事件分發(fā)機(jī)制
1、事件分發(fā)、攔截與消費(fèi)
事件分發(fā)用到三個(gè)相關(guān)的方法,dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent。
對(duì)于java層,事件是從Activity的dispatchTouchEvent開(kāi)始的,再往上屬于C和C++,這里不做記錄。
以下表格只是展示一下這三個(gè)方法所在的位置,方便后面講解查看。
| 類型 | 相關(guān)方法 | Activity | ViewGroup | View |
|---|---|---|---|---|
| 事件分發(fā) | dispatchTouchEvent | √ | √ | √ |
| 事件攔截 | onInterceptTouchEvent | × | √ | × |
| 事件消費(fèi) | onTouchEvent | √ | × | √ |
2、事件處理
事件處理相對(duì)比較簡(jiǎn)單,所以先說(shuō)一下事件處理邏輯
在activity中為一個(gè)view設(shè)置點(diǎn)擊事件和觸摸事件
view.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e(TAG,"onClick");
}
});
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e(TAG,"onTouch"+event.getAction());
return false;
}
});
當(dāng)onTuoch返回false時(shí),onClick方法會(huì)執(zhí)行,返回為true時(shí),onClick不執(zhí)行。
這里只分析事件處理,所以回到View中的dispatchTouchEvent(),以下只貼出關(guān)鍵代碼:
public boolean dispatchTouchEvent(MotionEvent event) {
...
boolean result = false;
...
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
...
return result;
}
代碼中可以看到共有四個(gè)判斷條件:
- li != null
- li.mOnTouchListener!=null
- (mViewFlags & ENABLED_MASK) == ENABLED
- li.mOnTouchListener.onTouch(this, event)
li=mListenerInfo,在activity中view調(diào)用了setOnTouchEvent方法,代碼如下
public void setOnTouchListener(OnTouchListener l) {
getListenerInfo().mOnTouchListener = l;
}
ListenerInfo getListenerInfo() {
if (mListenerInfo != null) {
return mListenerInfo;
}
mListenerInfo = new ListenerInfo();
return mListenerInfo;
}
由上代碼可以看出mListenerInfo是個(gè)單例,不為null,所以li!=null成立;
li.mOnTouchListener就是在activity中調(diào)用setTouchListener()設(shè)置的OnTouchListener對(duì)象,所以li.mOnTouchListener!=null成立;
(mViewFlags & ENABLED_MASK) == ENABLED,view可以按,所以也成立;
前三個(gè)判斷條件都為true,所以接下來(lái)執(zhí)行mOnTouchListener中的onTouch()方法,所以onTouch決定了result的返回值
if (!result && onTouchEvent(event)) {
result = true;
}
所以,當(dāng)result為false(result默認(rèn)為false),即onTouch返回值為false時(shí),執(zhí)行onTouchEvent()方法,由最開(kāi)始測(cè)試結(jié)果:當(dāng)onTuoch返回false時(shí),onClick方法會(huì)執(zhí)行,返回為true時(shí),onClick不執(zhí)行,猜測(cè)onClick可能會(huì)在onTouchEvent()中執(zhí)行,接下來(lái)看一下onTouchEvent()方法做了些什么,按照慣例還是貼出關(guān)鍵代碼
public boolean onTouchEvent(MotionEvent event) {
...
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
...
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
//1
performClickInternal();
}
}
}
...
mIgnoreNextUpEvent = false;
break;
...
}
return true;
}
return false;
}
private boolean performClickInternal() {
...
//2
return performClick();
}
public boolean performClick() {
// We still need to call this method to handle the cases where performClick() was called
// externally, instead of through performClickInternal()
notifyAutofillManagerOnClick();
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
//3
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
notifyEnterOrExitForAutoFillIfNeeded(true);
return result;
}
上面注釋中,
- //1、onTouchEvent中當(dāng)事件為ACTION_UP時(shí),會(huì)調(diào)用performClickInternal(),
- //2、然后調(diào)用perfromClick()
- //3、如果在activity中調(diào)用了setOnClickListener,則li.mOnClickListener不為null,所以最終會(huì)執(zhí)行mOnClickListener的onClick()方法
到這里事件處理執(zhí)行完畢,應(yīng)該明白了為什么當(dāng)onTuoch返回false時(shí),onClick方法會(huì)執(zhí)行,返回為true時(shí),onClick不執(zhí)行。
總結(jié):如果view同時(shí)設(shè)置了OnTouchListener和OnClickListener,當(dāng)onTouch返回為false時(shí),事件的執(zhí)行順序是:OnTouchListener.onTouch ---> View.onTouchEvent ---> View.performClickInternal() ---> View.performClick() --- > OnClickListener.onClick();
2、事件分發(fā)
事件分發(fā)總流程
- Activity#dispatchTouchEvent()
- PhoneWindow#superDispatchTouchEvent()
- DecorView#superDispatchTouchEvent()
- ViewGroup#dispatchTouchEvent()
- View#dispatchTouchEvent()
- View#onTouchEvent()
在Java層面,事件分發(fā)從Activity的dispatchTouchEvent開(kāi)始,再之前數(shù)據(jù)C、C++的范疇,不做深究。
首先看下Activity中的dispatchTouchEvent做了些什么:
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
public Window getWindow() {
return mWindow;
}
Window是一個(gè)抽象類,從Window中的注釋可以看到Window只有一個(gè)實(shí)現(xiàn)類為PhoneWindow,
/ * <p>The only existing implementation of this abstract class is
* android.view.PhoneWindow, which you should instantiate when needing a
* Window.
*/
從Activity的attach方法也能看出,mWindow就是PhoneDow的實(shí)例:
final void attach(Context context, ActivityThread aThread,
...
mWindow = new PhoneWindow(this, window, activityConfigCallback);
...
}
所以,Activity的dispatchTouchEvent其實(shí)是調(diào)用得PhoneWindow的superDispatchTouchEvent:
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
PhoneWindow的構(gòu)造函數(shù)中可以知道m(xù)Decor為DecorView的實(shí)例:
public PhoneWindow(Context context, Window preservedWindow,
ActivityConfigCallback activityConfigCallback) {
...
if (preservedWindow != null) {
mDecor = (DecorView) preservedWindow.getDecorView();
...
}
所以,調(diào)用的是DecorView的superDispatchTouchEvent方法:
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
DecorView是ViewGroup的子類,所以繼續(xù)調(diào)用ViewGroup的dispatchTouchEvent,這里完成了從Activity到ViewGroup的事件分發(fā),ViewGroup的dispatchTouchEvent方法比較復(fù)雜,分段來(lái)看:
public boolean dispatchTouchEvent(MotionEvent ev) {
...
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
...
}
private void resetTouchState() {
clearTouchTargets();
resetCancelNextUpFlag(this);
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
mNestedScrollAxes = SCROLL_AXIS_NONE;
}
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null;
}
}
- 首先判斷事件如果為ACTION_DOWN,則調(diào)用resetTouchState,resetTouchState中又調(diào)用clearTouchTargets,里面對(duì)mFistouchTarget置空。
- 事件由ACTION_DOWN開(kāi)始,ACTION_UP結(jié)束,上一步中明確了mFirstToucharget = null,所以只有當(dāng)事件開(kāi)始即ACTION_DOWN時(shí),可能會(huì)執(zhí)行方法onInterceptTouchEvent,ACTION_MOVE和ACTION_UP都會(huì)走默認(rèn)執(zhí)行攔截了的方法。
- 標(biāo)記位FLAG_DISALLOW_INTERCEPT,它一般是由子View的requestDisallowInterceptTouchEvent方法設(shè)置的,表示ViewGroup無(wú)法攔截除了ACTION_DOWN以外的其他動(dòng)作,我們看到源碼第一個(gè)判斷就會(huì)明白,只要是ACTION_DOWN動(dòng)作,這個(gè)標(biāo)記位都會(huì)被重置,并且ViewGroup會(huì)調(diào)用自己onInterceptTouchEvent方法表達(dá)是否需要攔截這新一輪的點(diǎn)擊事件。
接下來(lái)看后續(xù)代碼:
public boolean dispatchTouchEvent(MotionEvent ev) {
...
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
...
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
...
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
...
handled = child.dispatchTouchEvent(transformedEvent);
}
}
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
isTransformedTouchPointInView點(diǎn)擊位置是否包含在子View,如果不在范圍內(nèi)直接continue,在范圍內(nèi)則調(diào)用dispatchTransformedTouchEvent,里面調(diào)用了child.dispatchTouchEvent,即View的disPatchTouchEvent,這里完成了ViewGroup到View的事件分發(fā)。
如果子View消費(fèi)了事件即dispatchTransformedTouchEvent返回true,則調(diào)用addTouchTarget方法,方法中對(duì)mFirstTouchTarget做了賦值,即mFirstTouchTarget = target。所以當(dāng)ACTION_MOVE和ACTION_UP時(shí),mFirstTouchTarget對(duì)事件攔截起到了關(guān)鍵性作用。
-
如果子View沒(méi)有消費(fèi)事件即onTouch方法返回false,則mFirstTouchTarget不經(jīng)過(guò)賦值依然為null,
當(dāng)mFirstTouchTarget == null成立時(shí),執(zhí)行:if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { ... if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { ... handled = child.dispatchTouchEvent(transformedEvent); }}
可見(jiàn)child為null,調(diào)用super.dispatchTouchEvent,ViewGroup繼承View,所以調(diào)用View的dispatchTouchEvent,完成了ViewGroup到View的事件分發(fā)。
handled即為View的dispatchTouchEvent的返回結(jié)果。
返回Activity中的dispatchTouchEvent,如果handled為false,繼續(xù)執(zhí)行Activity中的onTouchEvent方法。