YEP.54 – Row Formation
Introduction
This plugin places party members into row formations to give them distinct advantages based on row location in the form of states for maximum control. Skills and items are capable of moving targets to different row locations.
這個(gè)插件把隊(duì)員編隊(duì)并且讓他們根據(jù)狀態(tài)有不同的位置。技能和物品可以用來移動(dòng)目標(biāo)
If you are using YEP_BattleEngineCore.js, place this plugin under the YEP_BattleEngineCore.js plugin in the Plugin Manager list to receive extra features such as being able to change Rows mid-battle.
如果你使用了YEP_BattleEngineCore,把這個(gè)插件放在YEP_BattleEngineCore下面,這樣你就可以在戰(zhàn)斗中改變隊(duì)列
What are Rows?
Rows are positions your party members are placed in. Depending on how you set up the rows for your project (and how many), rows can provide different advantages to the party members for just simply being in that row.
隊(duì)列就是你隊(duì)伍成員所在位置。你可以設(shè)置你隊(duì)伍的排列,然后就可以調(diào)整隊(duì)伍成員的位置
These advantages are granted through the states that are given to the party members from the plugin parameter settings. How you set up these advantages is entirely up to you.
這些位置將可以通過插件參數(shù)提供給角色相應(yīng)狀態(tài)來獲得。怎么設(shè)置將取決于你
—
An example of some setups:
關(guān)于設(shè)置的例子
Front Row:
Members in the front row will receive full damage from the Melee element.
前排將會(huì)承受混戰(zhàn)的全部傷害
Middle Row:
Members in the middle row will receive slightly less damage from the Melee element, but the Attack command is sealed unless they have a ranged weapon.
中間排將會(huì)受到少量傷害,但是他們必須有范圍武器才可以攻擊
Back Row:
Members in the back row will receive a lot less damage fom the Melee element and also cannot use the Attack command unless equipped with a ranged weapon.
后排會(huì)受到極少傷害,但是他們必須有范圍武器才可以攻擊
—
How you choose to set up your rows is dependent on how you can set up your states that affect those rows. These states cannot be removed by skills and are considered a passive effective.
你如果設(shè)置隊(duì)取決于你設(shè)置的狀態(tài)。這些狀態(tài)不可以被技能移除并且是主動(dòng)效果
Notetags
You can use these notetags to modify the various aspects of row formations.
你可以使用下面的標(biāo)簽來調(diào)整隊(duì)列
Actor and Enemy Notetags:
<Default Row: x>
This is the default row assigned to the battler by default. This will override the default parameter settings.
默認(rèn)隊(duì)列為x
Actor, Class, Enemy, Weapon, Armor, and State Notetags:
<Row Lock>
This causes the affected battler to be row locked and unable to switch rows. For enemies, this will override the default parameters.
鎖定隊(duì)列
<Not Row Lock>
This causes the affected battler to be not be row locked and able to switch rows. This is primarily for enemies since all non-enemies are not row locked by default. This will override the default parameters.
解鎖隊(duì)列
Skill and Item Notetags:
<Row Only: x>
<Row Only: x, x, x>
<Row Only: x to y>
This makes it so that this skill/item can only be used by the battler if the battler is in row x. If multiple rows are used, the battler can be in any of those rows. If you use the x to y notetag, this will account for all the rows from x to y.
只有位于隊(duì)列x才能使用技能或者物品
<Change Target Row: x>
Changes target’s current row to x. This cannot go under 1 nor can it go past the designated maximum row set in the parameters.
改變目標(biāo)隊(duì)列為x
<Push Back Target Row: x>
This will push the target back x rows. This cannot exceed the maximum row set in the parameters.
目標(biāo)隊(duì)列后退x排
<Pull Forward Target Row: x>
This will pull the target forward x rows. This cannot exceed the maximum rows set in the parameters.
目標(biāo)隊(duì)列前進(jìn)x排
<Change User Row: x>
Changes user’s current row to x. This cannot go under 1 nor can it go past the designated maximum row set in the parameters.
改變使用者隊(duì)列為x
<Push Back User Row: x>
This will push the user back x rows. This cannot exceed the maximum row set in the parameters.
使用者隊(duì)列后退x排
<Pull Forward User Row: x>
This will pull the user forward x rows. This cannot exceed the maximum rows set in the parameters.
目標(biāo)隊(duì)列前進(jìn)x排
Plugin Commands
The following are some plugin commands you can use to adjust rows mid-game.
下面的插件命令可以用來調(diào)整隊(duì)列
Plugin Command:
ShowMenuRow
HideMenuRow
This will either show or hide the Row command from the main menu.
顯示或隱藏主菜單隊(duì)列命令菜單
EnableMenuRow
DisableMenuRow
This will either enable or disable the Row command from the main menu.
開啟或關(guān)閉主菜單隊(duì)列命令菜單
ShowBattleRow
HideBattleRow
This will either show or hide the Row command from the battle party menu. This requires the YEP_BattleEngineCore plugin to take effect.
顯示或隱藏戰(zhàn)斗菜單隊(duì)列命令菜單
EnableBattleRow
DisableBattleRow
This will either enable or disable the Row command from the battle party menu. This requires the YEP_BattleEngineCore plugin to take effect.
開啟或關(guān)閉戰(zhàn)斗菜單隊(duì)列命令菜單
SetActorRow actorId x
This will set the actor represented by actorId to move to row x. If you want to move actor 3 to the 2nd row, the plugin command would look like: SetActorRow 3 2
設(shè)置角色隊(duì)列為x排
SetPartyRow slotId x
This will set the party member in slotId to move to row x. If you want to move the 3rd party member to the 2nd row, the plugin command would look like: SetPartyRow 3 2
設(shè)置隊(duì)伍成員隊(duì)列為x排
SetEnemyRow slotId x
This will set the enemy member in slotId to move to row x. If you want to move the 3rd enemy member to the 2nd row, the plugin command would look like: SetEnemyRow 3 2
設(shè)置敵方成員隊(duì)列為x排
Note: If you use this plugin command during turn 0, the enemies will not move and automatically assume the position they are in will be the row they’ll be in. On the other hand, using this plugin on anything after turn 0 will move the enemy visually to a different position on the screen.
注意:如果你在回合0時(shí)使用插件命令,敵方不會(huì)移動(dòng),并且自動(dòng)認(rèn)為現(xiàn)在的位置就是將要去的位置。另一方面,在回合0之后使用將會(huì)移動(dòng)敵人到不同的位置