android home鍵流程解析

上一篇文章中我們介紹了android系統(tǒng)的截屏事件,由于截屏事件是一種系統(tǒng)全局處理事件,所以事件的處理邏輯不是在App中執(zhí)行,而是在PhoneWindowManager中執(zhí)行。而本文我們現(xiàn)在主要講解android系統(tǒng)中HOME按鍵的事件處理,和截屏事件類似,這里的HOME按鍵也是系統(tǒng)級別的按鍵事件監(jiān)聽,所以其處理事件的邏輯也應(yīng)該和截屏事件處理流程類似,從上一篇文章的分析過沖中我們不難發(fā)現(xiàn),系統(tǒng)級別的按鍵處理邏輯其實都是在PhoneWindowManager中,所以HOME按鍵的處理邏輯也是在PhoneWindowManager的dispatchUnhandledKey方法中執(zhí)行,那么我們就從dispatchUnhandleKey方法開始分析HOME按鍵的處理流程。

好吧我們看一下PhoneWindowManager的dispatchUnhandleKey方法的實現(xiàn):

@Override
    public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags) {
        ...
        KeyEvent fallbackEvent = null;
        if ((event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
            final KeyCharacterMap kcm = event.getKeyCharacterMap();
            final int keyCode = event.getKeyCode();
            final int metaState = event.getMetaState();
            final boolean initialDown = event.getAction() == KeyEvent.ACTION_DOWN
                    && event.getRepeatCount() == 0;

            // Check for fallback actions specified by the key character map.
            final FallbackAction fallbackAction;
            if (initialDown) {
                fallbackAction = kcm.getFallbackAction(keyCode, metaState);
            } else {
                fallbackAction = mFallbackActions.get(keyCode);
            }

            if (fallbackAction != null) {
                if (DEBUG_INPUT) {
                    Slog.d(TAG, "Fallback: keyCode=" + fallbackAction.keyCode
                            + " metaState=" + Integer.toHexString(fallbackAction.metaState));
                }

                final int flags = event.getFlags() | KeyEvent.FLAG_FALLBACK;
                fallbackEvent = KeyEvent.obtain(
                        event.getDownTime(), event.getEventTime(),
                        event.getAction(), fallbackAction.keyCode,
                        event.getRepeatCount(), fallbackAction.metaState,
                        event.getDeviceId(), event.getScanCode(),
                        flags, event.getSource(), null);

                if (!interceptFallback(win, fallbackEvent, policyFlags)) {
                    fallbackEvent.recycle();
                    fallbackEvent = null;
                }

                if (initialDown) {
                    mFallbackActions.put(keyCode, fallbackAction);
                } else if (event.getAction() == KeyEvent.ACTION_UP) {
                    mFallbackActions.remove(keyCode);
                    fallbackAction.recycle();
                }
            }
        }

        if (DEBUG_INPUT) {
            if (fallbackEvent == null) {
                Slog.d(TAG, "No fallback.");
            } else {
                Slog.d(TAG, "Performing fallback: " + fallbackEvent);
            }
        }
        return fallbackEvent;
    }

通過查看源碼,我們重點看一下dispatchUnhandledKey方法中調(diào)用的interceptFallback方法,關(guān)于HOME按鍵的處理邏輯也是在這個方法體中的,所以繼續(xù)看一下interceptFallback方法的實現(xiàn):

private boolean interceptFallback(WindowState win, KeyEvent fallbackEvent, int policyFlags) {
        int actions = interceptKeyBeforeQueueing(fallbackEvent, policyFlags);
        if ((actions & ACTION_PASS_TO_USER) != 0) {
            long delayMillis = interceptKeyBeforeDispatching(
                    win, fallbackEvent, policyFlags);
            if (delayMillis == 0) {
                return true;
            }
        }
        return false;
    }

通過分析源碼我們知道關(guān)于HOME按鍵的處理邏輯主要是在interceptKeyBeforeDispatching方法的實現(xiàn)的,既然這樣,我們看一下interceptKeyBeforeDispatching方法的實現(xiàn):

@Override
    public long interceptKeyBeforeDispatching(WindowState win, KeyEvent event, int policyFlags) {
        ...
        // First we always handle the home key here, so applications
        // can never break it, although if keyguard is on, we do let
        // it handle it, because that gives us the correct 5 second
        // timeout.
        if (keyCode == KeyEvent.KEYCODE_HOME) {

            // If we have released the home key, and didn't do anything else
            // while it was pressed, then it is time to go home!
            if (!down) {
                cancelPreloadRecentApps();

                mHomePressed = false;
                if (mHomeConsumed) {
                    mHomeConsumed = false;
                    return -1;
                }

                if (canceled) {
                    Log.i(TAG, "Ignoring HOME; event canceled.");
                    return -1;
                }

                // If an incoming call is ringing, HOME is totally disabled.
                // (The user is already on the InCallUI at this point,
                // and his ONLY options are to answer or reject the call.)
                TelecomManager telecomManager = getTelecommService();
                if (telecomManager != null && telecomManager.isRinging()) {
                    Log.i(TAG, "Ignoring HOME; there's a ringing incoming call.");
                    return -1;
                }

                // Delay handling home if a double-tap is possible.
                if (mDoubleTapOnHomeBehavior != DOUBLE_TAP_HOME_NOTHING) {
                    mHandler.removeCallbacks(mHomeDoubleTapTimeoutRunnable); // just in case
                    mHomeDoubleTapPending = true;
                    mHandler.postDelayed(mHomeDoubleTapTimeoutRunnable,
                            ViewConfiguration.getDoubleTapTimeout());
                    return -1;
                }

                handleShortPressOnHome();
                return -1;
            }

            // If a system window has focus, then it doesn't make sense
            // right now to interact with applications.
            WindowManager.LayoutParams attrs = win != null ? win.getAttrs() : null;
            if (attrs != null) {
                final int type = attrs.type;
                if (type == WindowManager.LayoutParams.TYPE_KEYGUARD_SCRIM
                        || type == WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG
                        || (attrs.privateFlags & PRIVATE_FLAG_KEYGUARD) != 0) {
                    // the "app" is keyguard, so give it the key
                    return 0;
                }
                final int typeCount = WINDOW_TYPES_WHERE_HOME_DOESNT_WORK.length;
                for (int i=0; i<typeCount; i++) {
                    if (type == WINDOW_TYPES_WHERE_HOME_DOESNT_WORK[i]) {
                        // don't do anything, but also don't pass it to the app
                        return -1;
                    }
                }
            }

            // Remember that home is pressed and handle special actions.
            if (repeatCount == 0) {
                mHomePressed = true;
                if (mHomeDoubleTapPending) {
                    mHomeDoubleTapPending = false;
                    mHandler.removeCallbacks(mHomeDoubleTapTimeoutRunnable);
                    handleDoubleTapOnHome();
                } else if (mLongPressOnHomeBehavior == LONG_PRESS_HOME_RECENT_SYSTEM_UI
                        || mDoubleTapOnHomeBehavior == DOUBLE_TAP_HOME_RECENT_SYSTEM_UI) {
                    preloadRecentApps();
                }
            } else if ((event.getFlags() & KeyEvent.FLAG_LONG_PRESS) != 0) {
                if (!keyguardOn) {
                    handleLongPressOnHome(event.getDeviceId());
                }
            }
            return -1;
        }

        // Let the application handle the key.
        return 0;
    }

這里我們主要看一下對android系統(tǒng)HOME按鍵的處理邏輯,通過分析源碼我們知道HOME按鍵進入launcher界面的主要邏輯是在handleShortPressOnHome();方法中執(zhí)行的,所以我們繼續(xù)看一下handleShortPressOnHome方法的實現(xiàn)。

private void handleShortPressOnHome() {
        // Turn on the connected TV and switch HDMI input if we're a HDMI playback device.
        getHdmiControl().turnOnTv();

        // If there's a dream running then use home to escape the dream
        // but don't actually go home.
        if (mDreamManagerInternal != null && mDreamManagerInternal.isDreaming()) {
            mDreamManagerInternal.stopDream(false /*immediate*/);
            return;
        }

        // Go home!
        launchHomeFromHotKey();
    }

可以看到在handleShortPressOnHome方法中調(diào)用了launchHomeFromHotKey方法,該方法的注釋用于go home,所以繼續(xù)看一下該方法的實現(xiàn):

void launchHomeFromHotKey() {
        launchHomeFromHotKey(true /* awakenFromDreams */, true /*respectKeyguard*/);
    }

可以看到在launchHomeFromHotKey方法中我們又調(diào)用了launchHomeFromHotkey的重構(gòu)方法,這樣我們看一下這個重構(gòu)方法的實現(xiàn)。

void launchHomeFromHotKey(final boolean awakenFromDreams, final boolean respectKeyguard) {
        if (respectKeyguard) {
            if (isKeyguardShowingAndNotOccluded()) {
                // don't launch home if keyguard showing
                return;
            }

            if (!mHideLockScreen && mKeyguardDelegate.isInputRestricted()) {
                // when in keyguard restricted mode, must first verify unlock
                // before launching home
                mKeyguardDelegate.verifyUnlock(new OnKeyguardExitResult() {
                    @Override
                    public void onKeyguardExitResult(boolean success) {
                        if (success) {
                            try {
                                ActivityManagerNative.getDefault().stopAppSwitches();
                            } catch (RemoteException e) {
                            }
                            sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
                            startDockOrHome(true /*fromHomeKey*/, awakenFromDreams);
                        }
                    }
                });
                return;
            }
        }

        // no keyguard stuff to worry about, just launch home!
        try {
            ActivityManagerNative.getDefault().stopAppSwitches();
        } catch (RemoteException e) {
        }
        if (mRecentsVisible) {
            // Hide Recents and notify it to launch Home
            if (awakenFromDreams) {
                awakenDreams();
            }
            sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
            hideRecentApps(false, true);
        } else {
            // Otherwise, just launch Home
            sendCloseSystemWindows(SYSTEM_DIALOG_REASON_HOME_KEY);
            startDockOrHome(true /*fromHomeKey*/, awakenFromDreams);
        }
    }

可以發(fā)現(xiàn)在方法中我們首先調(diào)用了ActivityManagerNative.getDefault().stopAppSwitches();該方法主要用于暫停后臺的打開Activity的操作,避免打擾用戶的操作。比如這時候我們在后臺打開一個新的App,那么這時候由于要回到home頁面,所以需要先延時打開。方法執(zhí)行這個方法之后然后執(zhí)行了sendCloseSystemWindows方法,該方法主要實現(xiàn)了對當(dāng)前系統(tǒng)App頁面的關(guān)閉操作,下面我們先看一下ActivityManagerNative.getDefault().stopAppSwitches();方法的實現(xiàn),這里的ActivityManagerNative.getDefault我們在前面已經(jīng)多次說過了其是一個Binder對象,是應(yīng)用進程Binder客戶端用于與ActivityManagerService之間通訊,所以這里最終調(diào)用的是ActivityManagerService的stopAppsSwitches方法,這樣我們就繼續(xù)看一下ActivityManagerService的stopAppsSwitches方法的實現(xiàn)。

@Override
    public void stopAppSwitches() {
        if (checkCallingPermission(android.Manifest.permission.STOP_APP_SWITCHES)
                != PackageManager.PERMISSION_GRANTED) {
            throw new SecurityException("Requires permission "
                    + android.Manifest.permission.STOP_APP_SWITCHES);
        }

        synchronized(this) {
            mAppSwitchesAllowedTime = SystemClock.uptimeMillis()
                    + APP_SWITCH_DELAY_TIME;
            mDidAppSwitch = false;
            mHandler.removeMessages(DO_PENDING_ACTIVITY_LAUNCHES_MSG);
            Message msg = mHandler.obtainMessage(DO_PENDING_ACTIVITY_LAUNCHES_MSG);
            mHandler.sendMessageDelayed(msg, APP_SWITCH_DELAY_TIME);
        }
    }

可以發(fā)現(xiàn)這里主要是發(fā)送了一個異步消息,并且msg.what為DO_PENDING_ACTIVITY_LAUNCHES_MSG,即跳轉(zhuǎn)Activity,然后我們繼續(xù)我們看一下mHandler的handleMessage方法當(dāng)msg.what為DO_PENDING_ACTIVITY_LAUNCHES_MSG時的操作。而且我們可以發(fā)現(xiàn)這里的異步消息是一個延時的異步消息,延時的時間為APP_SWITCH_DELAY_TIME,我們可以看一下該變量的定義:

// Amount of time after a call to stopAppSwitches() during which we will
    // prevent further untrusted switches from happening.
    static final long APP_SWITCH_DELAY_TIME = 5*1000;

然后我們可以看一下mHander的handleMessage方法的具體實現(xiàn):

case DO_PENDING_ACTIVITY_LAUNCHES_MSG: {
                synchronized (ActivityManagerService.this) {
                    mStackSupervisor.doPendingActivityLaunchesLocked(true);
                }
            } break;

可以發(fā)現(xiàn)這里直接調(diào)用了mStackSupervisor.doPendingActivityLaunchesLocked方法,好吧,繼續(xù)看一下doPendingActivityLaunchesLocked方法的實現(xiàn)。

final void doPendingActivityLaunchesLocked(boolean doResume) {
        while (!mPendingActivityLaunches.isEmpty()) {
            PendingActivityLaunch pal = mPendingActivityLaunches.remove(0);
            startActivityUncheckedLocked(pal.r, pal.sourceRecord, null, null, pal.startFlags,
                    doResume && mPendingActivityLaunches.isEmpty(), null, null);
        }
    }

可以發(fā)現(xiàn)這里就是調(diào)用了startActivity的操作了,這里就是開始啟動Activity了,所以當(dāng)我們按下HOME按鍵的時候,后臺的startActivity都會延時5秒鐘執(zhí)行...

然后回到我們的launchHomeFromHotKey方法,看一下launchHomeFromHotKey方法的實現(xiàn)。

void sendCloseSystemWindows(String reason) {
        PhoneWindow.sendCloseSystemWindows(mContext, reason);
    }

可以發(fā)現(xiàn)這里調(diào)用了PhoneWindow的靜態(tài)方法sendCloseSystemWindow,繼續(xù)看一下該方法的實現(xiàn)邏輯。

public static void sendCloseSystemWindows(Context context, String reason) {
        if (ActivityManagerNative.isSystemReady()) {
            try {
                ActivityManagerNative.getDefault().closeSystemDialogs(reason);
            } catch (RemoteException e) {
            }
        }
    }

看到這里,很明顯了又是調(diào)用了Binder的進程間通訊,最終ActivityManagerService的closeSystemDialogs方法會被執(zhí)行,所以我們繼續(xù)看一下ActivityManagerService的closeSystemDialogs方法的實現(xiàn)。

@Override
    public void closeSystemDialogs(String reason) {
        enforceNotIsolatedCaller("closeSystemDialogs");

        final int pid = Binder.getCallingPid();
        final int uid = Binder.getCallingUid();
        final long origId = Binder.clearCallingIdentity();
        try {
            synchronized (this) {
                // Only allow this from foreground processes, so that background
                // applications can't abuse it to prevent system UI from being shown.
                if (uid >= Process.FIRST_APPLICATION_UID) {
                    ProcessRecord proc;
                    synchronized (mPidsSelfLocked) {
                        proc = mPidsSelfLocked.get(pid);
                    }
                    if (proc.curRawAdj > ProcessList.PERCEPTIBLE_APP_ADJ) {
                        Slog.w(TAG, "Ignoring closeSystemDialogs " + reason
                                + " from background process " + proc);
                        return;
                    }
                }
                closeSystemDialogsLocked(reason);
            }
        } finally {
            Binder.restoreCallingIdentity(origId);
        }
    }

可以發(fā)現(xiàn)其實在方法體中將關(guān)閉窗口的邏輯下發(fā)到了closeSystemDialogsLocked中,所以我們繼續(xù)看一下closeSystemDialogsLocked方法的實現(xiàn)。

void closeSystemDialogsLocked(String reason) {
        Intent intent = new Intent(Intent.ACTION_CLOSE_SYSTEM_DIALOGS);
        intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY
                | Intent.FLAG_RECEIVER_FOREGROUND);
        if (reason != null) {
            intent.putExtra("reason", reason);
        }
        mWindowManager.closeSystemDialogs(reason);

        mStackSupervisor.closeSystemDialogsLocked();

        broadcastIntentLocked(null, null, intent, null, null, 0, null, null, null,
                AppOpsManager.OP_NONE, null, false, false,
                -1, Process.SYSTEM_UID, UserHandle.USER_ALL);
    }

可以發(fā)現(xiàn)在方法體中首先調(diào)用了mWindowManager.closeSystemDialogs方法,該方法就是關(guān)閉當(dāng)前頁面中存在的系統(tǒng)窗口,比如輸入法,壁紙等:

@Override
    public void closeSystemDialogs(String reason) {
        synchronized(mWindowMap) {
            final int numDisplays = mDisplayContents.size();
            for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
                final WindowList windows = mDisplayContents.valueAt(displayNdx).getWindowList();
                final int numWindows = windows.size();
                for (int winNdx = 0; winNdx < numWindows; ++winNdx) {
                    final WindowState w = windows.get(winNdx);
                    if (w.mHasSurface) {
                        try {
                            w.mClient.closeSystemDialogs(reason);
                        } catch (RemoteException e) {
                        }
                    }
                }
            }
        }
    }

講過這樣一層操作之后,我們就關(guān)閉了當(dāng)前中存在的系統(tǒng)窗口。然后還是回到我們的launchHomeFromHotKey方法,我們發(fā)現(xiàn)在方法體的最后我們調(diào)用了startDockOrHome方法,這個方法就是實際的跳轉(zhuǎn)HOME頁面的方法了,我們可以具體看一下該方法的實現(xiàn)。

void startDockOrHome(boolean fromHomeKey, boolean awakenFromDreams) {
        if (awakenFromDreams) {
            awakenDreams();
        }

        Intent dock = createHomeDockIntent();
        if (dock != null) {
            try {
                if (fromHomeKey) {
                    dock.putExtra(WindowManagerPolicy.EXTRA_FROM_HOME_KEY, fromHomeKey);
                }
                startActivityAsUser(dock, UserHandle.CURRENT);
                return;
            } catch (ActivityNotFoundException e) {
            }
        }

        Intent intent;

        if (fromHomeKey) {
            intent = new Intent(mHomeIntent);
            intent.putExtra(WindowManagerPolicy.EXTRA_FROM_HOME_KEY, fromHomeKey);
        } else {
            intent = mHomeIntent;
        }

        startActivityAsUser(intent, UserHandle.CURRENT);
    }

可以發(fā)現(xiàn)我們在方法體中調(diào)用了createHomeDockIntent,這個方法的作用就是創(chuàng)建到達(dá)HOME頁面的Intent對象,然后我們調(diào)用了startActivityAsUser方法,這樣經(jīng)過一系列的調(diào)用之后就調(diào)起了home頁面的Activity,所以這時候系統(tǒng)就返回到了HOME頁面。

總結(jié):

home鍵的處理事件是在PhoneWindowManager類中處理,監(jiān)聽到操作后首先關(guān)閉系統(tǒng)window窗體,然后調(diào)用系統(tǒng)launcher桌面程序,這樣就會到了手機桌面了。

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