本文只是自己復(fù)習(xí)時(shí)對ppt的總結(jié)
Introduction
- CLI:Command Language Interface
- GUI:Graphical User Interface
- NUI : Natural User Interface
- DM: Direct Manipulation
- HIP: Human Information Processing
- GOMS: Goal, Operation, Method, Selection
Human
sensors
- Physical: vision, sound, touch
- Chemical: smell, taste, pain
Processing
- Processors: brain, eyes (Distributed processors )
- Memory: long-term, short term, sensory memory
- Cognition: attention, semantic, emotion, mood, …
Metaphor
- design model 設(shè)計(jì)師腦子里的模型
- user's model 用戶頭腦里的
- system image 交互的界面
Ergonomics 人體工程學(xué): Fit the body
我們能讓椅子去適應(yīng)人,也應(yīng)該讓交互界面去適應(yīng)人,人自己調(diào)整也可以
goal
- productivity
- health and safety
- satisfaction
- quality
case: keyboard
- qwerty是為了減慢速度而設(shè)計(jì)的,左手承擔(dān)了57%的工作,而且經(jīng)常要用無名指之類的
- dvorak是為了效率而設(shè)計(jì)的
- 2003年有XPeRT(而且容易從qwerty轉(zhuǎn)過來)
- 但為什么qwerty仍是主流?因?yàn)閏ost of learning
Perception
- 別用高純度的顏色
- consider the people with color vision deficiency
visual
- Searching for Patterns 比如按行還是按列
- Aerial perspective 遠(yuǎn)處的會(huì)有暈染大面積的顏色
-
會(huì)潛意識(shí)認(rèn)為光從上方來
image.png -
Contexts and Expectations
image.png
Cognition
The 5E principle for human interaction
- Easy to use
- Easy to learn
- Easy to remember
- Effective
- Error-free
Attention
- Cocktail party effect
- Ear-switching
- Automaticity 這部分不太需要注意力
Recovering
- Cued recall: eg. icons
HIP Model
(3 subsystems)
Subsystems' parameters:
- memory: μ-storage capacity; σ-decay time; κ-code type(acoustic/visual/...)
- processor: τ-cycle time
- principles
- τ varies inversely with stimulus intensity
- Movement is not continuous
- Chunks must be added to LTM through WM.
- Chunks' cues and relationships with other chunks in LTM is important
Perceptual system
-
Visual
image.png -
Auditory
image.png
Both τ=100(50~200) ms
Motor system
τ=70(30~100)ms
- Eye Movement:τ=230(70~700)ms
Cognitive system
τ=70(25~170)ms
- working memory
σ=7(5~226)sec
σ[1chunk]=73(73~226)sec
σ[3chunk]=7(5~34)sec
μ=3(2.5~4.1)chunks - long term memory
σ=∞;μ=∞
SUMMARY

image.png
- τ[visual] is slower for fainter screen
HIP應(yīng)用
- 平均一個(gè)單詞5個(gè)字母,一個(gè)短語2.5個(gè)單詞
- 這個(gè)模型可以用來分析很多問題,比如morse碼的接收速率等等
更多請參見書:The psychology of Human Computer Interaction
GUI
design principles
always remember purpose
- visibility
- grouping
- Gestalt Theory (完形心理學(xué))
law of closure(自動(dòng)補(bǔ)充)/similarity(相似的放在一起)/proximity(鄰近的放一起)/symmetry/continuity/ - white space
- Gestalt Theory (完形心理學(xué))
- order
- decoration
- STUDIES SHOW THAT TEXT IN ALL CAPS SLOWS READING BY 12% SO YOU SHOULD MIX CASE
- alignment
- align left hand --easier to read (names: surnames should be easy to scan)
- grouping
- feedback
-
mapping
bad mapping
good mapping - affordance:to give a clue
- consistency 內(nèi)外的一致性
evaluation
observational
2.1.2.1 Simple observation
2.1.2.2 Think-aloud 讓用戶邊做邊說出自己想的
2.1.2.3 Constructive Interaction
2.1.2.4 Videotape retrospection
2.1.2.5 Query methods
experimental
- before
?? Their identities will be kept confidential
?? It’s the system that is being tested, not the user
?? They can quit any time they want
?? Any monitoring device that is being used
?? Any risk that may be involved - after
- Tool: SPSS
- Fit to existing model/theories where applicable
- Power Law of Practice: task time on n^th trial: Tn = T1*n^(-a)
-
Hick’s Law: for selecting action reaction time = a + blog2(C)
(C: # of choices)
--Giving a user many choices simultaneously is usually faster than is organizing the same choices into hierarchical groups -
Fitt’s Law: Time for pointing to targets=a+b*log2(A/W+1)
(A-distance; W-size of button)
- Word Selections
- Subjects Participants
- Males & Females Men & Women
- Disabled People with disabilities
- “he/she” if you don’t really mean “he”
- “Statistically significant” rather than “significant”
- “The experiment data shows no effect” rather than “there is no effect”
- Don’t report in a way that the subjects’ could be identified





