import random num = random.randint(1, 10)running = True while running:answer = int(inpu...
import random num = random.randint(1, 10)running = True while running:answer = int(inpu...
import random all_choices = ['石頭', '剪刀', '布']win_list = [['石頭', '剪刀'], ['剪刀', '布'], ['布...
import random all_choices = ['石頭', '剪刀', '布']computer = random.choice(all_choices)playe...
score = int(input('分?jǐn)?shù): ')) if score >= 60 and score < 70:print('及格')elif 70 <= score < ...
score = int(input('分?jǐn)?shù): ')) if score >= 90:print('優(yōu)秀')elif score >= 80:print('好')elif sc...
import random num = random.randint(1, 10) # 隨機(jī)生成1-10之間的數(shù)字answer = int(input('guess a nu...
import getpass # 導(dǎo)入模塊 username = input('username: ') getpass模塊中,有一個(gè)方法也叫g(shù)etpass passwor...
a = 10b = 20 if a < b:smaller = aelse:smaller = b print(smaller) s = a if a < b else b ...
單個(gè)的數(shù)據(jù)也可作為判斷條件。任何值為0的數(shù)字、空對(duì)象都是False,任何非0數(shù)字、非空對(duì)象都是True。if 3 > 0:print('yes')print('ok') if...
字典是key-value(鍵-值)對(duì)形式的,沒有順序,通過鍵取出值 adict = {'name': 'bob', 'age': 23}len(adict)'bob' in ...
元組與列表基本上是一樣的,只是元組不可變,列表可變atuple = (10, 20, 30, 'bob', 'alice', [1,2,3])len(atuple)10 in...
列表也是序列對(duì)象,但它是容器類型,列表中可以包含各種數(shù)據(jù)alist = [10, 20, 30, 'bob', 'alice', [1,2,3]]len(alist)alis...
python中,單雙引號(hào)沒有區(qū)別,表示一樣的含義sentence = 'tom's pet is a cat' # 單引號(hào)中間還有單引號(hào),可以轉(zhuǎn)義sentence2 = "...
username = input('username: ')print('welcome', username) # print各項(xiàng)間默認(rèn)以空格作為分隔符print('w...
number = input("請(qǐng)輸入數(shù)字: ") # input用于獲取鍵盤輸入print(number)print(type(number)) # input獲得的數(shù)...
運(yùn)算符可以分為:算術(shù)運(yùn)算符、比較運(yùn)算符和邏輯運(yùn)算符。優(yōu)先級(jí)是:算術(shù)運(yùn)算符>比較運(yùn)算符>邏輯運(yùn)算符。不過呢,開始沒背下來優(yōu)先級(jí),最好使用括號(hào)。這樣不用背,也增加了代碼的可讀性。...
print('hello world!')print('hello', 'world!') # 逗號(hào)自動(dòng)添加默認(rèn)的分隔符:空格print('hello' + 'world!...