Flutter 繪制一顆跳動的心

效果圖

效果圖.gif

網(wǎng)頁版(第一次打開網(wǎng)址加載會很慢)
網(wǎng)頁版

分析

總體可以拆分為2個(gè)部分:

  1. 循環(huán)放大縮小的 中心。
  2. 5個(gè)外層邊框,依次變大,同時(shí)顏色變淺, 直到變大變淺的最大值,然后重新從最小開始。

1.繪制一個(gè)循環(huán)放大縮小的中心

這里需要使用: AnimationController

 //1.聲明
  AnimationController _controller;
 //2.初始化
    _controller = AnimationController(
        vsync: this,
        //循環(huán)周期
        duration: const Duration(seconds: 1),
        //起始值
        lowerBound: 60.r,
        //結(jié)束值
        upperBound: 100.r)
        //重復(fù)循環(huán)
      ..repeat(reverse: true)
      //添加監(jiān)聽
      ..addListener(() {
        //更新視圖
        setState(() {});
      });
//3.傳遞給 圖片,讓圖片的寬高改變
 Center(
                child: Image.asset(
                  "assets/images/ic_love.png",
                  width: _controller.value,
                  height: _controller.value,
                  fit: BoxFit.cover,
                ),
              )
//4.最后銷毀
@override
  void dispose() {
     _timer.cancel();
    _controller.dispose();
    super.dispose();
  }

2.繪制5層邊框,循環(huán)放大,變淺。

這里需要使用到:CustomPaint,CustomPainter,Paint,Timer

//1.聲明
//邊框?qū)訉挾?List<double> borderSize;
//邊框透明度
List<double> opa;
//計(jì)時(shí)器 
Timer _timer;
//2.初始化
 borderSize = [20, 40, 60, 80, 100];
 opa = [1, 0.8, 0.6, 0.4, 0.2];
  _timer = Timer.periodic(const Duration(milliseconds: 100), (timer) {
      //更新邊框?qū)挾龋该魃?      ref();
    });
//3.更新透明色邏輯
  void ref() {
    for (int i = 0; i < borderSize.length; i++) {
      if (borderSize[i] < 120) {
        borderSize[i] += 1;
        opa[i] = double.parse((opa[i] - 0.01).toStringAsFixed(2));
      } else {
        opa[i] = 1.0;
        borderSize[i] = 20;
      }
    }
  }

讓寬度數(shù)組,透明色數(shù)組,依次增加、減少循環(huán)數(shù)值


image.png

image.png

2.1.繪制心形邊框代碼

class PaintBorder extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    for (int i = 0; i < borderSize.length; i++) {
      var bodyColor = Color.fromRGBO(
        255,
        131,
        115,
        //透明色
        double.parse(opa[i].toDouble().toStringAsFixed(2)),
      );
      final Paint body = Paint();
      body
        ..color = bodyColor
        ..style = PaintingStyle.fill
        ..strokeWidth = 0;

      final Paint border = Paint();

      border
        ..color = bodyColor
        ..style = PaintingStyle.stroke
        ..strokeCap = StrokeCap.round
        //寬度
        ..strokeWidth = borderSize[i] * 2;

      //繪制心形狀
      final double width = size.width;
      final double height = size.height;
      final Path path = Path();
      path.moveTo(0.5 * width, height * 0.5);
      path.cubicTo(0.2 * width, -0.2 * height, -0.2 * width, height * 0.4,
          0.5 * width, height * 0.8);
      path.moveTo(0.5 * width, height * 0.5);
      path.cubicTo(0.8 * width, -0.2 * height, 1.2 * width, height * 0.4,
          0.5 * width, height * 0.8);
      canvas.drawPath(path, body);
      canvas.drawPath(path, border);
    }
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return true;
  }
}

3.結(jié)合使用

 return BaseRoutesWidget(
        title: "跳動的心",
        child: Container(
          alignment: Alignment.center,
          child: Stack(
            children: [
              Center(
                child: CustomPaint(
                  size: Size(150.r, 150.r),
                  foregroundPainter: PaintBorder(),
                ),
              ),
              Center(
                child: Image.asset(
                  "assets/images/ic_love.png",
                  width: _controller.value,
                  height: _controller.value,
                  fit: BoxFit.cover,
                ),
              ),
            ],
          ),
        ));

4.整體代碼

import 'dart:async';
import 'dart:ui';

import 'package:flutter/material.dart';
import 'package:flutter1/base/base_routes_widget.dart';
import 'package:flutter_screenutil/flutter_screenutil.dart';

// @description 作用:繪制一顆跳動的心
// @date: 2021/11/18
// @author: 盧融霜

class HeadTwinkle extends StatefulWidget {
  const HeadTwinkle({Key key}) : super(key: key);

  @override
  _HeadTwinkleState createState() => _HeadTwinkleState();
}

//邊框?qū)訉挾?List<double> borderSize;
//邊框透明度
List<double> opa;
List<MaterialAccentColor> opaColor;

class _HeadTwinkleState extends State<HeadTwinkle>
    with SingleTickerProviderStateMixin {
  //聲明
  AnimationController _controller;
  //計(jì)時(shí)器
  Timer _timer;

  @override
  void initState() {
    borderSize = [20, 40, 60, 80, 100];
    opa = [1, 0.8, 0.6, 0.4, 0.2];
    //初始化
    _controller = AnimationController(
        vsync: this,
        //循環(huán)周期
        duration: const Duration(seconds: 1),
        //起始值
        lowerBound: 60.r,
        //結(jié)束值
        upperBound: 100.r)
        //重復(fù)循環(huán)
      ..repeat(reverse: true)
      //添加監(jiān)聽
      ..addListener(() {
        //更新視圖
        setState(() {});
      });

    _timer = Timer.periodic(const Duration(milliseconds: 100), (timer) {
      //更新邊框?qū)挾?,透明?      ref();
    });

    super.initState();
  }

  @override
  void dispose() {
    _timer.cancel();
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return BaseRoutesWidget(
        title: "跳動的心",
        child: Container(
          alignment: Alignment.center,
          child: Stack(
            children: [
              Center(
                child: CustomPaint(
                  size: Size(150.r, 150.r),
                  foregroundPainter: PaintBorder(),
                ),
              ),
              Center(
                child: Image.asset(
                  "assets/images/ic_love.png",
                  width: _controller.value,
                  height: _controller.value,
                  fit: BoxFit.cover,
                ),
              ),
            ],
          ),
        ));
  }

  void ref() {
    for (int i = 0; i < borderSize.length; i++) {
      if (borderSize[i] < 120) {
        borderSize[i] += 1;
        opa[i] = double.parse((opa[i] - 0.01).toStringAsFixed(2));
      } else {
        opa[i] = 1.0;
        borderSize[i] = 20;
      }
    }
    print("borderSize:----------$borderSize");
    print("borderSize:----------$borderSize");
    print("opa:----------$opa");
    print("");
    print("");
    print("");

  }
}

class PaintBorder extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    for (int i = 0; i < borderSize.length; i++) {
      var bodyColor = Color.fromRGBO(
        255,
        131,
        115,
        //透明色
        double.parse(opa[i].toDouble().toStringAsFixed(2)),
      );
      final Paint body = Paint();
      body
        ..color = bodyColor
        ..style = PaintingStyle.fill
        ..strokeWidth = 0;

      final Paint border = Paint();

      border
        ..color = bodyColor
        ..style = PaintingStyle.stroke
        ..strokeCap = StrokeCap.round
        //寬度
        ..strokeWidth = borderSize[i] * 2;

      //繪制心形狀
      final double width = size.width;
      final double height = size.height;
      final Path path = Path();
      path.moveTo(0.5 * width, height * 0.5);
      path.cubicTo(0.2 * width, -0.2 * height, -0.2 * width, height * 0.4,
          0.5 * width, height * 0.8);
      path.moveTo(0.5 * width, height * 0.5);
      path.cubicTo(0.8 * width, -0.2 * height, 1.2 * width, height * 0.4,
          0.5 * width, height * 0.8);
      canvas.drawPath(path, body);
      canvas.drawPath(path, border);
    }
  }

  @override
  bool shouldRepaint(covariant CustomPainter oldDelegate) {
    return true;
  }
}

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