populate
這個函數(shù)針對ViewPager生成指定位置的指定頁面,
傳入的參數(shù)就是位置,由于ViewPager是有緩存和預(yù)加載的,所以生成某個位置的頁面,前后頁面也會相應(yīng)的生成一點點分析代碼
void populate(int newCurrentItem) {
ItemInfo oldCurInfo = null;
if (mCurItem != newCurrentItem) {
oldCurInfo = infoForPosition(mCurItem);
mCurItem = newCurrentItem;
}
final int pageLimit = mOffscreenPageLimit;
final int startPos = Math.max(0, mCurItem - pageLimit);
final int N = mAdapter.getCount();
final int endPos = Math.min(N-1, mCurItem + pageLimit);
//這里面計算規(guī)則:比如現(xiàn)在位置1,預(yù)加載數(shù)量1,則前面一個后面1個
0,1,2的頁面都要生成一下,開始位置0,終點位置2
int curIndex = -1;
ItemInfo curItem = null;
for (curIndex = 0; curIndex < mItems.size(); curIndex++) {
final ItemInfo ii = mItems.get(curIndex);//mItems是頁面存放的數(shù)組
if (ii.position >= mCurItem) {
if (ii.position == mCurItem) curItem = ii;
break;
}
}
if (curItem == null && N > 0) {
curItem = addNewItem(mCurItem, curIndex);
}
if (curItem != null) {
for (int pos = mCurItem - 1; pos >= 0; pos--) {
if (extraWidthLeft >= leftWidthNeeded && pos < startPos) {
if (ii == null) {
break;
}
if (pos == ii.position && !ii.scrolling) {
//銷毀需要回收的頁面
mItems.remove(itemIndex);
mAdapter.destroyItem(this, pos, ii.object);
itemIndex--;
curIndex--;
ii = itemIndex >= 0 ? mItems.get(itemIndex) : null;
}
} else if (ii != null && pos == ii.position) {
extraWidthLeft += ii.widthFactor;
itemIndex--;
ii = itemIndex >= 0 ? mItems.get(itemIndex) : null;
} else {
//加載新頁面
ii = addNewItem(pos, itemIndex + 1);
extraWidthLeft += ii.widthFactor;
curIndex++;
ii = itemIndex >= 0 ? mItems.get(itemIndex) : null;
}
}
float extraWidthRight = curItem.widthFactor;
itemIndex = curIndex + 1;
if (extraWidthRight < 2.f) {
ii = itemIndex < mItems.size() ? mItems.get(itemIndex) : null;
final float rightWidthNeeded = clientWidth <= 0 ? 0 :
(float) getPaddingRight() / (float) clientWidth + 2.f;
for (int pos = mCurItem + 1; pos < N; pos++) {
if (extraWidthRight >= rightWidthNeeded && pos > endPos) {
if (ii == null) {
break;
}
if (pos == ii.position && !ii.scrolling) {
mItems.remove(itemIndex);
mAdapter.destroyItem(this, pos, ii.object);
ii = itemIndex < mItems.size() ? mItems.get(itemIndex) : null;
}
} else if (ii != null && pos == ii.position) {
extraWidthRight += ii.widthFactor;
itemIndex++;
ii = itemIndex < mItems.size() ? mItems.get(itemIndex) : null;
} else {
ii = addNewItem(pos, itemIndex);
itemIndex++;
extraWidthRight += ii.widthFactor;
ii = itemIndex < mItems.size() ? mItems.get(itemIndex) : null;
}
}
}
calculatePageOffsets(curItem, curIndex, oldCurInfo);
}
生成頁面
ItemInfo addNewItem(int position, int index) {
ItemInfo ii = new ItemInfo();
ii.position = position;
ii.object = mAdapter.instantiateItem(this, position);
ii.widthFactor = mAdapter.getPageWidth(position);
if (index < 0 || index >= mItems.size()) {
mItems.add(ii);
} else {
mItems.add(index, ii);
}
return ii;
}
緩存機制整理
生成指定位置的頁面,前后偏移量mOffscreenPageLimit的頁面也得保證需要生成,至于其他的頁面,數(shù)組中需要移除,adapter調(diào)用destroyItem
結(jié)合Adapter分析
public Object instantiateItem(@NonNull ViewGroup container, int position) {
//生成頁面
}
public void destroyItem(@NonNull ViewGroup container, int position, @NonNull Object object) {
//銷毀對象
}
@Override
public boolean isViewFromObject(@NonNull View view, @NonNull Object o) {
//view和頁面綁定
}
繪制流程,如onMeasure,onLayout
onMeasure
依次對于當(dāng)前子頁面,通知子頁面measure
onLayout
對于每一個頁面,需要設(shè)置左右邊界:
頁面0 左0 右width
頁面1 左width 右2width
頁面2 左2width 右3width
繪制就是真實寬度是N個頁面寬度,但是只是展示當(dāng)前頁面的寬度,默認(rèn)
每一個頁面寬度是相等的
注意N不是getCount,而是當(dāng)前頁面+2mOffscreenPageLimit
事件分發(fā)機制
分析onTouchEvent
Down:
populate();
Move:
if (xDiff > mTouchSlop && xDiff > yDiff) {
橫向超過閾值且大于縱向距離則要進(jìn)入
mIsBeingDragged = true;
}
接著調(diào)用scrollTo
Up:
int nextPage = determineTargetPage(currentPage, pageOffset, initialVelocity,
totalDelta);
setCurrentItemInternal(nextPage, true, true, initialVelocity);
if (Math.abs(deltaX) > mFlingDistance && Math.abs(velocity) > mMinimumVelocity) {
//滑動超過閾值則跳到下一頁
targetPage = velocity > 0 ? currentPage : currentPage + 1;
}
攔截策略
onInterceptTouchEvent
Down:
if (action != MotionEvent.ACTION_DOWN) {
if (mIsBeingDragged) {
return true;
}
所以呢,ViewPager是通過手勢滾動,scrollTo滑動的距離,實現(xiàn)滑動的效果。滑動的效果都是Scroller機制,也就是scrollTo->invalidate->computeScroll->computeScrollOffset為true則死循環(huán)invalidate
滾動結(jié)束則跳出這個循環(huán)