為方便mac下面打開多個2dx模擬器,對模擬器源碼做了簡單修改。模擬器配置的工程目錄都是絕對路徑,所以每個工程都需要重新執(zhí)行腳本生成不同分辨率模擬器(基礎(chǔ)包Simulator.app不用每次都生成)。
1. 修改2dx模擬器里面三個文件
-
COCOS_ROOT/tools/simulator/frameworks/runtime-src/proj.ios_mac/mac:
-
SimulatorApp.mm
修改parseCocosProjectConfig函數(shù)
- (void) parseCocosProjectConfig:(ProjectConfig*)config { ... ... config->setProjectDir(parser->getWorkDir()); config->setWritablePath(parser->getWritablePath()); ... ... }
-
-
COCOS_ROOT/tools/simulator/libsimulator/lib/runtime:
-
ConfigParser.h
ConfigParser類中增加函數(shù)和變量
class CC_LIBSIM_DLL ConfigParser { public: ... ... const std::string &getWritablePath(); const std::string &getWorkDir(); private: ... ... string _writablepath; string _workdir; } -
ConfigParser.cpp
修改readConfig函數(shù)
void ConfigParser::readConfig(const string &filepath) { ... ... if (_docRootjson.HasMember("init_cfg")) { if(_docRootjson["init_cfg"].IsObject()) { ... ... if (objectInitView.HasMember("workdir") && objectInitView["workdir"].IsString()) { _workdir = objectInitView["workdir"].GetString(); } if (objectInitView.HasMember("writablepath") && objectInitView["writablepath"].IsString()) { _writablepath = objectInitView["writablepath"].GetString(); } ... ... } } ... ...增加函數(shù)
const std::string &ConfigParser::getWorkDir() { return _workdir; } const std::string &ConfigParser::getWritablePath() { return _writablepath; }
-
2. 編譯模擬器
運(yùn)行cocos gen-simulator -o simulator2 -p mac命令來編譯模擬器
- cocos: 2dx的命令行工具(COCOS_ROOT/tools/cocos2d-console/bin),一般添加到環(huán)境變量
- -o OUT_DIR 指定輸出目錄
- -p {ios,mac,android,win32} 指定目標(biāo)平臺
3. 拷貝模擬器app到此文件,配置simulator.json文件
將生成的app文件放在任意目錄下(最好每個工程建個simulator文件夾,方便管理),在相同目錄創(chuàng)建配置文件simulator.json,內(nèi)容如下:
{
"sims": [
{"width": 960, "height": 640},
{"width": 1024, "height": 768},
{"width": 1280, "height": 720},
{"width": 800, "height": 480},
{"width": 800, "height": 1280}
],
"workdir": "工程目錄",
"entry":"工程目錄/入口文件"
}
- sims: 為數(shù)組,里面可以配置多個不同分辨率模擬器
- workdir:工程目錄(絕對路徑)
- entry:入口文件(絕對路徑main.lua|main.js)
4. 運(yùn)行python腳本
gen_simulator.py:
#coding=utf-8
import os
import json
import shutil
realpath = os.path.realpath(".")
def parseConfig():
f = open("simulator.json")
appConfig = json.loads(f.read())
f.close()
return appConfig
def genSimulators():
appConfig = parseConfig()
for i in range(len(appConfig["sims"])):
width = appConfig["sims"][i]["width"]
height = appConfig["sims"][i]["height"]
appname = "Sim_%d@%d.app" % (width, height)
try:
shutil.rmtree(appname)
except OSError, e:
pass
shutil.copytree("Simulator.app", appname)
f = open(appname + "/Contents/Resources/config.json")
configStr = f.read()
f.close()
config = json.loads(configStr)
config["init_cfg"]["workdir"] = appConfig["workdir"]
config["init_cfg"]["entry"] = appConfig["entry"]
config["init_cfg"]["width"] = width
config["init_cfg"]["height"] = height
config["init_cfg"]["name"] = "%d@%d" % (width, height)
config["init_cfg"]["writablepath"] = realpath + "/sim_%d_%d" % (width, height)
configStr = json.dumps(config, sort_keys=True, indent=4)
f = open(appname + "/Contents/Resources/config.json", "wb")
f.write(configStr)
f.close()
if __name__ == '__main__':
genSimulators()