內(nèi)存管理
跟OC一樣,Swift也是采取基于引用計(jì)數(shù)的ARC內(nèi)存管理方案(針對(duì)堆空間)
-
Swift的ARC中有3種引用
- 強(qiáng)引用(strong reference):默認(rèn)情況下,引用都是強(qiáng)引用
- 弱引用(weak reference):通過(guò)weak定義弱引用
- 必須是可選類型的var,因?yàn)閷?shí)例銷毀后,ARC會(huì)自動(dòng)將弱引用設(shè)置為nil
- ARC自動(dòng)給弱引用設(shè)置nil時(shí),不會(huì)觸發(fā)屬性觀察器
- 無(wú)主引用(unowned reference):通過(guò)unowned定義無(wú)主引用
- 不會(huì)產(chǎn)生強(qiáng)引用,實(shí)例銷毀后仍然存儲(chǔ)著實(shí)例的內(nèi)存地址(類似于OC中的unsafe_unretained)
- 試圖在實(shí)例銷毀后訪問(wèn)無(wú)主引用,會(huì)產(chǎn)生運(yùn)行時(shí)錯(cuò)誤(野指針)
? Fatal error: Attempted to read an unowned reference but object 0x0 was already deallocated
weak、unowned的使用限制
- weak、unowned只能用在類實(shí)例上面
protocol Livable : AnyObject {}
class Person {}
weak var p0: Person?
weak var p1: AnyObject?
weak var p2: Livable?
unowned var p10: Person?
unowned var p11: AnyObject?
unowned var p12: Livable?
Autoreleasepool
public func autoreleasepool<Result>(invoking body: () throws -> Result) rethrows -> Result
autoreleasepool {
let p = MJPerson(age: 20, name: "Jack")
p.run()
}
循環(huán)引用(Reference Cycle)
- weak、unowned 都能解決循環(huán)引用的問(wèn)題,unowned 要比weak 少一些性能消耗
- 在生命周期中可能會(huì)變?yōu)閚il 的使用weak
- 初始化賦值后再也不會(huì)變?yōu)閚il 的使用unowned

閉包的循環(huán)引用


@escaping

逃逸閉包的注意點(diǎn)
- 逃逸閉包不可以捕獲inout參數(shù)
typealias Fn = () -> ()
func other1(_ fn: Fn) { fn() }
func other2(_ fn: @escaping Fn) { fn() }
func test(value: inout Int) -> Fn {
other1 { value += 1 }
// error: 逃逸閉包不能捕獲inout參數(shù)
other2 { value += 1 }
func plus() { value += 1 }
// error: 逃逸閉包不能捕獲inout參數(shù)
return plus
}
內(nèi)存訪問(wèn)沖突(Conflicting Access to Memory)


內(nèi)存訪問(wèn)沖突

指針
- Swift中也有專門的指針類型,這些都被定性為“Unsafe”(不安全的),常見的有以下4種類型
- UnsafePointer<Pointee> 類似于const Pointee *
- UnsafeMutablePointer<Pointee> 類似于Pointee *
- UnsafeRawPointer 類似于const void *
- UnsafeMutableRawPointer 類似于void *
var age = 10
func test1(_ ptr: UnsafeMutablePointer<Int>) {
ptr.pointee += 10
}
func test2(_ ptr: UnsafePointer<Int>) {
print(ptr.pointee)
}
test1(&age)
test2(&age) // 20
print(age) // 20
var age = 10
func test3(_ ptr: UnsafeMutableRawPointer) {
ptr.storeBytes(of: 20, as: Int.self)
}
func test4(_ ptr: UnsafeRawPointer) {
print(ptr.load(as: Int.self))
}
test3(&age)
test4(&age) // 20
print(age) // 20
指針的應(yīng)用示例
// 仿照oc的遍歷寫法
var arr = NSArray(objects: 11, 22, 33, 44)
arr.enumerateObjects { (obj, idx, stop) in
print(idx, obj)
if idx == 2 { // 下標(biāo)為2就停止遍歷
stop.pointee = true
}
}
// Swift自帶的遍歷寫法
var arr = NSArray(objects: 11, 22, 33, 44)
for (idx, obj) in arr.enumerated() {
print(idx, obj)
if idx == 2 {
break
}
}
獲得指向某個(gè)變量的指針
var age = 11
var ptr1 = withUnsafeMutablePointer(to: &age) { $0 }
var ptr2 = withUnsafePointer(to: &age) { $0 }
ptr1.pointee = 22
print(ptr2.pointee) // 22
print(age) // 22
// 返回相應(yīng)的初始化器UnsafeMutableRawPointer和UnsafeRawPointer
var ptr3 = withUnsafeMutablePointer(to: &age) { UnsafeMutableRawPointer($0) }
var ptr4 = withUnsafePointer(to: &age) { UnsafeRawPointer($0) }
ptr3.storeBytes(of: 33, as: Int.self)
print(ptr4.load(as: Int.self)) // 33
print(age) // 33
獲得指向堆空間實(shí)例的指針
class Person {}
var person = Person()
var ptr = withUnsafePointer(to: &person) { UnsafeRawPointer($0) }
var heapPtr = UnsafeRawPointer(bitPattern: ptr.load(as: UInt.self))
print(heapPtr!)
創(chuàng)建指針一
var ptr = UnsafeRawPointer(bitPattern: 0x100001234)
// 創(chuàng)建
var ptr = malloc(16)
// 存
ptr?.storeBytes(of: 11, as: Int.self)
ptr?.storeBytes(of: 22, toByteOffset: 8, as: Int.self)
// 取
print((ptr?.load(as: Int.self))!) // 11
print((ptr?.load(fromByteOffset: 8, as: Int.self))!) // 22
// 銷毀
free(ptr)
var ptr = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ptr.storeBytes(of: 11, as: Int.self)
ptr.advanced(by: 8).storeBytes(of: 22, as: Int.self)
print(ptr.load(as: Int.self)) // 11
print(ptr.advanced(by: 8).load(as: Int.self)) // 22
ptr.deallocate()
var ptr = UnsafeRawPointer(bitPattern: 0x100001234)
創(chuàng)建指針二
var ptr = UnsafeMutablePointer<Int>.allocate(capacity: 3)
ptr.initialize(to: 11)
ptr.successor().initialize(to: 22)
ptr.successor().successor().initialize(to: 33)
print(ptr.pointee) // 11
print((ptr + 1).pointee) // 22
print((ptr + 2).pointee) // 33
print(ptr[0]) // 11
print(ptr[1]) // 22
print(ptr[2]) // 33
ptr.deinitialize(count: 3)
ptr.deallocate()
創(chuàng)建指針三
class Person {
var age: Int
var name: String
init(age: Int, name: String) {
self.age = age
self.name = name
}
deinit { print(name, "deinit") }
}
var ptr = UnsafeMutablePointer<Person>.allocate(capacity: 3)
ptr.initialize(to: Person(age: 10, name: "Jack"))
(ptr + 1).initialize(to: Person(age: 11, name: "Rose"))
(ptr + 2).initialize(to: Person(age: 12, name: "Kate"))
// Jack deinit
// Rose deinit
// Kate deinit
ptr.deinitialize(count: 3)
ptr.deallocate()
指針之間的轉(zhuǎn)換
var ptr = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ptr.assumingMemoryBound(to: Int.self).pointee = 11
(ptr + 8).assumingMemoryBound(to: Double.self).pointee = 22.0
print(unsafeBitCast(ptr, to: UnsafePointer<Int>.self).pointee) // 11
print(unsafeBitCast(ptr + 8, to: UnsafePointer<Double>.self).pointee) // 22.0
ptr.deallocate()
- unsafeBitCast是忽略數(shù)據(jù)類型的強(qiáng)制轉(zhuǎn)換,不會(huì)因?yàn)閿?shù)據(jù)類型的變化而改變?cè)瓉?lái)的內(nèi)存數(shù)據(jù)
類似于C++中的reinterpret_cast
class Person {}
var person = Person()
var ptr = unsafeBitCast(person, to: UnsafeRawPointer.self)
print(ptr)