概述
Volley是Google推出的一款比較輕巧的網(wǎng)絡(luò)請(qǐng)求框架,并且可以對(duì)請(qǐng)求進(jìn)行緩存,同時(shí)可以實(shí)時(shí)取消請(qǐng)求,設(shè)置請(qǐng)求優(yōu)先級(jí),內(nèi)置了ImageRequest,JsonRequest,JsonObjectRequest,JsonArrayRequest,StringRequest等,并且還支持自定義Request,基本上能滿足日常的開發(fā),當(dāng)讓Volley原生并不支持文件上傳,但是可以通過(guò)自定義Request來(lái)實(shí)現(xiàn),Volley不僅僅支持網(wǎng)絡(luò)請(qǐng)求,還支持圖片加載,這個(gè)主要是通過(guò)內(nèi)置的ImageRequest來(lái)實(shí)現(xiàn),Volley的工作原理大致如下:

大致流程就是,當(dāng)添加一個(gè)Request的時(shí)候,首先會(huì)被添加到CachaQueue中,
正文
工作流程

Volley的緩存跟常規(guī)的緩存不太一致,它并不是直接去取緩存,而是構(gòu)造了一個(gè)緩存隊(duì)列,存放Request,然后根據(jù)特有的key值去取緩存,如果緩存存在并且沒(méi)有過(guò)期,請(qǐng)求也沒(méi)有取消,那么就直接解析緩存數(shù)據(jù),發(fā)送到主線程,不然就直接加入到網(wǎng)絡(luò)請(qǐng)求隊(duì)列,重新請(qǐng)求網(wǎng)絡(luò)數(shù)據(jù),Volley的源碼比較多,下面主要是從Request,RequestQueue,Dispatcher,Cache,這幾個(gè)類分析一下Volley的一些實(shí)現(xiàn)細(xì)節(jié),畢竟大部分框架,原理都是一兩句話都能說(shuō)清楚,但是有很多細(xì)節(jié)讓自己實(shí)現(xiàn)其實(shí)還是挺困難的。
Request
繼承關(guān)系
Request

Request是一個(gè)單獨(dú)的類,實(shí)現(xiàn)了Comparable接口,主要是用來(lái)對(duì)請(qǐng)求進(jìn)行排序,如果設(shè)置了請(qǐng)求的優(yōu)先級(jí),就會(huì)根據(jù)優(yōu)先級(jí)來(lái)進(jìn)行排序,如果沒(méi)有優(yōu)先級(jí)就會(huì)按照請(qǐng)求加入的順序來(lái)排序。
成員變量
private final int mMethod;//請(qǐng)求類型,GET,POST
private final String mUrl;//請(qǐng)求的服務(wù)器地址
private final Object mLock = new Object();//用來(lái)給對(duì)象上鎖
private Response.ErrorListener mErrorListener;//請(qǐng)求失敗的監(jiān)聽
private Integer mSequence;//請(qǐng)求的序列號(hào),按照請(qǐng)求的順序依次遞增
private RequestQueue mRequestQueue;//請(qǐng)求隊(duì)列
private boolean mShouldCache = true;//是否需要緩存,默認(rèn)開啟緩存
private boolean mCanceled = false;//請(qǐng)求是否取消,默認(rèn)為false
private boolean mResponseDelivered = false;//解析完的請(qǐng)求是否已經(jīng)發(fā)送
private boolean mShouldRetryServerErrors = false;//遇到服務(wù)器異常是否需要重試
private RetryPolicy mRetryPolicy;//重試策略
private Cache.Entry mCacheEntry = null;//緩存的 對(duì)象,里面封裝了很多跟緩存相關(guān)的信息
private Object mTag;//請(qǐng)求的tag
private NetworkRequestCompleteListener mRequestCompleteListener;//網(wǎng)絡(luò)請(qǐng)求完成回調(diào)的結(jié)果
//Request的生命周期記錄工具
private final MarkerLog mEventLog = MarkerLog.ENABLED ? new MarkerLog() : null;
Method
public interface Method {
int DEPRECATED_GET_OR_POST = -1;
int GET = 0;
int POST = 1;
int PUT = 2;
int DELETE = 3;
int HEAD = 4;
int OPTIONS = 5;
int TRACE = 6;
int PATCH = 7;
}
由于方法的辨識(shí)度比較高,所以Volley沒(méi)有采用枚舉,而是采用了接口內(nèi)定義變量,節(jié)省開銷
Priority
public enum Priority {
LOW,
NORMAL,
HIGH,
IMMEDIATE
}
優(yōu)先級(jí)更注重可讀性,所以Volley采用了枚舉
構(gòu)造方法
@Deprecated
public Request(String url, Response.ErrorListener listener) {
this(Method.DEPRECATED_GET_OR_POST, url, listener);
}
public Request(int method, String url, Response.ErrorListener listener) {
mMethod = method;
mUrl = url;
mErrorListener = listener;
setRetryPolicy(new DefaultRetryPolicy());
mDefaultTrafficStatsTag = findDefaultTrafficStatsTag(url);
}
傳入method,url以及失敗的ErrorListener
關(guān)鍵方法
cancel
取消請(qǐng)求
public void cancel() {
synchronized (mLock) {
mCanceled = true;//改變請(qǐng)求標(biāo)志位
mErrorListener = null;//回調(diào)接口置空
}
}
compareTo
設(shè)置請(qǐng)求優(yōu)先級(jí)
@Override
public int compareTo(Request<T> other) {
//獲取請(qǐng)求優(yōu)先級(jí)
Priority left = this.getPriority();
Priority right = other.getPriority();
//請(qǐng)求優(yōu)先級(jí)默認(rèn)為Normal
//1.先比較請(qǐng)求優(yōu)先級(jí),如果相等再比較請(qǐng)求加入的順序
return left == right ?
this.mSequence - other.mSequence :
right.ordinal() - left.ordinal();
}
finish
通知RequestQueue,這個(gè)請(qǐng)求已經(jīng)結(jié)束
void finish(final String tag) {
if (mRequestQueue != null) {
//通知隊(duì)列移除當(dāng)前請(qǐng)求
mRequestQueue.finish(this);
}
if (MarkerLog.ENABLED) {
final long threadId = Thread.currentThread().getId();
//判斷當(dāng)前線程是否為主線程,不是的話切換到主線程
if (Looper.myLooper() != Looper.getMainLooper()) {
//通過(guò)PostRunnable的方式,保證請(qǐng)求結(jié)束的打印時(shí)間是有序的
Handler mainThread = new Handler(Looper.getMainLooper());
mainThread.post(new Runnable() {
@Override
public void run() {
mEventLog.add(tag, threadId);
mEventLog.finish(Request.this.toString());
}
});
return;
}
mEventLog.add(tag, threadId);
mEventLog.finish(this.toString());
}
}
getCacheKey
默認(rèn)作為請(qǐng)求的服務(wù)器地址作為key,實(shí)際開發(fā)過(guò)程中需要通過(guò)MD5會(huì)比較好一點(diǎn)
public String getCacheKey() {
return getUrl();
}
抽象方法
Rquest是一個(gè)抽象類,里面還有很多抽象犯法需要子類去實(shí)現(xiàn)
//解析網(wǎng)絡(luò)請(qǐng)求
abstract protected Response<T> parseNetworkResponse(NetworkResponse response);
//傳遞網(wǎng)絡(luò)請(qǐng)求結(jié)果
abstract protected void deliverResponse(T response);
//請(qǐng)求失敗的回調(diào),因?yàn)椴煌腞equest需要的返回類型不一樣,需要子類實(shí)現(xiàn),但是請(qǐng)求失敗確是共同的
//所以Volley做了一些封裝
public void deliverError(VolleyError error) {
Response.ErrorListener listener;
synchronized (mLock) {
listener = mErrorListener;
}
if (listener != null) {
listener.onErrorResponse(error);
}
}
RequesQueue
RequesQueue實(shí)際上是所有隊(duì)列的一個(gè)管理類,包含正在進(jìn)行中的隊(duì)列集合mCurrentRequests,緩存隊(duì)列mCacheQueue,網(wǎng)絡(luò)隊(duì)列mNetworkQueue等
成員變量
//Request添加進(jìn)去后的序列號(hào)
private final AtomicInteger mSequenceGenerator = new AtomicInteger();
//正在進(jìn)行中的請(qǐng)求集合,采用HashSet實(shí)現(xiàn)
private final Set<Request<?>> mCurrentRequests = new HashSet<Request<?>>();
//請(qǐng)求的緩存隊(duì)列,采用PriorityBlockingQueue實(shí)現(xiàn),可以根據(jù)優(yōu)先級(jí)來(lái)出隊(duì)
private final PriorityBlockingQueue<Request<?>> mCacheQueue =
new PriorityBlockingQueue<>();
//請(qǐng)求的網(wǎng)絡(luò)隊(duì)列,采用PriorityBlockingQueue實(shí)現(xiàn)
private final PriorityBlockingQueue<Request<?>> mNetworkQueue =
new PriorityBlockingQueue<>();
//網(wǎng)絡(luò)請(qǐng)求分發(fā)器的數(shù)量,默認(rèn)為4個(gè)
private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;
//數(shù)據(jù)的緩存
private final Cache mCache;
//網(wǎng)絡(luò)請(qǐng)求的實(shí)際執(zhí)行者
private final Network mNetwork;
//網(wǎng)絡(luò)請(qǐng)求返回結(jié)果的分發(fā)者
private final ResponseDelivery mDelivery;
//網(wǎng)絡(luò)請(qǐng)求分發(fā)器數(shù)組
private final NetworkDispatcher[] mDispatchers;
//緩存分發(fā)器線程
private CacheDispatcher mCacheDispatcher;
//網(wǎng)絡(luò)請(qǐng)求完成的監(jiān)聽器集合
private final List<RequestFinishedListener> mFinishedListeners =new ArrayList<>();
構(gòu)造方法
public RequestQueue(Cache cache, Network network, int threadPoolSize) {
this(cache, network, threadPoolSize,
new ExecutorDelivery(new Handler(Looper.getMainLooper())));
}
public RequestQueue(Cache cache, Network network) {
this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE);
}
//其它的構(gòu)造方法最終還是間接調(diào)用了這個(gè)方法
public RequestQueue(Cache cache, Network network, int threadPoolSize,
ResponseDelivery delivery) {
mCache = cache;
mNetwork = network;
mDispatchers = new NetworkDispatcher[threadPoolSize];
mDelivery = delivery;
}
通過(guò)成員變量的注釋,比較清晰,就是默認(rèn)初始化了一些變量
核心方法
start
public void start() {
stop(); //終止正在進(jìn)行的分發(fā)器,包括緩存的分發(fā)器以及網(wǎng)絡(luò)分發(fā)器
// 創(chuàng)建緩存分發(fā)器
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
//啟動(dòng)緩存分發(fā)器
mCacheDispatcher.start();
// 根據(jù)定義的Dispatcher數(shù)組,創(chuàng)建網(wǎng)絡(luò)分發(fā)器
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
//啟動(dòng)網(wǎng)絡(luò)分發(fā)器
networkDispatcher.start();
}
}
public void stop() {
if (mCacheDispatcher != null) {
mCacheDispatcher.quit();
}
for (final NetworkDispatcher mDispatcher : mDispatchers) {
if (mDispatcher != null) {
mDispatcher.quit();
}
}
}
add
public <T> Request<T> add(Request<T> request) {
//將RequestQueue賦值給Request
request.setRequestQueue(this);
//同步添加到正在進(jìn)行中的請(qǐng)求集合中去
synchronized (mCurrentRequests) {
mCurrentRequests.add(request);
}
//給請(qǐng)求設(shè)置序列號(hào)
request.setSequence(getSequenceNumber());
//添加Marker標(biāo)記位
request.addMarker("add-to-queue");
if (!request.shouldCache()) {
//如果請(qǐng)求隊(duì)列不需要緩存,那么直接加入到網(wǎng)絡(luò)對(duì)壘中
mNetworkQueue.add(request);
return request;
}
//添加進(jìn)緩存隊(duì)列
mCacheQueue.add(request);
return request;
}
cancel
public void cancelAll(final Object tag) {
if (tag == null) {
throw new IllegalArgumentException("Cannot cancelAll with a null tag");
}
cancelAll(new RequestFilter() {
@Override
public boolean apply(Request<?> request) {
//通過(guò)tag來(lái)匹配需要取消的請(qǐng)求
return request.getTag() == tag;
}
});
}
//通過(guò)RequestFilter來(lái)過(guò)濾需要取消的請(qǐng)求
public void cancelAll(RequestFilter filter) {
synchronized (mCurrentRequests) {
for (Request<?> request : mCurrentRequests) {
if (filter.apply(request)) {
request.cancel();
}
}
}
}
finish
<T> void finish(Request<T> request) {
// 從正在進(jìn)行的請(qǐng)求中移除
synchronized (mCurrentRequests) {
mCurrentRequests.remove(request);
}
synchronized (mFinishedListeners) {
//移除回調(diào)接口
for (RequestFinishedListener<T> listener : mFinishedListeners) {
listener.onRequestFinished(request);
}
}
}
Dispatcher
Volley提供了兩個(gè)分發(fā)器,一個(gè)是CacheDispatcher,一個(gè)是NetworkDispatcher,實(shí)際上就是兩個(gè)線程,然后進(jìn)行了死循環(huán),不斷地從緩存隊(duì)列跟網(wǎng)絡(luò)隊(duì)列中進(jìn)行取Request來(lái)進(jìn)行分發(fā)。
CacheDispatcher
繼承關(guān)系

成員變量
//Debug模式的標(biāo)志
private static final boolean DEBUG = VolleyLog.DEBUG;
//緩存隊(duì)列,采用BlockingQueue實(shí)現(xiàn)生產(chǎn)者消費(fèi)者模式
private final BlockingQueue<Request<?>> mCacheQueue;
//網(wǎng)絡(luò)隊(duì)列,采用BlockingQueue實(shí)現(xiàn)生產(chǎn)者消費(fèi)者模式
private final BlockingQueue<Request<?>> mNetworkQueue;
//緩存類
private final Cache mCache;
//網(wǎng)絡(luò)請(qǐng)求結(jié)果分發(fā)類
private final ResponseDelivery mDelivery;
//CacheDispatcher是否退出的標(biāo)志
private volatile boolean mQuit = false;
//等待管理隊(duì)列管理器
private final WaitingRequestManager mWaitingRequestManager;
構(gòu)造方法
public CacheDispatcher(
BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue,
Cache cache, ResponseDelivery delivery) {
mCacheQueue = cacheQueue;
mNetworkQueue = networkQueue;
mCache = cache;
mDelivery = delivery;
mWaitingRequestManager = new WaitingRequestManager(this);
}
CacheDispatcher持有cacheQueue,networkQueue,cache,delivery這幾個(gè)類
run
@Override
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
//設(shè)置線程優(yōu)先級(jí)
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//緩存初始化,待會(huì)在緩存中具體分析
mCache.initialize();
while (true) {
try {
//死循環(huán)
processRequest();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
}
}
}
processRequest
private void processRequest() throws InterruptedException {
//從緩存隊(duì)列中取隊(duì)列
final Request<?> request = mCacheQueue.take();
//給取出的Requet打上標(biāo)記
request.addMarker("cache-queue-take");
//如果請(qǐng)求已取消,結(jié)束掉這個(gè)請(qǐng)求
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
return;
}
//拿到緩存的entry
Cache.Entry entry = mCache.get(request.getCacheKey());
//緩存數(shù)據(jù)為空,就將Request添加進(jìn)mNetworkQueue
if (entry == null) {
request.addMarker("cache-miss");
if (!mWaitingRequestManager.maybeAddToWaitingRequests(request)) {
mNetworkQueue.put(request);
}
return;
}
// 緩存過(guò)期,直接加入到網(wǎng)絡(luò)隊(duì)列
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
if (!mWaitingRequestManager.maybeAddToWaitingRequests(request)) {
mNetworkQueue.put(request);
}
return;
}
//緩存有效,直接解析發(fā)送給主線程
request.addMarker("cache-hit");
Response<?> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");
}
quit
退出線程
public void quit() {
mQuit = true;
//中斷線程
interrupt();
}
NetworkDispatcher
繼承關(guān)系

成員變量
//網(wǎng)絡(luò)請(qǐng)求隊(duì)列
private final BlockingQueue<Request<?>> mQueue;
//網(wǎng)絡(luò)請(qǐng)求的實(shí)際操作類
private final Network mNetwork;
//緩存類
private final Cache mCache;
//請(qǐng)求響應(yīng)的結(jié)果發(fā)送者
private final ResponseDelivery mDelivery;
//線程是否發(fā)送的標(biāo)志
private volatile boolean mQuit = false;
構(gòu)造方法
public NetworkDispatcher(BlockingQueue<Request<?>> queue,
Network network, Cache cache, ResponseDelivery delivery) {
mQueue = queue;
mNetwork = network;
mCache = cache;
mDelivery = delivery;
}
對(duì)比CacheDispatcher,發(fā)現(xiàn)少了緩存隊(duì)列,不過(guò)也很好理解,因?yàn)榧热欢嫉搅司W(wǎng)絡(luò)這邊了,說(shuō)明緩存肯定GG了,所以只需要在獲取到網(wǎng)絡(luò)請(qǐng)求結(jié)果之后,放入緩存中就行了。
run
run方法其實(shí)跟CacheDispatcher是一樣的,只是processRequest有些區(qū)別
private void processRequest() throws InterruptedException {
long startTimeMs = SystemClock.elapsedRealtime();
//從隊(duì)列中取出一個(gè)隊(duì)列
Request<?> request = mQueue.take();
try {
request.addMarker("network-queue-take");
//請(qǐng)求取消,直接finished
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
request.notifyListenerResponseNotUsable();
return;
}
addTrafficStatsTag(request);
// 進(jìn)行網(wǎng)絡(luò)請(qǐng)求
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
request.notifyListenerResponseNotUsable();
return;
}
// 解析網(wǎng)絡(luò)請(qǐng)求數(shù)據(jù)
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");
//如果請(qǐng)求結(jié)果需要緩存,那么緩存請(qǐng)求的結(jié)果
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// 將解析好的數(shù)據(jù)發(fā)送給主線程
request.markDelivered();
mDelivery.postResponse(request, response);
request.notifyListenerResponseReceived(response);
} catch (VolleyError volleyError) {
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
parseAndDeliverNetworkError(request, volleyError);
request.notifyListenerResponseNotUsable();
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
VolleyError volleyError = new VolleyError(e);
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
mDelivery.postError(request, volleyError);
request.notifyListenerResponseNotUsable();
}
}
quit
public void quit() {
mQuit = true;
//中斷線程
interrupt();
}
Cache
Volley的緩存主要是磁盤緩存,首先Volley提供了一個(gè)Cache接口,然后DiskBasedCache實(shí)現(xiàn)了這個(gè)接口,下面說(shuō)一下這兩個(gè)類
Cache
public interface Cache {
Entry get(String key);
void put(String key, Entry entry);
void initialize();
void invalidate(String key, boolean fullExpire);
void remove(String key);
void clear();
class Entry {
public byte[] data;
public String etag;
public long serverDate;
public long lastModified;
public long ttl;
public long softTtl;
public Map<String, String> responseHeaders = Collections.emptyMap();
public List<Header> allResponseHeaders;
public boolean isExpired() {
return this.ttl < System.currentTimeMillis();
}
public boolean refreshNeeded() {
return this.softTtl < System.currentTimeMillis();
}
}
很常規(guī)的接口,只不過(guò)緩存的value不是請(qǐng)求的結(jié)果,而是封裝了請(qǐng)求的數(shù)據(jù)的一個(gè)Entry,可以對(duì)緩存做一些判斷。
DiskBaseCache
成員變量
//當(dāng)前緩存的容量
private long mTotalSize = 0;
//緩存的路徑
private final File mRootDirectory;
//分配的最大緩存容量
private final int mMaxCacheSizeInBytes;
//默認(rèn)的最大緩存容量
private static final int DEFAULT_DISK_USAGE_BYTES = 5 * 1024 * 1024;
//緩存的負(fù)載因子,到達(dá)這個(gè)點(diǎn)之后會(huì)自動(dòng)進(jìn)行緩存清理
private static final float HYSTERESIS_FACTOR = 0.9f;
//底層采用LinkedHashMap實(shí)現(xiàn)Lru算法,按照使用的順序進(jìn)行排序
private final Map<String, CacheHeader> mEntries =
new LinkedHashMap<String, CacheHeader>(16, .75f, true);
構(gòu)造方法
public DiskBasedCache(File rootDirectory, int maxCacheSizeInBytes) {
mRootDirectory = rootDirectory;
mMaxCacheSizeInBytes = maxCacheSizeInBytes;
}
public DiskBasedCache(File rootDirectory) {
this(rootDirectory, DEFAULT_DISK_USAGE_BYTES);
}
通過(guò)緩存的大小跟路徑初始化DiskBasedCache
put
*/
@Override
public synchronized void put(String key, Entry entry) {
//檢查容量是否合理,不合理就進(jìn)行刪除
pruneIfNeeded(entry.data.length);
//獲取緩存的文件
File file = getFileForKey(key);
try {
BufferedOutputStream fos = new BufferedOutputStream(createOutputStream(file));
CacheHeader e = new CacheHeader(key, entry);
boolean success = e.writeHeader(fos);
if (!success) {
fos.close();
VolleyLog.d("Failed to write header for %s", file.getAbsolutePath());
throw new IOException();
}
fos.write(entry.data);
fos.close();
//緩存數(shù)據(jù)
putEntry(key, e);
return;
} catch (IOException e) {
}
boolean deleted = file.delete();
if (!deleted) {
VolleyLog.d("Could not clean up file %s", file.getAbsolutePath());
}
}
pruneIfNeed
private void pruneIfNeeded(int neededSpace) {
//如果現(xiàn)有容量+即將存儲(chǔ)的容量小于最大容量,返回
if ((mTotalSize + neededSpace) < mMaxCacheSizeInBytes) {
return;
}
long before = mTotalSize;
int prunedFiles = 0;
long startTime = SystemClock.elapsedRealtime();
Iterator<Map.Entry<String, CacheHeader>> iterator = mEntries.entrySet().iterator();
//遍歷LinkedHashMap,刪除鏈表頭部的數(shù)據(jù)
while (iterator.hasNext()) {
Map.Entry<String, CacheHeader> entry = iterator.next();
CacheHeader e = entry.getValue();
boolean deleted = getFileForKey(e.key).delete();
if (deleted) {
mTotalSize -= e.size;
} else {
VolleyLog.d("Could not delete cache entry for key=%s, filename=%s",
e.key, getFilenameForKey(e.key));
}
iterator.remove();
prunedFiles++;
if ((mTotalSize + neededSpace) < mMaxCacheSizeInBytes * HYSTERESIS_FACTOR) {
break;
}
}
}
get
@Override
public synchronized Entry get(String key) {
//通過(guò)key獲取緩存的entry
CacheHeader entry = mEntries.get(key);
//如果entry為null的話直接返回
if (entry == null) {
return null;
}
//通過(guò)key獲取到file文件
File file = getFileForKey(key);
try {
CountingInputStream cis = new CountingInputStream(
new BufferedInputStream(createInputStream(file)), file.length());
try {
CacheHeader entryOnDisk = CacheHeader.readHeader(cis);
if (!TextUtils.equals(key, entryOnDisk.key)) {
// File was shared by two keys and now holds data for a different entry!
VolleyLog.d("%s: key=%s, found=%s",
file.getAbsolutePath(), key, entryOnDisk.key);
// Remove key whose contents on disk have been replaced.
removeEntry(key);
return null;
}
byte[] data = streamToBytes(cis, cis.bytesRemaining());
//將解析好的數(shù)據(jù)返回
return entry.toCacheEntry(data);
} finally {
// Any IOException thrown here is handled by the below catch block by design.
//noinspection ThrowFromFinallyBlock
cis.close();
}
} catch (IOException e) {
VolleyLog.d("%s: %s", file.getAbsolutePath(), e.toString());
remove(key);
return null;
}
}
RetryPolicy
成員變量
private int mCurrentTimeoutMs;//超時(shí)時(shí)間
private int mCurrentRetryCount;//已重試次數(shù)
private final int mMaxNumRetries;//最大重試次數(shù)
private final float mBackoffMultiplier;//失敗后重連的間隔因子
public static final int DEFAULT_TIMEOUT_MS = 2500;//默認(rèn)超時(shí)時(shí)間
public static final int DEFAULT_MAX_RETRIES = 1;//默認(rèn)重試次數(shù)
public static final float DEFAULT_BACKOFF_MULT = 1f;//默認(rèn)的失敗之后重連的間隔因子為1
構(gòu)造方法
public DefaultRetryPolicy() {
this(DEFAULT_TIMEOUT_MS, DEFAULT_MAX_RETRIES, DEFAULT_BACKOFF_MULT);
}
public DefaultRetryPolicy(int initialTimeoutMs, int maxNumRetries, float backoffMultiplier) {
mCurrentTimeoutMs = initialTimeoutMs;
mMaxNumRetries = maxNumRetries;
mBackoffMultiplier = backoffMultiplier;
}
傳入超時(shí)時(shí)間,最大重試次數(shù),重試間隔
retry
@Override
public void retry(VolleyError error) throws VolleyError {
mCurrentRetryCount++;
//計(jì)算重試時(shí)間
mCurrentTimeoutMs += (mCurrentTimeoutMs * mBackoffMultiplier);
if (!hasAttemptRemaining()) {
//如果到達(dá)最大次數(shù),還是失敗就拋異常
throw error;
}
}
Image
Volley不僅支持網(wǎng)絡(luò)請(qǐng)求,還可以用來(lái)加載圖片,主要相關(guān)的兩個(gè)核心類是ImageLoader跟ImageRequest
ImageLoader
成員變量
private final RequestQueue mRequestQueue;//請(qǐng)求隊(duì)列
private int mBatchResponseDelayMs = 100;//請(qǐng)求響應(yīng)結(jié)果發(fā)送延時(shí)
private final ImageCache mCache;//圖片緩存
//用HashMap來(lái)保存延時(shí)的請(qǐng)求
private final HashMap<String, BatchedImageRequest> mInFlightRequests =
new HashMap<String, BatchedImageRequest>();
//HashMap來(lái)保存延時(shí)的請(qǐng)求響應(yīng)結(jié)果
private final HashMap<String, BatchedImageRequest> mBatchedResponses =
new HashMap<String, BatchedImageRequest>();
//切換線程的Handler
private final Handler mHandler = new Handler(Looper.getMainLooper());
構(gòu)造方法
public ImageLoader(RequestQueue queue, ImageCache imageCache) {
mRequestQueue = queue;
mCache = imageCache;
}
get
public ImageContainer get(String requestUrl, final ImageListener listener) {
return get(requestUrl, listener, 0, 0);
}
間接調(diào)用
public ImageContainer get(String requestUrl, ImageListener imageListener,
int maxWidth, int maxHeight) {
return get(requestUrl, imageListener, maxWidth, maxHeight, ScaleType.CENTER_INSIDE);
}
繼續(xù)調(diào)用
public ImageContainer get(String requestUrl, ImageListener imageListener,
int maxWidth, int maxHeight, ScaleType scaleType) {
// 檢測(cè)是否在主線程
throwIfNotOnMainThread();
//通過(guò)轉(zhuǎn)換得到緩存的key
final String cacheKey = getCacheKey(requestUrl, maxWidth, maxHeight, scaleType);
// 從緩存中查找對(duì)應(yīng)的bitmap
Bitmap cachedBitmap = mCache.getBitmap(cacheKey);
if (cachedBitmap != null) {
//找到直接返回
ImageContainer container = new ImageContainer(cachedBitmap, requestUrl, null, null);
imageListener.onResponse(container, true);
return container;
}
// 緩存失敗,初始化ImageContainer
ImageContainer imageContainer =
new ImageContainer(null, requestUrl, cacheKey, imageListener);
//回調(diào)
imageListener.onResponse(imageContainer, true);
// 判斷當(dāng)前的請(qǐng)求是否在mBatchedResponses中
BatchedImageRequest request = mInFlightRequests.get(cacheKey);
if (request != null) {
// If it is, add this request to the list of listeners.
request.addContainer(imageContainer);
return imageContainer;
}
// 傳達(dá)
Request<Bitmap> newRequest = makeImageRequest(requestUrl, maxWidth, maxHeight, scaleType,cacheKey);
mRequestQueue.add(newRequest);
mInFlightRequests.put(cacheKey, new BatchedImageRequest(newRequest, imageContainer));
return imageContainer;
}
get方法返回的是一個(gè)ImageContainer,里面包好了很多跟Image相關(guān)的信息,類似Cache,mCacheKey,mRequestUrl,mListener。
ImageRequest
繼承關(guān)系

ImageRequest繼承自Request,然后定義的泛型是Bitmap
成員變量
//超時(shí)時(shí)間
public static final int DEFAULT_IMAGE_TIMEOUT_MS = 1000;
//默認(rèn)的重試次數(shù)
public static final int DEFAULT_IMAGE_MAX_RETRIES = 2;
//默認(rèn)重試延遲因子
public static final float DEFAULT_IMAGE_BACKOFF_MULT = 2f;
private final Object mLock = new Object();//全局對(duì)象鎖
private Response.Listener<Bitmap> mListener;//回調(diào)監(jiān)聽
private final Config mDecodeConfig;//解碼的配置信息
private final int mMaxWidth;//ImageView傳入的最大寬度
private final int mMaxHeight;//ImageView傳入的最大高度
private final ScaleType mScaleType;//縮放類型
private static final Object sDecodeLock = new Object();//解碼的同步鎖
構(gòu)造方法
@Deprecated
public ImageRequest(String url, Response.Listener<Bitmap> listener, int maxWidth, int maxHeight,
Config decodeConfig, Response.ErrorListener errorListener) {
this(url, listener, maxWidth, maxHeight,
ScaleType.CENTER_INSIDE, decodeConfig, errorListener);
}
public ImageRequest(String url, Response.Listener<Bitmap> listener, int maxWidth, int maxHeight,
ScaleType scaleType, Config decodeConfig, Response.ErrorListener errorListener) {
super(Method.GET, url, errorListener);
setRetryPolicy(new DefaultRetryPolicy(DEFAULT_IMAGE_TIMEOUT_MS, DEFAULT_IMAGE_MAX_RETRIES,
DEFAULT_IMAGE_BACKOFF_MULT));
mListener = listener;
mDecodeConfig = decodeConfig;
mMaxWidth = maxWidth;
mMaxHeight = maxHeight;
mScaleType = scaleType;
}
構(gòu)造方法里面都是一些配置信息,沒(méi)什么好說(shuō)的
cancel
@Override
public void cancel() {
super.cancel();
synchronized (mLock) {
mListener = null;
}
}
跟前面的一個(gè)套路,不解釋
doParse
網(wǎng)絡(luò)請(qǐng)求回來(lái)之后,經(jīng)過(guò)傳遞最終到了doParse方法
private Response<Bitmap> doParse(NetworkResponse response) {
//拿到字節(jié)數(shù)組
byte[] data = response.data;
BitmapFactory.Options decodeOptions = new BitmapFactory.Options();
Bitmap bitmap = null;
if (mMaxWidth == 0 && mMaxHeight == 0) {
//傳入的寬高都為0,不縮放,直接返回原始尺寸
decodeOptions.inPreferredConfig = mDecodeConfig;
bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
} else {
// If we have to resize this image, first get the natural bounds.
//先不加載進(jìn)內(nèi)存
decodeOptions.inJustDecodeBounds = true;
BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
//獲取實(shí)際寬高
int actualWidth = decodeOptions.outWidth;
int actualHeight = decodeOptions.outHeight;
// 進(jìn)行比例縮放,獲取時(shí)間寬高
int desiredWidth = getResizedDimension(mMaxWidth, mMaxHeight,
actualWidth, actualHeight, mScaleType);
int desiredHeight = getResizedDimension(mMaxHeight, mMaxWidth,
actualHeight, actualWidth, mScaleType);
// 進(jìn)行縮放
decodeOptions.inJustDecodeBounds = false;
decodeOptions.inSampleSize =
findBestSampleSize(actualWidth, actualHeight, desiredWidth, desiredHeight);
Bitmap tempBitmap =
BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
// 如果有必要的話,把得到的bitmap的最大邊進(jìn)行壓縮來(lái)適應(yīng)尺寸
if (tempBitmap != null && (tempBitmap.getWidth() > desiredWidth ||
tempBitmap.getHeight() > desiredHeight)) {
bitmap = Bitmap.createScaledBitmap(tempBitmap,
desiredWidth, desiredHeight, true);
tempBitmap.recycle();
} else {
bitmap = tempBitmap;
}
}
if (bitmap == null) {
//解析失敗回調(diào)
return Response.error(new ParseError(response));
} else {
//解析成功回調(diào)
return Response.success(bitmap, HttpHeaderParser.parseCacheHeaders(response));
}
}
Volley加載圖片的大致流程就到了這里,可能會(huì)有些奇怪,Volley并沒(méi)有采用Lrucache在內(nèi)存中進(jìn)行緩存,是因?yàn)镮mageRequest繼承自Request,所以就依賴于緩存隊(duì)列,只有File的緩存,可能這也是為什么提到圖片加載大家可能會(huì)想到很多的Fresco,Glide,Picasso,但是很少人會(huì)想到Volley,提到Volley想到的還是網(wǎng)絡(luò)請(qǐng)求,沒(méi)有LRUCache應(yīng)該是最主要的原因了。
總結(jié)
Volley是一款擴(kuò)展性很強(qiáng)的框架,抽取了Request基類,用戶可以自定義任意的Request,底層并沒(méi)有使用線程池,而是采用了四個(gè)網(wǎng)絡(luò)線程從RequestQueue中取數(shù)據(jù),如果是數(shù)據(jù)量較小的網(wǎng)絡(luò)請(qǐng)求,使用起來(lái)比較靈活,如果網(wǎng)絡(luò)請(qǐng)求比較耗時(shí),那么Volley的四個(gè)線程可能就不夠用了,我們可以創(chuàng)建更多的線程,但是線程的開銷會(huì)很高,而且對(duì)線程的利用率不大,這個(gè)時(shí)候就需要使用線程池了。Volley提供圖片加載的功能,但是沒(méi)有實(shí)現(xiàn)內(nèi)存緩存,所以性能不是很高。Volley原生沒(méi)有提供圖片上傳功能,不過(guò)由于他的擴(kuò)展性很好,所以我們可以自己繼承Request類來(lái)實(shí)現(xiàn)這個(gè)功能。