19-內(nèi)存管理

內(nèi)存管理

  • 跟OC一樣,Swift也是采取基于引用計(jì)數(shù)的ARC內(nèi)存管理方案(針對(duì)堆空間)

  • Swift的ARC中有3種引用

    1. 強(qiáng)引用(strong reference):默認(rèn)情況下,引用都是強(qiáng)引用
    2. 弱引用(weak reference):通過(guò)weak定義弱引用
      • 必須是可選類型的var,因?yàn)閷?shí)例銷毀后,ARC會(huì)自動(dòng)將弱引用設(shè)置為nil
      • ARC自動(dòng)給弱引用設(shè)置nil時(shí),不會(huì)觸發(fā)屬性觀察器
    3. 無(wú)主引用(unowned reference):通過(guò)unowned定義無(wú)主引用
      • 不會(huì)產(chǎn)生強(qiáng)引用,實(shí)例銷毀后仍然存儲(chǔ)著實(shí)例的內(nèi)存地址(類似于OC中的unsafe_unretained)
      • 試圖在實(shí)例銷毀后訪問(wèn)無(wú)主引用,會(huì)產(chǎn)生運(yùn)行時(shí)錯(cuò)誤(野指針)

? Fatal error: Attempted to read an unowned reference but object 0x0 was already deallocated

weak、unowned的使用限制

  • weak、unowned只能用在類實(shí)例上面
protocol Livable : AnyObject {}
class Person {}

weak var p0: Person?
weak var p1: AnyObject?
weak var p2: Livable?

unowned var p10: Person?
unowned var p11: AnyObject?
unowned var p12: Livable?

Autoreleasepool

public func autoreleasepool<Result>(invoking body: () throws -> Result) rethrows -> Result
autoreleasepool {
    let p = MJPerson(age: 20, name: "Jack")
    p.run()
}

循環(huán)引用(Reference Cycle)

  • weak、unowned 都能解決循環(huán)引用的問(wèn)題,unowned 要比weak 少一些性能消耗
  • 在生命周期中可能會(huì)變?yōu)閚il 的使用weak
  • 初始化賦值后再也不會(huì)變?yōu)閚il 的使用unowned

閉包的循環(huán)引用

@escaping

逃逸閉包的注意點(diǎn)

  • 逃逸閉包不可以捕獲inout參數(shù)
typealias Fn = () -> ()
func other1(_ fn: Fn) { fn() }
func other2(_ fn: @escaping Fn) { fn() }
func test(value: inout Int) -> Fn {
    other1 { value += 1 }
    // error: 逃逸閉包不能捕獲inout參數(shù)
    other2 { value += 1 }
    func plus() { value += 1 }
    // error: 逃逸閉包不能捕獲inout參數(shù)
    return plus
}

內(nèi)存訪問(wèn)沖突(Conflicting Access to Memory)

內(nèi)存訪問(wèn)沖突

指針

  • Swift中也有專門的指針類型,這些都被定性為“Unsafe”(不安全的),常見的有以下4種類型
    1. UnsafePointer<Pointee> 類似于const Pointee *
    2. UnsafeMutablePointer<Pointee> 類似于Pointee *
    3. UnsafeRawPointer 類似于const void *
    4. UnsafeMutableRawPointer 類似于void *
var age = 10
func test1(_ ptr: UnsafeMutablePointer<Int>) {
    ptr.pointee += 10
}
func test2(_ ptr: UnsafePointer<Int>) {
    print(ptr.pointee)
}
test1(&age)
test2(&age) // 20
print(age) // 20
var age = 10
func test3(_ ptr: UnsafeMutableRawPointer) {
    ptr.storeBytes(of: 20, as: Int.self)
}
func test4(_ ptr: UnsafeRawPointer) {
    print(ptr.load(as: Int.self))
}
test3(&age)
test4(&age) // 20
print(age) // 20

指針的應(yīng)用示例

// 仿照oc的遍歷寫法
var arr = NSArray(objects: 11, 22, 33, 44)
arr.enumerateObjects { (obj, idx, stop) in
    print(idx, obj)
    if idx == 2 { // 下標(biāo)為2就停止遍歷
        stop.pointee = true
    }
}
// Swift自帶的遍歷寫法
var arr = NSArray(objects: 11, 22, 33, 44)
for (idx, obj) in arr.enumerated() {
    print(idx, obj)
    if idx == 2 {
        break
    }
}

獲得指向某個(gè)變量的指針

var age = 11
var ptr1 = withUnsafeMutablePointer(to: &age) { $0 }
var ptr2 = withUnsafePointer(to: &age) { $0 }
ptr1.pointee = 22
print(ptr2.pointee) // 22
print(age) // 22

// 返回相應(yīng)的初始化器UnsafeMutableRawPointer和UnsafeRawPointer
var ptr3 = withUnsafeMutablePointer(to: &age) { UnsafeMutableRawPointer($0) }
var ptr4 = withUnsafePointer(to: &age) { UnsafeRawPointer($0) }
ptr3.storeBytes(of: 33, as: Int.self)
print(ptr4.load(as: Int.self)) // 33
print(age) // 33

獲得指向堆空間實(shí)例的指針

class Person {}
var person = Person()
var ptr = withUnsafePointer(to: &person) { UnsafeRawPointer($0) }
var heapPtr = UnsafeRawPointer(bitPattern: ptr.load(as: UInt.self))
print(heapPtr!)

創(chuàng)建指針一

var ptr = UnsafeRawPointer(bitPattern: 0x100001234)
// 創(chuàng)建
var ptr = malloc(16)
// 存
ptr?.storeBytes(of: 11, as: Int.self)
ptr?.storeBytes(of: 22, toByteOffset: 8, as: Int.self)
// 取
print((ptr?.load(as: Int.self))!) // 11
print((ptr?.load(fromByteOffset: 8, as: Int.self))!) // 22
// 銷毀
free(ptr)
var ptr = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ptr.storeBytes(of: 11, as: Int.self)
ptr.advanced(by: 8).storeBytes(of: 22, as: Int.self)
print(ptr.load(as: Int.self)) // 11
print(ptr.advanced(by: 8).load(as: Int.self)) // 22
ptr.deallocate()
var ptr = UnsafeRawPointer(bitPattern: 0x100001234)

創(chuàng)建指針二

var ptr = UnsafeMutablePointer<Int>.allocate(capacity: 3)
ptr.initialize(to: 11)
ptr.successor().initialize(to: 22)
ptr.successor().successor().initialize(to: 33)
print(ptr.pointee) // 11
print((ptr + 1).pointee) // 22
print((ptr + 2).pointee) // 33
print(ptr[0]) // 11
print(ptr[1]) // 22
print(ptr[2]) // 33
ptr.deinitialize(count: 3)
ptr.deallocate()

創(chuàng)建指針三

class Person {
    var age: Int
    var name: String
    init(age: Int, name: String) {
        self.age = age
        self.name = name
    }
    deinit { print(name, "deinit") }
}
var ptr = UnsafeMutablePointer<Person>.allocate(capacity: 3)
ptr.initialize(to: Person(age: 10, name: "Jack"))
(ptr + 1).initialize(to: Person(age: 11, name: "Rose"))
(ptr + 2).initialize(to: Person(age: 12, name: "Kate"))
// Jack deinit
// Rose deinit
// Kate deinit
ptr.deinitialize(count: 3)
ptr.deallocate()

指針之間的轉(zhuǎn)換

var ptr = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)

ptr.assumingMemoryBound(to: Int.self).pointee = 11
(ptr + 8).assumingMemoryBound(to: Double.self).pointee = 22.0

print(unsafeBitCast(ptr, to: UnsafePointer<Int>.self).pointee) // 11
print(unsafeBitCast(ptr + 8, to: UnsafePointer<Double>.self).pointee) // 22.0

ptr.deallocate()
  • unsafeBitCast是忽略數(shù)據(jù)類型的強(qiáng)制轉(zhuǎn)換,不會(huì)因?yàn)閿?shù)據(jù)類型的變化而改變?cè)瓉?lái)的內(nèi)存數(shù)據(jù)
    類似于C++中的reinterpret_cast
class Person {}
var person = Person()
var ptr = unsafeBitCast(person, to: UnsafeRawPointer.self)
print(ptr)
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