調(diào)用到decodeFromRetrievedData。

private void decodeFromRetrievedData() {
    Resource<R> resource = null;
    try {
      // 從數(shù)據(jù)中解碼得到資源
      resource = decodeFromData(currentFetcher, currentData, currentDataSource);
    } catch (GlideException e) {
      e.setLoggingDetails(currentAttemptingKey, currentDataSource);
      throwables.add(e);
    }
    if (resource != null) {
      // //通知外界資源獲取成功   
      notifyEncodeAndRelease(resource, currentDataSource);
    } else {
      runGenerators();
    }
}

解碼得到資源

DecodeJob#decodeFromData方法 - DecodeJob#decodeFromFetcher方法 - DecodeJob#runLoadPath方法 - LoadPath#load方法 - LoadPath#loadWithExceptionList方法 - DecodePath#decode方法 - DecodePath#decodeResource方法 - DecodePath#decodeResourceWithList方法

 public Resource<Transcode> decode(DataRewinder<DataType> rewinder, int width, int height,
      @NonNull Options options, DecodeCallback<ResourceType> callback) throws GlideException {
    //獲取到Resource<Bitmap>對(duì)象 
    Resource<ResourceType> decoded = decodeResource(rewinder, width, height, options);
    
    //將資源轉(zhuǎn)化為目標(biāo)效果,如在構(gòu)建request時(shí)設(shè)置的CenterCrop
    Resource<ResourceType> transformed = callback.onResourceDecoded(decoded);
    
    //將數(shù)據(jù)轉(zhuǎn)化為目標(biāo)格式,將Resource<Bitmap>轉(zhuǎn)換為L(zhǎng)azyBitmapDrawableResource對(duì)象
    //可通過(guò)LazyBitmapDrawableResource的get獲取到BitmapDrawable對(duì)象
    //該transcoder為BitmapDrawableTranscoder
    return transcoder.transcode(transformed, options);
}

將結(jié)果設(shè)置到對(duì)應(yīng)的ImageView

DecodeJob#notifyEncodeAndRelease

private void notifyEncodeAndRelease(Resource<R> resource, DataSource dataSource) {
    ...
    notifyComplete(result, dataSource);
    ...
}

EngineJob#onResourceReady -> EngineJob#notifyCallbacksOfResult

void notifyCallbacksOfResult() {
    ResourceCallbacksAndExecutors copy;
    Key localKey;
    EngineResource<?> localResource;
    synchronized (this) {
      ...
      copy = cbs.copy();
      ...
    }
    
    //通知上層Engine的任務(wù)完成了
    listener.onEngineJobComplete(this, localKey, localResource);

    for (final ResourceCallbackAndExecutor entry : copy) {
      // //回調(diào)給ImageViewTarget來(lái)展示資源
      entry.executor.execute(new CallResourceReady(entry.cb));
    }
    decrementPendingCallbacks();
}

EngineJob#CallResourceReady#run

@Override
public void run() {
  synchronized (EngineJob.this) {
    if (cbs.contains(cb)) {
      // Acquire for this particular callback.
      engineResource.acquire();
      callCallbackOnResourceReady(cb);
      removeCallback(cb);
    }
    decrementPendingCallbacks();
  }
}

EngineJob#callCallbackOnResourceReady -> SingleRequest#onResourceReady

private synchronized void onResourceReady(Resource<R> resource, R result, DataSource dataSource) {
    // 第一次加載
    boolean isFirstResource = isFirstReadyResource();
    status = Status.COMPLETE;
    this.resource = resource;

    isCallingCallbacks = true;
    try {
      boolean anyListenerHandledUpdatingTarget = false;
      if (requestListeners != null) {
        for (RequestListener<R> listener : requestListeners) {
          anyListenerHandledUpdatingTarget |=
              listener.onResourceReady(result, model, target, dataSource, isFirstResource);
        }
      }
      anyListenerHandledUpdatingTarget |=
          targetListener != null
              && targetListener.onResourceReady(result, model, target, dataSource, isFirstResource);

      if (!anyListenerHandledUpdatingTarget) {
        Transition<? super R> animation =
            animationFactory.build(dataSource, isFirstResource);
        //展示照片
        //此時(shí)的target為DrawableImageViewTarget
        target.onResourceReady(result, animation);
      }
    } finally {
      isCallingCallbacks = false;
    }
    //通知加載成功
    notifyLoadSuccess();
}

ImageViewTarget#onResourceReady

@Override
public void onResourceReady(@NonNull Z resource, @Nullable Transition<? super Z> transition) {
    //是否有動(dòng)畫效果 
    if (transition == null || !transition.transition(resource, this)) {
      // 靜態(tài)圖
      // 內(nèi)部調(diào)用setResource來(lái)展示照片
      setResourceInternal(resource);
    } else {
      // gif
      maybeUpdateAnimatable(resource);
    }
}

總結(jié)

with:
1.獲取RequestManager用來(lái)管理請(qǐng)求
2.Gradle綁定組件生命周期,通過(guò)不同生命周期來(lái)進(jìn)行相應(yīng)處理

load:
在RequestBuilder中設(shè)置要請(qǐng)求的url,并置狀態(tài)。返回RequestBuilder對(duì)象

into:
1.創(chuàng)建加載圖片請(qǐng)求Request,ViewTarget對(duì)象
2.生成唯一的緩存key,在內(nèi)存緩存,磁盤緩存中按順序查找,查找到哪一步有緩存就直接返回圖片,否則繼續(xù)檢查下一步。如果都沒(méi)有緩存,則 Glide會(huì)從原始資源(File、Uri、遠(yuǎn)程圖片 url 等)中解碼,變換,緩存,加載圖片。

參考

Glide4.0源碼全解析
Android圖片加載框架最全解析(二),從源碼的角度理解Glide的執(zhí)行流程
Glide 4.0源碼解析
Android主流三方庫(kù)源碼分析(三、深入理解Glide源碼)

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