Android可自定義狀態(tài)的TitleBar組件

需求背景

最近一個(gè)項(xiàng)目中需要實(shí)現(xiàn)一個(gè)能夠展示當(dāng)前工單狀態(tài)的狀態(tài)欄,具體效果如圖


status1.jpg
status2.jpg

根據(jù)設(shè)計(jì)稿所示,該狀態(tài)欄有幾個(gè)特點(diǎn):1.每張工單的狀態(tài)數(shù)量可能不一樣,如圖一有五種狀態(tài),圖二則有六種。2.已經(jīng)流轉(zhuǎn)過的狀態(tài)需要置灰,當(dāng)前所處狀態(tài)需要高亮顯示。

設(shè)計(jì)思路

拿到設(shè)計(jì)稿時(shí)候初步考慮是使用一個(gè)Layout,內(nèi)含一個(gè)View的列表,每一個(gè)狀態(tài)使用一個(gè)View來展示,然后每次狀態(tài)流轉(zhuǎn)去設(shè)置每個(gè)View的顯示。但是這么做顯而易見會(huì)需要有一堆if else(或者是switch),里面有一個(gè)重復(fù)的累贅代碼(如setBackGround, setText等等)。此外我們?cè)僮屑?xì)觀察設(shè)計(jì)稿會(huì)發(fā)現(xiàn)每個(gè)狀態(tài)格都是一個(gè)類似箭頭的形狀,前后兩個(gè)狀態(tài)會(huì)有重疊的部分,這樣在做屏幕適配的時(shí)候會(huì)非常麻煩。再者如果狀態(tài)一多,view也將變得非常多可能導(dǎo)致繪制效率的降低。
于是想到了另一種方案,能不能把所有狀態(tài)都繪制到一個(gè)View內(nèi),使用Canvas的來繪制每個(gè)狀態(tài)的流轉(zhuǎn)。使用Canvas另外一個(gè)好處就是我們可以使用drawPath來很簡(jiǎn)單得畫出箭頭形狀。

細(xì)節(jié)實(shí)現(xiàn)

  1. 箭頭繪制,注意如果狀態(tài)個(gè)數(shù)變化則需要重新計(jì)算每個(gè)箭頭的寬度
/**
     * 計(jì)算箭頭形狀path需要經(jīng)過的點(diǎn)位
     * *
     */
    private void calculatePoints() {
        if (mViewWidth == 0) {
            mViewWidth = getMeasuredWidth();
            if (mViewWidth > 0 && mNumberOfStatus != 0) {
                mWidthOfTagWithoutArrow = mViewWidth / mNumberOfStatus;
                mHeightOfTag = getMeasuredHeight();
                mWidthOfTagArrow = (int) (mWidthOfTagWithoutArrow / 2 * 0.2);
                mHeightOfTagArrow = mHeightOfTag / 2;
                mStatusBackgroundPoints.clear();
                float[] points;
                for (int i = 0; i < mNumberOfStatus; i++) {
                    if (i == 0) {
                        //注意第一個(gè)狀態(tài)不需要箭頭尾部的形狀
                        points = new float[]{
                                i * mWidthOfTagWithoutArrow, 0,
                                (i + 1) * mWidthOfTagWithoutArrow, 0,
                                (i + 1) * mWidthOfTagWithoutArrow + mWidthOfTagArrow, mHeightOfTagArrow,
                                (i + 1) * mWidthOfTagWithoutArrow, mHeightOfTag,
                                i * mWidthOfTagWithoutArrow, mHeightOfTag,
                                (i + 1) * mWidthOfTagWithoutArrow + mWidthOfTagArrow, mHeightOfTag,
                        };
                    } else {
                        points = new float[]{
                                i * mWidthOfTagWithoutArrow, 0,
                                (i + 1) * mWidthOfTagWithoutArrow, 0,
                                (i + 1) * mWidthOfTagWithoutArrow + mWidthOfTagArrow, mHeightOfTagArrow,
                                (i + 1) * mWidthOfTagWithoutArrow, mHeightOfTag,
                                i * mWidthOfTagWithoutArrow, mHeightOfTag,
                                i * mWidthOfTagWithoutArrow + mWidthOfTagArrow, mHeightOfTagArrow,
                                (i + 1) * mWidthOfTagWithoutArrow + mWidthOfTagArrow, mHeightOfTag,
                        };
                    }
                    mStatusBackgroundPoints.add(points);
                }
            }
        }
@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        int size = mStatusBackgroundPoints.size();
        for (int i = 0; i < size; i++) {
            float[] tag = mStatusBackgroundPoints.get(i);

            Path path = mPaths[i];
            if (i == 0) {
                path.moveTo(tag[0], tag[1]);
                path.lineTo(tag[2], tag[3]);
                path.lineTo(tag[4], tag[5]);
                path.lineTo(tag[6], tag[7]);
                path.lineTo(tag[8], tag[9]);
                path.close();

                draw(i, canvas, path, tag[0], tag[1], tag[10] * 2, tag[11]);
            } else {
                path.moveTo(tag[0], tag[1]);
                path.lineTo(tag[2], tag[3]);
                path.lineTo(tag[4], tag[5]);
                path.lineTo(tag[6], tag[7]);
                path.lineTo(tag[8], tag[9]);
                path.lineTo(tag[10], tag[11]);
                path.close();

                draw(i, canvas, path, tag[0], tag[1], tag[12] * 2, tag[13]);
            }

            mPaint.setXfermode(null);
            mPaint.setShader(null);
        }
    }
  1. 文字以及漸變色背景的繪制
private void draw(int index, Canvas canvas, Path path, float left, float top, float right, float bottom) {
        LinearGradient linearGradient;
        int[] colors;

        if (mCurrentStatus == -1) {
            colors = mColorsStatusDone;
            mPaintText.setColor(Color.WHITE);
        } else {
            if (mCurrentStatus == index) {
                colors = mColorsStatusDoing;
                mPaintText.setColor(Color.WHITE);
            } else if (mCurrentStatus > index) {
                colors = mColorsStatusDone;
                mPaintText.setColor(Color.WHITE);
            } else {
                colors = mColorsStatusToDo;
                mPaintText.setColor(Color.parseColor("#C5C5C6"));
            }
        }

        linearGradient = new LinearGradient(mWidthOfTagWithoutArrow * index, 0, mWidthOfTagWithoutArrow * (index + 1) + mWidthOfTagArrow, 0,
                colors,
                null,
                Shader.TileMode.CLAMP);

        int sc = canvas.saveLayer(left, top, right, bottom, mPaint, Canvas.ALL_SAVE_FLAG);

        canvas.drawPath(path, mPaint);

        mPaint.setXfermode(mPorterDuffXfermode);
        mPaint.setShader(linearGradient);
        canvas.drawRect(left, top, right, bottom, mPaint);

        canvas.restoreToCount(sc);

        String text = mStatusTexts[index];
        float stringWidth = mPaintText.measureText(text);
        float startTextX = (mWidthOfTagWithoutArrow + mWidthOfTagArrow - stringWidth) / 2 + mWidthOfTagWithoutArrow * index;
        float baseY = mHeightOfTag / 2 - 2;
        Paint.FontMetrics fontMetrics = mPaint.getFontMetrics();
        float fontTotalHeight = fontMetrics.bottom - fontMetrics.top;
        float offY = fontTotalHeight / 2 - fontMetrics.bottom;
        float newY = baseY + fontTotalHeight / 2 + offY;
        canvas.drawText(text, startTextX, newY, mPaintText);
    }

源碼地址

https://github.com/WizardAdrian/StatusBar

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