Disable In Prefabs Attribute:用于當(dāng)所在的屬性的組件在預(yù)制體上時(shí),禁用組件


using Sirenix.OdinInspector;
using UnityEngine;
public class DisableInPrefabsAttributeExample : MonoBehaviour
{
[DisableInPrefabs]//只要是預(yù)制體,就隱藏此屬性,不管是否在asset還是hierarchy
public GameObject DisabledInPrefabs;
}