iOS 壓縮圖片

圖片的壓縮有兩種方法

  1. 壓縮圖片質(zhì)量(Quality)(像素數(shù)不變,長寬尺寸不變)
NSData *data = UIImageJPEGRepresentation(image, compression);
UIImage *resultImage = [UIImage imageWithData:data];

UIImageJPEGRepresentation:: 第二個參數(shù) compression 取值 0.0~1.0,值越小表示圖片質(zhì)量越低,圖片文件自然越小

適用于對圖片清晰度要求不高,要求圖片的上傳、下載速度快。

+ (UIImage *)compressImageQuality:(UIImage *)image toByte:(NSInteger)maxLength {
    CGFloat compression = 1;
    NSData *data = UIImageJPEGRepresentation(image, compression);
    if (data.length < maxLength) return image;
    CGFloat max = 1;
    CGFloat min = 0;
    for (int i = 0; i < 6; ++i) {
        compression = (max + min) / 2;
        data = UIImageJPEGRepresentation(image, compression);
        if (data.length < maxLength * 0.9) {
            min = compression;
        } else if (data.length > maxLength) {
            max = compression;
        } else {
            break;
        }
    }
    UIImage *resultImage = [UIImage imageWithData:data];
    return resultImage;
}

注意!!!
當圖片質(zhì)量低于一定程度時,繼續(xù)壓縮沒有效果。
也就是說,compression 繼續(xù)減小,data 也不再繼續(xù)減小。
優(yōu)點:盡可能保留圖片清晰度,圖片不會明顯模糊;
缺點:不能保證圖片壓縮后小于指定大小

  1. 壓縮圖片尺寸(Size)(像素數(shù)減少,長寬尺寸變?。?/li>
UIGraphicsBeginImageContext(size);
[image drawInRect:CGRectMake(0, 0, size.width, size.height)];
resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

size為 指定的圖片尺寸 ,resultImage 為原圖 image 繪制成 size 大小后的圖片

+ (UIImage *)compressImageSize:(UIImage *)image toByte:(NSUInteger)maxLength {
    UIImage *resultImage = image;
    NSData *data = UIImageJPEGRepresentation(resultImage, 1);
    NSUInteger lastDataLength = 0;
    while (data.length > maxLength && data.length != lastDataLength) {
        lastDataLength = data.length;
        CGFloat ratio = (CGFloat)maxLength / data.length;
      //每次繪制的尺寸 size,要把寬 width 和 高 height 轉(zhuǎn)換為整數(shù),防止繪制出的圖片有白邊
        CGSize size = CGSizeMake((NSUInteger)(resultImage.size.width * sqrtf(ratio)),
                                 (NSUInteger)(resultImage.size.height * sqrtf(ratio))); // Use NSUInteger to prevent white blank
        UIGraphicsBeginImageContext(size);
        // Use image to draw (drawInRect:), image is larger but more compression time
        // Use result image to draw, image is smaller but less compression time
        [resultImage drawInRect:CGRectMake(0, 0, size.width, size.height)];
        resultImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        data = UIImageJPEGRepresentation(resultImage, 1);
    }
    return resultImage;
}

特點:可以使圖片小于指定大小,但會使圖片明顯模糊

兩種圖片壓縮方法結(jié)合

如果要保證圖片清晰度,建議選擇壓縮圖片質(zhì)量。如果要使圖片一定小于指定大小,壓縮圖片尺寸可以滿足。對于后一種需求,還可以先壓縮圖片質(zhì)量,如果已經(jīng)小于指定大小,就可得到清晰的圖片,否則再壓縮圖片尺寸。

+ (UIImage *)compressImage:(UIImage *)image toByte:(NSUInteger)maxLength {
    // Compress by quality
    CGFloat compression = 1;
    NSData *data = UIImageJPEGRepresentation(image, compression);
    if (data.length < maxLength) return image;
    
    CGFloat max = 1;
    CGFloat min = 0;
    for (int i = 0; i < 6; ++i) {
        compression = (max + min) / 2;
        data = UIImageJPEGRepresentation(image, compression);
        if (data.length < maxLength * 0.9) {
            min = compression;
        } else if (data.length > maxLength) {
            max = compression;
        } else {
            break;
        }
    }
    UIImage *resultImage = [UIImage imageWithData:data];
    if (data.length < maxLength) return resultImage;
    
    // Compress by size
    NSUInteger lastDataLength = 0;
    while (data.length > maxLength && data.length != lastDataLength) {
        lastDataLength = data.length;
        CGFloat ratio = (CGFloat)maxLength / data.length;
        CGSize size = CGSizeMake((NSUInteger)(resultImage.size.width * sqrtf(ratio)),
                                 (NSUInteger)(resultImage.size.height * sqrtf(ratio))); // Use NSUInteger to prevent white blank
        UIGraphicsBeginImageContext(size);
        [resultImage drawInRect:CGRectMake(0, 0, size.width, size.height)];
        resultImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        data = UIImageJPEGRepresentation(resultImage, compression);
    }
    
    return resultImage;
}

參考
參考

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