這里需要new一個(gè)Color對(duì)象再賦值,直接設(shè)置顏色會(huì)報(bào)錯(cuò)
let staffRegion = new THREE.BoxGeometry(...size); //長(zhǎng) 高 寬
let matarial = new THREE.MeshLambertMaterial({
color: color,
side: THREE.DoubleSide,
transparent: true,
opacity: 0,
});
let element= new THREE.Mesh(staffRegion, matarial);
element.material.color = new THREE.Color(color);