OpenGL 有好幾種安裝辦法:下面列出二種,GLUT 和 GLFW+GLAD.
GLUT 方法
sudo apt-get install build-essential
sudo apt-get install libgl1-mesa-dev
sudo apt-get install libglu1-mesa-dev
sudo apt-get install libglut-dev
如果上一步出現(xiàn)報錯:
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package libglut-dev
將上述
sudo apt-get install libglut-dev
命令改成:
sudo apt-get install freeglut3-dev
想測驗是否成功,詳見: Ubuntu 安裝 openGL
GLFW + GLAD 方法
安裝 GLFW
sudo apt-get install libglfw3-dev
git clone https://github.com/glfw/glfw
mkdir build && cd build && cmake ../glfw && make -j4 && sudo make install
安裝 GLAD
打開GLAD的在線服務(wù)

glad.png
生成zip壓縮文件包含兩個頭文件目錄,和一個glad.c文件。
將兩個頭文件目錄(glad和KHR)復(fù)制到你的Include文件夾中(即/usr/local/include),并添加glad.c文件到稍后的工程中。
測試
// System Headers
#include <glad/glad.h>
#include <GLFW/glfw3.h>
// Standard Headers
#include <cstdio>
#include <cstdlib>
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);//回調(diào)函數(shù)原型聲明
void processInput(GLFWwindow *window);
// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
int main(int argc, char * argv[]) {
//初始化GLFW
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // uncomment this statement to fix compilation on OS X
#endif
//創(chuàng)建一個窗口對象
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "FirstGL", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
//通知GLFW將我們窗口的上下文設(shè)置為當(dāng)前線程的主上下文
glfwMakeContextCurrent(window);
//對窗口注冊一個回調(diào)函數(shù),每當(dāng)窗口改變大小,GLFW會調(diào)用這個函數(shù)并填充相應(yīng)的參數(shù)供你處理
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
//初始化GLAD用來管理OpenGL的函數(shù)指針
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
//渲染循環(huán)
while(!glfwWindowShouldClose(window))
{
// 輸入
processInput(window);
// 渲染指令
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// 檢查并調(diào)用事件,交換緩沖
glfwSwapBuffers(window);//檢查觸發(fā)事件
glfwPollEvents(); //交換顏色緩沖
}
//釋放/刪除之前的分配的所有資源
glfwTerminate();
return EXIT_SUCCESS;
}
//輸入控制,檢查用戶是否按下了返回鍵(Esc)
void processInput(GLFWwindow *window)
{
if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
}
// 當(dāng)用戶改變窗口的大小的時候,視口也應(yīng)該被調(diào)整
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
// 注意:對于視網(wǎng)膜(Retina)顯示屏,width和height都會明顯比原輸入值更高一點。
glViewport(0, 0, width, height);
}
將 glad.c 放在和該 main.cpp 在同一目錄下, 編譯:
g++ -o out main.cpp glad.c -lglfw3 -lGL -lm -lXrandr -lXi -lX11 -lXxf86vm -lpthread -ldl -lXinerama -lXcursor
運行
./out
隨即跳出一個窗口:

ppp.png