Android Handler 從使用到進(jìn)階

1.Handler

  • 只要是開(kāi)發(fā)Android的同學(xué),Handler這個(gè)經(jīng)常都會(huì)看到,也會(huì)使用到,本文章就做個(gè)筆記。
  • Android規(guī)定了只能在主線程更新UI,那子線程想更新UI,在操作完成后,就可用通過(guò)Handler發(fā)消息,然后在主線程更新UI了。其實(shí)可以理解為生產(chǎn)者-消費(fèi)者模式,發(fā)送消息,取出消息并處理。
  • Android系統(tǒng)源碼中,Android的消息機(jī)制中,大量使用Handler,所以了解Handler非常的有必要。
  • 下圖是一個(gè)消息發(fā)送的簡(jiǎn)易流程,一各個(gè)步驟分析。


    Handler

2.Handler簡(jiǎn)單使用

2.1 發(fā)送消息

  • 最基本的使用就是各種sendMessage,帶不帶參數(shù),是否延遲等。
  • 發(fā)送消息方法非常多,根據(jù)自己需求選擇,所有發(fā)送消息最后都是
  • enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,long uptimeMillis)
發(fā)送消息

2.2 使用

  • 這樣直接使用會(huì)有內(nèi)存泄漏風(fēng)險(xiǎn),后面說(shuō)。
  • Handler創(chuàng)建有兩種,一個(gè)是在構(gòu)造方法傳CallBack,一個(gè)是重寫類的 handleMessage() 方法。
    private static final int MESSAGA_TEST_1 = 1;

    /**
     * 主線程有初始化好Looper,所以在主線程處理消息
     */
    private Handler mHandler = new Handler(new Handler.Callback() {
        @Override
        public boolean handleMessage(@NonNull Message msg) {
            switch (msg.what) {
                case MESSAGA_TEST_1:
                    if (tvTest != null) {
                        //傳遞消息obj
                        tvTest.setText((String) msg.obj);
                    }
                    break;
            }
            return false;
        }
    });

 
    private Handler mHandler2 = new Handler() {
        @Override
        public void handleMessage(@NonNull Message msg) {
            switch (msg.what) {
                case MESSAGA_TEST_1:
                    if (tvTest != null) {
                        //傳遞消息obj
                        tvTest.setText((String) msg.obj);
                    }
                    break;
            }
        }
    };

    private void onClick() {
        //當(dāng)點(diǎn)擊事件執(zhí)行,就會(huì)在子線程發(fā)送消息更新textview
        new Thread(new Runnable() {
            @Override
            public void run() {
                clickEndMessage();
            }
        }).start();
    }
  

    /**
     * 可以在子線程發(fā)送
     */
    private void clickEndMessage() {
        //obtain享元模式
        Message message = Message.obtain(mHandler);
        //what相當(dāng)于標(biāo)記
        message.what = MESSAGA_TEST_1;
        //obj傳數(shù)據(jù)
        message.obj = new String("baozi");
        //普通發(fā)送message
        mHandler.sendMessage(message);
        .
        .
        .
        //發(fā)送標(biāo)記,不帶其他內(nèi)容,內(nèi)部會(huì)封裝成只有標(biāo)記的Message對(duì)象
        mHandler.sendEmptyMessage();
        //尾部帶有Delayed,發(fā)送延遲消息,單位毫秒
        mHandler.sendMessageDelayed(message, 1000);
        //尾部帶有AtTime,發(fā)送消息的時(shí)間跟Delayed差別就是Delayed是執(zhí)行的當(dāng)前時(shí)間+傳進(jìn)去的時(shí)間,AtTime就傳進(jìn)去的絕對(duì)時(shí)間
        mHandler.sendMessageAtTime();
        //在隊(duì)列頭插入消息
        mHandler.sendMessageAtFrontOfQueue(message);
    }


    @Override
    protected void onDestroy() {
        if(mHandler!=null){
            //關(guān)閉activity時(shí),移除消息
            mHandler.removeMessages(MESSAGA_TEST_1);
            mHandler = null;
        }
        super.onDestroy();
    }

2.3 view.post()

  • 比如view,post()、postDelayed() 方法,可以延遲五秒后更新UI,實(shí)際就是使用Handler。
tvTest.postDelayed(new Runnable() {
    @Override
    public void run() {
        tvTest.setText("5s");
    }
},5*1000);

/**
 * View 源碼
 */
public boolean postDelayed(Runnable action, long delayMillis) {
    final AttachInfo attachInfo = mAttachInfo;
    if (attachInfo != null) {
        return attachInfo.mHandler.postDelayed(action, delayMillis);
    }

    // Postpone the runnable until we know on which thread it needs to run.
    // Assume that the runnable will be successfully placed after attach.
    getRunQueue().postDelayed(action, delayMillis);
    return true;
}

2.4 runOnUiThread

  • 經(jīng)常用的 runOnUiThread() 方法也是用Handler。
runOnUiThread(new Runnable() {
    @Override
    public void run() {
        //更新UI
    }
});  

/**
 * Activity 源碼
 */
public final void runOnUiThread(Runnable action) {
    if (Thread.currentThread() != mUiThread) {
        mHandler.post(action);
    } else {
        action.run();
    }
}

3.子線程中使用

3.1 子線程直接創(chuàng)建Handler錯(cuò)誤

  • 子線程不能直接創(chuàng)建Handler,會(huì)報(bào)異常,因?yàn)長(zhǎng)ooper還沒(méi)創(chuàng)建,而主線程默認(rèn)就初始化好Looper。
  • 應(yīng)該先Looper.
    private Handler handler2;

    /**
     * 子線程
     */
    private void thread() {
        new Thread(new Runnable() {
            @Override
            public void run() {
                handler2 = new Handler(new Handler.Callback() {
                    @Override
                    public boolean handleMessage(@NonNull Message msg) {
                        return false;
                    }
                });
            }
        }).start();
    }
  • 提示的錯(cuò)誤。


    子線程創(chuàng)建Handler

3.2 主線程默認(rèn)初始化Looper

  • ActivityThread 類就能主線程找到Looper初始化,Looper.prepareMainLooper();。
    public static void main(String[] args) {
        .
        .
        Looper.prepareMainLooper();
        .
        .
          
        ActivityThread thread = new ActivityThread();
        .
        .
    }

3.3 Handler構(gòu)造方法查看

  • 構(gòu)造方法中可以看到 mLooper = Looper.myLooper(); 獲取的 mLooper 為null,就報(bào)上面的那個(gè)異常了。
    public Handler(@Nullable Callback callback, boolean async) {
        .
        .
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        .
        .
    }

3.4 子線程正確的創(chuàng)建

  • 先執(zhí)行,Looper.prepare(); 初始化Looper,然后調(diào)用loop()方法,再創(chuàng)建Handler。
  • 每個(gè)線程Looper.prepare();只能調(diào)用一次,否則會(huì)報(bào)錯(cuò)。
    private Handler handler2;

    /**
     * 子線程
     */
    private void thread() {
        new Thread(new Runnable() {
            @Override
            public void run() {
                Looper.prepare();
                Looper looper = Looper.myLooper();
                looper.loop();

                handler2 = new Handler(looper, new Handler.Callback() {
                    @Override
                    public boolean handleMessage(@NonNull Message msg) {
                        return false;
                    }
                });
            }
        }).start();
    }

4.Message

  • Message就是一個(gè)存放消息的類,是一個(gè)鏈表結(jié)構(gòu)。

4.1 基本參數(shù)

public final class Message implements Parcelable {
    //用于handler標(biāo)記處理的
    public int what;
    //可以傳遞的int參數(shù)1
    public int arg1;
    //可以傳遞的int參數(shù)2
    public int arg2;
    //可以傳遞的obj參數(shù)
    public Object obj;

    //執(zhí)行時(shí)間
    public long when;
    //傳遞的bundle
    Bundle data;
    //Message綁定的Handler
    Handler target;
    //Handler.post()時(shí)傳的callback
    Runnable callback;
    //鏈表結(jié)構(gòu)
    Message next;

4.2 享元模式obtain()

    /**
     * Return a new Message instance from the global pool. Allows us to
     * avoid allocating new objects in many cases.
     */
    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }

4.3 回收recycle()

  • 如果發(fā)送的延遲消息,或者消息在執(zhí)行,就會(huì)報(bào)錯(cuò),一般我們不用調(diào)用recycle方法。
    /**
     * Return a Message instance to the global pool.
     * <p>
     * You MUST NOT touch the Message after calling this function because it has
     * effectively been freed.  It is an error to recycle a message that is currently
     * enqueued or that is in the process of being delivered to a Handler.
     * </p>
     */
    public void recycle() {
        if (isInUse()) {
            if (gCheckRecycle) {
                throw new IllegalStateException("This message cannot be recycled because it "
                        + "is still in use.");
            }
            return;
        }
        recycleUnchecked();
    }
  • Message用完并不是內(nèi)存回收,只是把里面的內(nèi)容清空,等下次復(fù)用。
  • 這個(gè)鏈表也不是無(wú)限的,最多就50個(gè)節(jié)點(diǎn) 。
    private static final int MAX_POOL_SIZE = 50;

    @UnsupportedAppUsage
    void recycleUnchecked() {
        // Mark the message as in use while it remains in the recycled object pool.
        // Clear out all other details.
        flags = FLAG_IN_USE;
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        sendingUid = UID_NONE;
        workSourceUid = UID_NONE;
        when = 0;
        target = null;
        callback = null;
        data = null;

        synchronized (sPoolSync) {
            //最多50個(gè)
            if (sPoolSize < MAX_POOL_SIZE) {
                next = sPool;
                sPool = this;
                sPoolSize++;
            }
        }
    }

5.MessageQueue

  • 這是一個(gè)阻塞隊(duì)列。
  • 隊(duì)列是在不停的for循環(huán)的,是一個(gè)死循環(huán),那不就一直占用著cpu?所以就有了native的方法,處理休眠喚醒。

5.1 MessageQueue每個(gè)線程只有一個(gè)

  • 消息隊(duì)列每個(gè)線程只有一個(gè),跟Looper綁定在一起,在分析Looper時(shí)會(huì)一起分析。

5.2 消息入隊(duì)

  • 前面我們知道Handler所有消息入隊(duì)最后都是調(diào)用 enqueueMessage(Message msg, long when) 。
  • 判斷插入消息的位置,還判斷是否喚醒操作。
    boolean enqueueMessage(Message msg, long when) {
        //handler為空就報(bào)異常
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        //加鎖
        synchronized (this) {
            //消息正在使用會(huì)報(bào)錯(cuò)
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
            //判斷線程是否存活
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            //標(biāo)記正在使用
            msg.markInUse();
            msg.when = when;
            //鏈表頭
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                //如果隊(duì)列為空,或者消息延遲時(shí)間為0,或者延遲時(shí)間小于mMessage的,就插入在頭部
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                //喚醒隊(duì)列
                needWake = mBlocked;
            } else {            
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                
                //插入隊(duì)列中間。通常,除非隊(duì)列的開(kāi)頭有障礙并且消息是隊(duì)列中最早的異步消息,否則我們不必喚醒事件隊(duì)列。
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                //在中間插入,根據(jù)時(shí)間位置插入
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            //是否喚醒
            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

5.3 消息出隊(duì)

  • 消息出隊(duì)其實(shí)應(yīng)該放在 Looper.loop() 里面分析更合適,這里先寫,后面結(jié)合 loop() 一起看會(huì)更好。
  • 前面 return null; 看注釋的意思是,如果looper已經(jīng)退出和釋放,就返回null。
  • 這里無(wú)限循環(huán),就是一定要取到消息,有消息,阻塞時(shí)間為消息的執(zhí)行時(shí)間減去當(dāng)前時(shí)間,如果沒(méi)消息就阻塞, nativePollOnce(ptr, nextPollTimeoutMillis)
  • 這 next() 方法只有一個(gè)地方返回msg,關(guān)注這里就行了。
    @UnsupportedAppUsage
    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
            //沒(méi)消息取就阻塞
            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        //阻塞時(shí)間為消息的執(zhí)行時(shí)間減去當(dāng)前時(shí)間
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        //只有這里返回msg
                        return msg;
                    }
                } else {
                    //沒(méi)有更多消息,設(shè)置為-1,阻塞
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                .
                .
        }
    }

5.4 退出

  • 主線程是不能退出。
  • 傳入的 safe 處理,分別是移除消息未執(zhí)行的消息,和移除全部消息。
    void quit(boolean safe) {
        //主線程是不能退出的
        if (!mQuitAllowed) {
            throw new IllegalStateException("Main thread not allowed to quit.");
        }

        synchronized (this) {
            if (mQuitting) {
                return;
            }
            mQuitting = true;
            
            //移除消息
            if (safe) {
                removeAllFutureMessagesLocked();
            } else {
                removeAllMessagesLocked();
            }

            // We can assume mPtr != 0 because mQuitting was previously false.
            nativeWake(mPtr);
        }
    }
    /**
     * 移除全部消息
     */
    private void removeAllMessagesLocked() {
        Message p = mMessages;
        while (p != null) {
            Message n = p.next;
            p.recycleUnchecked();
            p = n;
        }
        mMessages = null;
    }

    /**
     * 移除未執(zhí)行的消息,正在運(yùn)行的等待完成再回收
     */
    private void removeAllFutureMessagesLocked() {
        final long now = SystemClock.uptimeMillis();
        Message p = mMessages;
        if (p != null) {
            
            if (p.when > now) {
                //如果執(zhí)行時(shí)間還未到,即未執(zhí)行的消息,移除回收
                removeAllMessagesLocked();
            } else {
                //等待在執(zhí)行的消息執(zhí)行完再回收移除
                Message n;
                for (;;) {
                    n = p.next;
                    if (n == null) {
                        return;
                    }
                    if (n.when > now) {
                        break;
                    }
                    p = n;
                }
                p.next = null;
                do {
                    p = n;
                    n = p.next;
                    p.recycleUnchecked();
                } while (n != null);
            }
        }
    }

6.Looper

  • Handler要負(fù)責(zé)發(fā)送消息,MessageQueue消息隊(duì)列存放消息,Looper就是負(fù)責(zé)消息循環(huán)。
  • 商場(chǎng)的扶手電梯大家應(yīng)該都知道吧,可以把扶手電梯的電機(jī)看成Looper,一梯一梯看成消息隊(duì)列MessageQueue,坐電梯的人看成Message,就這樣不停的循環(huán),把消息送去處理。

6.1 ThreadLocal

    @UnsupportedAppUsage
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

6.2 初始化prepare(),為何只能調(diào)用一次

  • 在prepare()方法可以看到,如果初始化過(guò),就調(diào)用就會(huì)報(bào)錯(cuò)了,所以每個(gè)線程最多只有一個(gè)Looper,但Handler可以有很多個(gè)。
    /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        //每個(gè)線程只能有一個(gè)looper
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        //初始化后設(shè)置給sThreadLocal
        sThreadLocal.set(new Looper(quitAllowed));
    }

6.3 綁定當(dāng)前線程,創(chuàng)建消息對(duì)列

  • 創(chuàng)建消息對(duì)列,Looper綁定到當(dāng)前Thread。
  • quitAllowed消息隊(duì)列是否可銷毀,主線程的是不可銷毀的,子線程默認(rèn)是可銷毀。
    private Looper(boolean quitAllowed) {
        //創(chuàng)建消息隊(duì)列
        mQueue = new MessageQueue(quitAllowed);
        //綁定當(dāng)前線程
        mThread = Thread.currentThread();
    }

6.4 拿到當(dāng)前線程的looper

    /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

6.5 loop()

  /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        //拿到當(dāng)前線程的looper,如果沒(méi)有prepare()那就是空,報(bào)異常
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        if (me.mInLoop) {
            Slog.w(TAG, "Loop again would have the queued messages be executed"
                    + " before this one completed.");
        }
      .
      .
      .

        for (;;) {
            //不停的取消息
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            .
            .
            try {
                //處理消息,msg.target就是綁定的handler
                msg.target.dispatchMessage(msg);
                if (observer != null) {
                    observer.messageDispatched(token, msg);
                }
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } catch (Exception exception) {
                if (observer != null) {
                    observer.dispatchingThrewException(token, msg, exception);
                }
                throw exception;
            } finally {
                ThreadLocalWorkSource.restore(origWorkSource);
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            .
            .
            //回收消息
            msg.recycleUnchecked();
        }
    }

6.6 退出

  • 退出 Looper 其實(shí)就是調(diào)用 MessageQueue 的退出,傳的 safe 不同而已,那這兩段注釋說(shuō)啥。
  • 傳 false ,就是說(shuō)后面發(fā)送消息都不會(huì)再處理了,發(fā)送消息全部都失敗,而且該方法不安全,建議使用 quitSafely()。
  • 傳 true,跟上面效果差不多,就是MessageQueue的邏輯,移除未執(zhí)行的消息,正在運(yùn)行的等待完成。
    /**
     * Quits the looper.
     * <p>
     * Causes the {@link #loop} method to terminate without processing any
     * more messages in the message queue.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p class="note">
     * Using this method may be unsafe because some messages may not be delivered
     * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
     * that all pending work is completed in an orderly manner.
     * </p>
     *
     * @see #quitSafely
     */
    public void quit() {
        mQueue.quit(false);
    }

    /**
     * Quits the looper safely.
     * <p>
     * Causes the {@link #loop} method to terminate as soon as all remaining messages
     * in the message queue that are already due to be delivered have been handled.
     * However pending delayed messages with due times in the future will not be
     * delivered before the loop terminates.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p>
     */
    public void quitSafely() {
        mQueue.quit(true);
    }

7.Handler

7.1 消發(fā)送息

  • Handler 發(fā)送消息最后都是執(zhí)行 enqueueMessage() 。
    enqueueMessage
  • 這就做了 Message 的 target 指向 handler 自己。
  • 消息入隊(duì)。
  • mAsynchronous 默認(rèn)就是false , 構(gòu)造方法我們基本也不會(huì)去動(dòng)這參數(shù),默認(rèn)handler 是同步的。
    private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        //消息的target就是handler
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();
        //設(shè)置異步
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        //消息入隊(duì)
        return queue.enqueueMessage(msg, uptimeMillis);
    }

7.2 處理消息

  • Looper.loop() 里面 msg.target.dispatchMessage(msg); 就是讓 Handler 處理消息。
  • 這里可以看到三種,第一種是 Handler 發(fā)送消息用的 post , 就會(huì)把 Callback 封裝到 Message ,走 Message 自己的 Callback 。
  • 第二種是Handler 創(chuàng)建時(shí),重寫了 Callback,這是有返回值得,如果為 true ,就會(huì)再執(zhí)行下面的 handleMessage 方法。
  • 第三種就是沒(méi)傳 Callback ,就執(zhí)行 Handler 自己的 handleMessage ,但要重寫該方法。
    /**
     * Handle system messages here.
     */
    public void dispatchMessage(@NonNull Message msg) {
        //Message 內(nèi)部的callback,就是Handler,post()方法封裝在Message內(nèi)部的
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            //如果Handler創(chuàng)建時(shí)傳Callback就執(zhí)行這里
            if (mCallback != null) {
                //如果返回值為false 就結(jié)束
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            //如果mCallback為null,或者上面返回值為true,就執(zhí)行這里
            handleMessage(msg);
        }
    }
    
     /**
     * Message 內(nèi)部的callback,就是Handler,post()方法封裝在Message內(nèi)部的
     */
    private static void handleCallback(Message message) {
        message.callback.run();
    }
    
    /**
     * 創(chuàng)建時(shí)如果傳Callback,就執(zhí)行
     */
    public interface Callback {
        /**
         * @param msg A {@link android.os.Message Message} object
         * @return True if no further handling is desired
         */
        boolean handleMessage(@NonNull Message msg);
    }
    
    /**
     * 創(chuàng)建時(shí)如果沒(méi)傳Callback,而是重寫了該方法
     */
    public void handleMessage(@NonNull Message msg) {
    }

8.內(nèi)存泄漏

9.HandlerThread

  • HandlerThread 是谷歌封裝好 Looper 的 Thread ,子線程如果需要Handler推薦使用
  • 這里就是保證在使用Handler之前,Looper 一定準(zhǔn)備好。
public class HandlerThread extends Thread {
    int mPriority;
    int mTid = -1;
    Looper mLooper;
    private @Nullable Handler mHandler;

    public HandlerThread(String name) {
        super(name);
        mPriority = Process.THREAD_PRIORITY_DEFAULT;
    }
    
    @Override
    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        //獲得鎖創(chuàng)建looper
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }
     
    /**
     * This method returns the Looper associated with this thread. If this thread not been started
     * or for any reason isAlive() returns false, this method will return null. If this thread
     * has been started, this method will block until the looper has been initialized.
     * @return The looper.
     */
    public Looper getLooper() {
        if (!isAlive()) {
            return null;
        }
 
        // If the thread has been started, wait until the looper has been created.
        synchronized (this) {
           //如果線程存活而且looper為空,就等待讓出鎖,直到looper創(chuàng)建
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }
}

參考文檔

文章寫完了,發(fā)現(xiàn)別人有更好的,想了想還是把自己寫的發(fā)出去吧。。。
Android消息機(jī)制1-Handler(Java層)
小題大做 | 內(nèi)存泄漏簡(jiǎn)單問(wèn),你能答對(duì)嗎
又又又又?jǐn)€了一個(gè)月的Android面試題

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