步驟
在Github上新建一個倉庫
本地生成SSH key
生成后,配置到GitHub中,建立關聯(lián)。
只有第一次在本地電腦使用Git時需要。
本地目錄變?yōu)镚it倉庫
用Git Bash打開本地目錄,輸入 git init,成功后會在工程內(nèi)新建一個隱藏目錄.git
創(chuàng)建.gitignore文件:作用是使用 git add . 添加當前目錄的文件到暫存區(qū)(以便最后上傳到GitHub上)時,會按照.gitignore中的規(guī)則忽略相應的文件。
輸入 touch .gitignore,在創(chuàng)建出的文件內(nèi)填入忽略規(guī)則。上傳本地Git庫到暫存區(qū),提交。
- 輸入 git add .添加目錄下的所有文件(除了要被忽略的)到暫存區(qū)
- 輸入 git commit -m "注釋內(nèi)容"
- 輸入 git remote add origin {0},{0}是第一步創(chuàng)建的倉庫的地址:https://github.com/我的名字/倉庫名.git
- 輸入 git push -u origin master 將本地的master分支推送到origin遠程倉庫,指定origin為默認倉庫
忽略規(guī)則的模板(可按自己的需求修改)
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
參考教程
如何在GitHub上上傳Unity項目
Git上傳Unity工程GitHub
知乎:如何優(yōu)雅地使用Git?
Git教程-廖雪峰