Java線程池基本用法
Java提供了一些通用接口來創(chuàng)建線程池:
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
public static ExecutorService newFixedThreadPool(int nThreads, ThreadFactory threadFactory) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(),
threadFactory);
}
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
public static ExecutorService newWorkStealingPool() {
return new ForkJoinPool
(Runtime.getRuntime().availableProcessors(),
ForkJoinPool.defaultForkJoinWorkerThreadFactory,
null, true);
}
但是通常不推薦使用這些簡易接口,因為這些接口可能會使用無界的任務(wù)隊列,理論上可以無限添加任務(wù)到線程池,并且對核心線程數(shù)和最大線程數(shù)的設(shè)置也可能不合理,導(dǎo)致對系統(tǒng)資源的消耗很大。
通常建議自己創(chuàng)建一個線程池對象,以ThreadPoolExecutor為例,看看如何構(gòu)造一個線程池
線程池的創(chuàng)建
構(gòu)造函數(shù)有幾個參數(shù)比較重要:
- corePoolSize 核心線程數(shù),線程池一般情況下不會回收的線程數(shù)量;
- maximumPoolSize 最大線程數(shù),超過這個數(shù)量后不允許再創(chuàng)建線程;
- keepAliveTime 非核心線程處于空閑狀態(tài)的最大時間,超過這個時間就會被回收;
- unit 時間單位,跟keepAliveTime結(jié)合使用;
- workQueue 任務(wù)隊列,通常有SynchronousQueue,LinkedBlockingQueue幾種類型;
- threadFactory 指定創(chuàng)建線程的工廠方法;
- handler 拒絕策略,當(dāng)任務(wù)隊列已滿或線程數(shù)達到最大時執(zhí)行。
/**
* Creates a new {@code ThreadPoolExecutor} with the given initial
* parameters.
*
* @param corePoolSize the number of threads to keep in the pool, even
* if they are idle, unless {@code allowCoreThreadTimeOut} is set
* @param maximumPoolSize the maximum number of threads to allow in the
* pool
* @param keepAliveTime when the number of threads is greater than
* the core, this is the maximum time that excess idle threads
* will wait for new tasks before terminating.
* @param unit the time unit for the {@code keepAliveTime} argument
* @param workQueue the queue to use for holding tasks before they are
* executed. This queue will hold only the {@code Runnable}
* tasks submitted by the {@code execute} method.
* @param threadFactory the factory to use when the executor
* creates a new thread
* @param handler the handler to use when execution is blocked
* because the thread bounds and queue capacities are reached
* @throws IllegalArgumentException if one of the following holds:<br>
* {@code corePoolSize < 0}<br>
* {@code keepAliveTime < 0}<br>
* {@code maximumPoolSize <= 0}<br>
* {@code maximumPoolSize < corePoolSize}
* @throws NullPointerException if {@code workQueue}
* or {@code threadFactory} or {@code handler} is null
*/
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.acc = System.getSecurityManager() == null ?
null :
AccessController.getContext();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
線程池的生命周期
以ThreadPoolExecutor為例,簡單看下代碼結(jié)構(gòu)和生命周期

Java線程池 (1).png
線程池有5個狀態(tài):
- RUNNING : 接受新的任務(wù)并處理隊列中的任務(wù);
- SHUTDOWN : 不再接受新任務(wù),但會繼續(xù)處理隊列中未完成任務(wù);
- STOP : 不再接受新任務(wù),也不再處理隊列中的任務(wù),正在執(zhí)行的任務(wù)被中斷;
- TIDYING : 所有的任務(wù)處理完成,有效的線程數(shù)是0,下一步會執(zhí)行terminated()進入TERMINATED;
- TERMINATED : terminated()方法執(zhí)行完畢,線程池結(jié)束。
新任務(wù)的執(zhí)行 execute()
一個新任務(wù)的執(zhí)行分4步:
- 如果當(dāng)前線程數(shù)小于核心線程數(shù)corePoolSize,就創(chuàng)建新的線程;
- 當(dāng)前線程數(shù)大于核心線程數(shù),且任務(wù)隊列未滿,將任務(wù)放入任務(wù)隊列;
- 當(dāng)前任務(wù)隊列已滿,且線程數(shù)小于最大線程數(shù),就創(chuàng)建線程;
- 當(dāng)前線程數(shù)大于最大線程數(shù)maximumPoolSize,拒絕執(zhí)行任務(wù)。
/**
* Executes the given task sometime in the future. The task
* may execute in a new thread or in an existing pooled thread.
*
* If the task cannot be submitted for execution, either because this
* executor has been shutdown or because its capacity has been reached,
* the task is handled by the current {@code RejectedExecutionHandler}.
*
* @param command the task to execute
* @throws RejectedExecutionException at discretion of
* {@code RejectedExecutionHandler}, if the task
* cannot be accepted for execution
* @throws NullPointerException if {@code command} is null
*/
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
拒絕策略
Java提供了4種拒絕任務(wù)的策略,都是RejectedExecutionHandler的實現(xiàn)。
- AbortPolicy:拋出RejectedExecutionException;
- DiscardPolicy:什么也不做,直接忽略;
- DiscardOldestPolicy:丟棄執(zhí)行隊列中最老的任務(wù),嘗試為當(dāng)前提交的任務(wù)騰出位置;
- CallerRunsPolicy:直接由提交任務(wù)者執(zhí)行這個任務(wù)
任務(wù)隊列
比較常見的隊列類型有SynchronousQueue和LinkedBlockingQueue。
- SynchronousQueue
這種隊列沒有緩存,生產(chǎn)者和消費者兩個線程必須交叉運行。隊列中已經(jīng)有一個任務(wù)時,生產(chǎn)者線程阻塞,直到消費者取出線程,才能繼續(xù)運行。反過來,隊列為空時,消費者線程阻塞。
比如下面兩個線程會形成死鎖,都進入WAITING狀態(tài)。
private Thread putThread = new Thread(new Runnable() {
@Override
public void run() {
try {
queue.put("arg0");
System.out.println("put arg0 to queue");
takThread.join();
queue.put("arg1");
System.out.println("put arg1 to queue");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}, "putThread");
private Thread takThread = new Thread(new Runnable() {
@Override
public void run() {
try {
String arg0 = queue.take();
System.out.println("take arg from queue:" + arg0);
putThread.join();
String arg1 = queue.take();
System.out.println("take arg from queue:" + arg1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}, "takThread");
SynchronousQueue有兩種公平和非公平模式,實際上是兩種FIFO和LIFO數(shù)據(jù)結(jié)構(gòu)。
公平模式使用隊列,先入隊的任務(wù)先執(zhí)行;
非公平模式使用棧,后入隊的任務(wù)先執(zhí)行。
比如下面的代碼,默認情況下是先執(zhí)行putThread2,再執(zhí)行putThread1。因為默認fair參數(shù)是false。
private Thread putThread1 = new Thread(new Runnable() {
@Override
public void run() {
try {
queue.put("putThread1");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}, "putThread1");
private Thread putThread2 = new Thread(new Runnable() {
@Override
public void run() {
try {
Thread.sleep(500);
queue.put("putThread2");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}, "putThread2");
private Thread takThread = new Thread(new Runnable() {
@Override
public void run() {
try {
Thread.sleep(1000);
System.out.println("take arg from queue:" + queue.take());
System.out.println("take arg from queue:" + queue.take());
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}, "takThread");
- LinkedBlockingQueue
LinkedBlockingQueue也是生產(chǎn)者-消費者模式,但是生產(chǎn)者線程和消費者線程使用不同的鎖來進行同步,理論上生產(chǎn)者可以一直添加任務(wù)進隊列。
LinkedBlockingQueue是FIFO的隊列,相當(dāng)于公平模式,保證先入隊的任務(wù)先執(zhí)行。
LinkedBlockingQueue可以指定容量,當(dāng)隊列已滿時,再執(zhí)行put()方法,生產(chǎn)者線程會阻塞,進入WAITING狀態(tài)?;驁?zhí)行offer()方法會返回false。
參考:
https://www.cnblogs.com/ants/p/11343657.html
https://blog.csdn.net/yanyan19880509/article/details/52562039